perfect: Return true when placing phrase no way
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@ -656,7 +656,7 @@ bool Position::put_piece(Square s, bool updateRecord)
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is_all_surrounded(~sideToMove, SQ_0, s)) {
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is_all_surrounded(~sideToMove, SQ_0, s)) {
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set_gameover(sideToMove, GameOverReason::loseReasonNoWay);
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set_gameover(sideToMove, GameOverReason::loseReasonNoWay);
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//change_side_to_move();
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//change_side_to_move();
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return false;
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return true;
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}
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}
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#endif
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#endif
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