perfect: Fix build errors

This commit is contained in:
Calcitem 2021-01-23 02:56:46 +08:00
parent 726c8a4223
commit 4c7088713a
6 changed files with 130 additions and 116 deletions

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@ -264,7 +264,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>.\GeneratedFiles\$(ConfigurationName);.\GeneratedFiles;.;$(QTDIR)\include;debug;\include;$(QTDIR)\mkspecs\win32-msvc;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtANGLE;$(QTDIR)\include\QtMultimedia;$(QTDIR)\include\QtMultimediaWidgets;$(QTDIR)\include\QtNetwork;$(QTDIR)\include\QtNetworkAuth;$(QTDIR)\include\QtWidgets;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>-Zc:rvalueCast -Zc:inline -Zc:strictStrings -Zc:throwingNew -Zc:referenceBinding -w34100 -w34189 -w44996 -w44456 -w44457 -w44458 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>-Zc:rvalueCast -Zc:inline -Zc:strictStrings -Zc:throwingNew -Zc:referenceBinding -w34100 -w34189 -w44996 -w44456 -w44457 -w44458 /D_HAS_STD_BYTE=0 %(AdditionalOptions)</AdditionalOptions>
<AssemblerListingLocation>debug\</AssemblerListingLocation>
<BrowseInformation>false</BrowseInformation>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -469,6 +469,7 @@
<ClInclude Include="src\perfect\miniMaxAI.h" />
<ClInclude Include="src\perfect\miniMaxWin.h" />
<ClInclude Include="src\perfect\miniMax_retroAnalysis.h" />
<ClInclude Include="src\perfect\perfect.h" />
<ClInclude Include="src\perfect\perfectAI.h" />
<ClInclude Include="src\perfect\randomAI.h" />
<ClInclude Include="src\perfect\strLib.h" />
@ -754,6 +755,7 @@
<ClCompile Include="src\perfect\miniMax_statistics.cpp" />
<ClCompile Include="src\perfect\miniMax_test.cpp" />
<ClCompile Include="src\perfect\minMaxAI.cpp" />
<ClCompile Include="src\perfect\perfect.cpp" />
<ClCompile Include="src\perfect\perfectAI.cpp" />
<ClCompile Include="src\perfect\randomAI.cpp" />
<ClCompile Include="src\perfect\strLib.cpp" />

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@ -162,6 +162,9 @@
<ClInclude Include="src\perfect\threadManager.h">
<Filter>Perfect AI Files</Filter>
</ClInclude>
<ClInclude Include="src\perfect\perfect.h">
<Filter>Perfect AI Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="debug\moc_predefs.h.cbt">
@ -446,6 +449,9 @@
<ClCompile Include="src\perfect\threadManager.cpp">
<Filter>Perfect AI Files</Filter>
</ClCompile>
<ClCompile Include="src\perfect\perfect.cpp">
<Filter>Perfect AI Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="millgame.rc">

99
src/perfect/perfect.cpp Normal file
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@ -0,0 +1,99 @@
#include "perfect.h"
// Perfect AI
Mill *mill;
PerfectAI *ai;
int perfect_init(void)
{
#ifdef _DEBUG
char databaseDirectory[] = "D:\\database";
#elif _RELEASE_X64
char databaseDirectory[] = "";
#endif
mill = new Mill();
ai = new PerfectAI(databaseDirectory);
ai->setDatabasePath(databaseDirectory);
mill->beginNewGame(ai, ai, fieldStruct::playerOne);
return 0;
}
Square perfect_sq_to_sq(unsigned int sq)
{
Square map[] = {
SQ_31, SQ_24, SQ_25, SQ_23, SQ_16, SQ_17, SQ_15, SQ_8,
SQ_9, SQ_30, SQ_22, SQ_14, SQ_10, SQ_18, SQ_26, SQ_13,
SQ_12, SQ_11, SQ_21, SQ_20, SQ_19, SQ_29, SQ_28, SQ_27,
SQ_0 };
return map[sq];
}
Move perfect_move_to_move(unsigned int from, unsigned int to)
{
if (mill->mustStoneBeRemoved())
return (Move)-perfect_sq_to_sq(to);
else if (mill->inSettingPhase())
return (Move)perfect_sq_to_sq(to);
else
return (Move)(make_move(perfect_sq_to_sq(from), perfect_sq_to_sq(to)));
}
unsigned sq_to_perfect_sq(Square sq)
{
int map[] = {
-1, -1, -1, -1, -1, -1, -1, -1,
7, 8, 12, 17, 16, 15, 11, 6, /* 8 - 15 */
4, 5, 13, 20, 19, 18, 10, 3, /* 16 - 23 */
1, 2, 14, 23, 22, 21, 9, 0, /* 24 - 31 */
-1, -1, -1, -1, -1, -1, -1, -1,
};
return map[sq];
}
void move_to_perfect_move(Move move, unsigned int &from, unsigned int &to)
{
Square f = from_sq(move);
Square t = to_sq(move);
if (mill->mustStoneBeRemoved()) {
from = fieldStruct::size;
to = sq_to_perfect_sq(t);
} else if (mill->inSettingPhase()) {
from = fieldStruct::size;
to = sq_to_perfect_sq(t);
} else {
from = sq_to_perfect_sq(f);
to = sq_to_perfect_sq(t);
}
}
Move perfect_search()
{
unsigned int from, to;
mill->getComputersChoice(&from, &to);
cout << "\nlast move was from " << (char)(mill->getLastMoveFrom() + 'a') << " to " << (char)(mill->getLastMoveTo() + 'a') << "\n\n";
mill->printBoard();
return perfect_move_to_move(mill->getLastMoveFrom(), mill->getLastMoveTo());
}
bool perfect_do_move(Move move)
{
bool ret;
unsigned int from, to;
move_to_perfect_move(move, from, to);
ret = mill->doMove(from, to);
return ret;
}
// mill->getWinner() == 0
// mill->getCurrentPlayer() == fieldStruct::playerTwo

