下完棋后左下角信息栏的信息加上比分
This commit is contained in:
parent
87ba471531
commit
6744c31a1f
|
@ -736,10 +736,12 @@ bool GameController::giveUp()
|
|||
if (chess_.whosTurn() == NineChess::PLAYER1) {
|
||||
result = chess_.giveup(NineChess::PLAYER1);
|
||||
score2++;
|
||||
chess_.score_2++;
|
||||
}
|
||||
else if (chess_.whosTurn() == NineChess::PLAYER2) {
|
||||
result = chess_.giveup(NineChess::PLAYER2);
|
||||
score1++;
|
||||
chess_.score_2++;
|
||||
}
|
||||
|
||||
if (result) {
|
||||
|
|
|
@ -133,6 +133,9 @@ NineChess::NineChess()
|
|||
|
||||
// 默认选择第1号规则,即“打三棋”
|
||||
setContext(&RULES[1]);
|
||||
|
||||
// 比分归零
|
||||
score_1 = score_2 = 0;
|
||||
}
|
||||
|
||||
NineChess::NineChess(const NineChess &chess)
|
||||
|
@ -1771,7 +1774,8 @@ void NineChess::setTips()
|
|||
{
|
||||
switch (context.stage) {
|
||||
case NineChess::GAME_NOTSTARTED:
|
||||
tips = "轮到玩家1落子,剩余" + std::to_string(context.nPiecesInHand_1) + "子";
|
||||
tips = "轮到玩家1落子,剩余" + std::to_string(context.nPiecesInHand_1) + "子" +
|
||||
" 比分 " + to_string(score_1) + " : " + to_string(score_2);
|
||||
break;
|
||||
|
||||
case NineChess::GAME_PLACING:
|
||||
|
@ -1810,15 +1814,17 @@ void NineChess::setTips()
|
|||
if (winner == DRAW)
|
||||
tips = "超出限定步数,双方平局";
|
||||
else if (winner == PLAYER1) {
|
||||
score_1++;
|
||||
if (tips.find("无子可走") != tips.npos)
|
||||
tips += "玩家1获胜!";
|
||||
tips += "玩家1获胜!比分 " + to_string(score_1) + ":" + to_string(score_2);
|
||||
else
|
||||
tips = "玩家1获胜!";
|
||||
tips = "玩家1获胜!比分 " + to_string(score_1) + ":" + to_string(score_2);
|
||||
} else if (winner == PLAYER2) {
|
||||
score_2++;
|
||||
if (tips.find("无子可走") != tips.npos)
|
||||
tips += "玩家2获胜!";
|
||||
tips += "玩家2获胜!比分 " + to_string(score_1) + ":" + to_string(score_2);
|
||||
else
|
||||
tips = "玩家2获胜!";
|
||||
tips = "玩家2获胜!比分 " + to_string(score_1) + ":" + to_string(score_2);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -64,6 +64,10 @@ public:
|
|||
// typedef typename std::vector<move_t>::iterator posIterator;
|
||||
// typedef typename std::vector<move_t>::const_iterator constPosIterator;
|
||||
|
||||
// 赢盘数
|
||||
int score_1;
|
||||
int score_2;
|
||||
|
||||
// 嵌套的规则结构体
|
||||
struct Rule
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue