perfect: Rename minMax functions (3)
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@ -104,8 +104,8 @@ database: The database contains the arrays with the short knot values and the
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/*** Klassen ***************************************************************************************************************************/
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/*** Klassen ***************************************************************************************************************************/
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class MiniMax
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class MiniMax
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{
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{
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friend class miniMaxWinInspectDb;
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friend class MiniMaxWinInspectDb;
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friend class miniMaxWinCalcDb;
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friend class MiniMaxWinCalcDb;
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public:
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public:
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@ -16,7 +16,7 @@
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#include <mutex>
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#include <mutex>
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#include <condition_variable>
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#include <condition_variable>
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class miniMaxGuiField
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class MiniMaxGuiField
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{
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{
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public:
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public:
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virtual void setAlignment(wildWeasel::alignment &newAlignment)
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virtual void setAlignment(wildWeasel::alignment &newAlignment)
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@ -35,7 +35,7 @@ public:
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| ------------------------------------- --------------------------------- |
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| ------------------------------------- --------------------------------- |
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| | pTreeViewInspect | | miniMaxGuiField | |
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| | pTreeViewInspect | | MiniMaxGuiField | |
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@ -55,13 +55,13 @@ public:
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-----------------------------------------------------------------------------------*/
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-----------------------------------------------------------------------------------*/
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class miniMaxWinInspectDb
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class MiniMaxWinInspectDb
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{
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{
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protected:
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protected:
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// General Variables
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// General Variables
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MiniMax *pMiniMax = nullptr; // pointer to perfect AI class granting the access to the database
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MiniMax *pMiniMax = nullptr; // pointer to perfect AI class granting the access to the database
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miniMaxGuiField *pGuiField = nullptr;
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MiniMaxGuiField *pGuiField = nullptr;
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bool showingInspectionControls = false;
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bool showingInspectionControls = false;
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unsigned int curShowedLayer = 0; // current showed layer
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unsigned int curShowedLayer = 0; // current showed layer
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MiniMax::StateNumberVarType curShowedState = 0; // current showed state
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MiniMax::StateNumberVarType curShowedState = 0; // current showed state
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@ -70,8 +70,8 @@ protected:
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public:
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public:
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// Constructor / destructor
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// Constructor / destructor
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miniMaxWinInspectDb(wildWeasel::masterMind *ww, MiniMax *pMiniMax, wildWeasel::alignment &amInspectDb, wildWeasel::font2D *font, wildWeasel::texture *textureLine, miniMaxGuiField &guiField);
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MiniMaxWinInspectDb(wildWeasel::masterMind *ww, MiniMax *pMiniMax, wildWeasel::alignment &amInspectDb, wildWeasel::font2D *font, wildWeasel::texture *textureLine, MiniMaxGuiField &guiField);
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~miniMaxWinInspectDb();
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~MiniMaxWinInspectDb();
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// Generals Functions
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// Generals Functions
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bool createControls();
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bool createControls();
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@ -107,7 +107,7 @@ public:
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| ------------------- ----------------- ---------------- --------------- |
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| ------------------- ----------------- ---------------- --------------- |
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-----------------------------------------------------------------------------------*/
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-----------------------------------------------------------------------------------*/
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class miniMaxWinCalcDb
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class MiniMaxWinCalcDb
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{
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{
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protected:
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protected:
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@ -151,8 +151,8 @@ protected:
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public:
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public:
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// Constructor / destructor
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// Constructor / destructor
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miniMaxWinCalcDb(wildWeasel::masterMind *ww, MiniMax *pMiniMax, wildWeasel::alignment &amCalculation, wildWeasel::font2D *font, wildWeasel::texture *textureLine);
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MiniMaxWinCalcDb(wildWeasel::masterMind *ww, MiniMax *pMiniMax, wildWeasel::alignment &amCalculation, wildWeasel::font2D *font, wildWeasel::texture *textureLine);
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~miniMaxWinCalcDb();
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~MiniMaxWinCalcDb();
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// Generals Functions
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// Generals Functions
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bool createControls();
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bool createControls();
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