UI: gitTipos() 前先 updateScence() 以解决首次落子时状态栏未更新的问题
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@ -262,6 +262,7 @@ void GameController::gameReset()
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emit time2Changed(qtime.toString("hh:mm:ss"));
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// 发信号更新状态栏
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updateScence();
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message = QString::fromStdString(getTips());
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emit statusBarChanged(message);
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@ -695,6 +696,7 @@ void GameController::timerEvent(QTimerEvent *event)
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#ifndef TRAINING_MODE
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// 发信号更新状态栏
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updateScence();
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message = QString::fromStdString(getTips());
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emit statusBarChanged(message);
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@ -778,6 +780,7 @@ bool GameController::actionPiece(QPointF pos)
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timeID = startTimer(100);
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// 发信号更新状态栏
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updateScence();
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message = QString::fromStdString(getTips());
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emit statusBarChanged(message);
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#ifndef MOBILE_APP_UI
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@ -846,6 +849,7 @@ bool GameController::actionPiece(QPointF pos)
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if (result) {
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// 发信号更新状态栏
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updateScence();
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message = QString::fromStdString(getTips());
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emit statusBarChanged(message);
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@ -974,6 +978,7 @@ bool GameController::command(const string &cmd, bool update /* = true */)
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}
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// 发信号更新状态栏
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updateScence();
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message = QString::fromStdString(getTips());
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emit statusBarChanged(message);
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