21
src/perfect/perfect.h Normal file
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@ -0,0 +1,21 @@
#ifndef PERFECT_H
#define PERFECT_H
#include "mill.h"
#include "perfectAI.h"
#include "types.h"
extern Mill *mill;
extern PerfectAI *ai;
// Perfect AI
int perfect_init(void);
Square perfect_sq_to_sq(unsigned int sq);
Move perfect_move_to_move(unsigned int from, unsigned int to);
unsigned sq_to_perfect_sq(Square sq);
void move_to_perfect_move(Move move, unsigned int &from, unsigned int &to);
Move perfect_search();
bool perfect_do_move(Move move);
#endif

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@ -58,7 +58,7 @@ Thread::Thread(size_t n
idx(n), stdThread(&Thread::idle_loop, this),
timeLimit(3600)
{
perfect_init();
// perfect_init();
wait_for_search_finished();
}
@ -695,101 +695,3 @@ void ThreadPool::start_thinking(Position *pos, bool ponderMode)
main()->start_searching();
}
////////////////////////////////////////////////////////////////////////////
int Thread::perfect_init(void)
{
#ifdef _DEBUG
char databaseDirectory[] = "D:\\database";
#elif _RELEASE_X64
char databaseDirectory[] = "";
#endif
mill = new Mill();
ai = new PerfectAI(databaseDirectory);
ai->setDatabasePath(databaseDirectory);
mill->beginNewGame(ai, ai, fieldStruct::playerOne);
return 0;
}
Square Thread::perfect_sq_to_sq(unsigned int sq)
{
Square map[] = {
SQ_31, SQ_24, SQ_25, SQ_23, SQ_16, SQ_17, SQ_15, SQ_8,
SQ_9, SQ_30, SQ_22, SQ_14, SQ_10, SQ_18, SQ_26, SQ_13,
SQ_12, SQ_11, SQ_21, SQ_20, SQ_19, SQ_29, SQ_28, SQ_27,
SQ_0 };
return map[sq];
}
Move Thread::perfect_move_to_move(unsigned int from, unsigned int to)
{
if (mill->mustStoneBeRemoved())
return (Move)-perfect_sq_to_sq(to);
else if (mill->inSettingPhase())
return (Move)perfect_sq_to_sq(to);
else
return (Move)(make_move(perfect_sq_to_sq(from), perfect_sq_to_sq(to)));
}
unsigned Thread::sq_to_perfect_sq(Square sq)
{
int map[] = {
-1, -1, -1, -1, -1, -1, -1, -1,
7, 8, 12, 17, 16, 15, 11, 6, /* 8 - 15 */
4, 5, 13, 20, 19, 18, 10, 3, /* 16 - 23 */
1, 2, 14, 23, 22, 21, 9, 0, /* 24 - 31 */
-1, -1, -1, -1, -1, -1, -1, -1,
};
return map[sq];
}
void Thread::move_to_perfect_move(Move move, unsigned int &from, unsigned int &to)
{
Square f = from_sq(move);
Square t = to_sq(move);
if (mill->mustStoneBeRemoved()) {
from = fieldStruct::size;
to = sq_to_perfect_sq(t);
} else if (mill->inSettingPhase()) {
from = fieldStruct::size;
to = sq_to_perfect_sq(t);
} else {
from = sq_to_perfect_sq(f);
to = sq_to_perfect_sq(t);
}
}
int Thread::perfect_search()
{
unsigned int from, to;
mill->getComputersChoice(&from, &to);
cout << "\nlast move was from " << (char)(mill->getLastMoveFrom() + 'a') << " to " << (char)(mill->getLastMoveTo() + 'a') << "\n\n";
mill->printBoard();
bestMove = perfect_move_to_move(mill->getLastMoveFrom(), mill->getLastMoveTo());
return 0;
}
bool Thread::perfect_do_move(Move move)
{
bool ret;
unsigned int from, to;
move_to_perfect_move(move, from, to);
ret = mill->doMove(from, to);
return ret;
}
// mill->getWinner() == 0
// mill->getCurrentPlayer() == fieldStruct::playerTwo

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@ -29,9 +29,6 @@
#include "search.h"
#include "thread_win32_osx.h"
#include "perfect/mill.h"
#include "perfect/perfectAI.h"
#include "config.h"
#ifdef QT_GUI_LIB
@ -54,10 +51,6 @@ public:
bool exit = false, searching = true; // Set before starting std::thread
NativeThread stdThread;
// Perfect AI
Mill *mill;
PerfectAI *ai;
explicit Thread(size_t n
#ifdef QT_GUI_LIB
, QObject *parent = nullptr
@ -92,15 +85,6 @@ public:
void analyze(Color c);
// Perfect AI
int perfect_init(void);
Square perfect_sq_to_sq(unsigned int sq);
Move perfect_move_to_move(unsigned int from, unsigned int to);
unsigned sq_to_perfect_sq(Square sq);
void move_to_perfect_move(Move move, unsigned int &from, unsigned int &to);
int perfect_search();
bool perfect_do_move(Move move);
#ifdef TIME_STAT
TimePoint sortTime{ 0 };
#endif