refactor: Rename cmdlist to gameRecords
This commit is contained in:
parent
5d8c93fe41
commit
778d366edb
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@ -558,12 +558,12 @@ bool Position::reset()
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break;
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}
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if (sprintf(cmdline, "r%1u s%03u t%02u",
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if (sprintf(record, "r%1u s%03u t%02u",
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r + 1, rule.maxStepsLedToDraw, 0) > 0) {
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return true;
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}
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cmdline[0] = '\0';
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record[0] = '\0';
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return false;
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}
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@ -587,7 +587,7 @@ bool Position::start()
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}
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}
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bool Position::put_piece(Square s, bool updateCmdlist)
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bool Position::put_piece(Square s, bool updateRecord)
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{
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Piece piece = NO_PIECE;
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int us = sideToMove;
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@ -613,8 +613,8 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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update_key(s);
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if (updateCmdlist) {
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sprintf(cmdline, "(%1u,%1u)", file_of(s), rank_of(s));
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if (updateRecord) {
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sprintf(record, "(%1u,%1u)", file_of(s), rank_of(s));
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}
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currentSquare = s;
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@ -666,8 +666,8 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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}
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}
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if (updateCmdlist) {
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sprintf(cmdline, "(%1u,%1u)->(%1u,%1u)",
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if (updateRecord) {
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sprintf(record, "(%1u,%1u)->(%1u,%1u)",
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file_of(currentSquare), rank_of(currentSquare),
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file_of(s), rank_of(s));
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st.rule50++;
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@ -712,7 +712,7 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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return true;
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}
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bool Position::remove_piece(Square s, bool updateCmdlist)
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bool Position::remove_piece(Square s, bool updateRecord)
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{
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if (phase == Phase::ready || phase == Phase::gameOver)
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return false;
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@ -757,8 +757,8 @@ bool Position::remove_piece(Square s, bool updateCmdlist)
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pc = board[s] = NO_PIECE;
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}
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if (updateCmdlist) {
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sprintf(cmdline, "-(%1u,%1u)", file_of(s), rank_of(s));
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if (updateRecord) {
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sprintf(record, "-(%1u,%1u)", file_of(s), rank_of(s));
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st.rule50 = 0; // TODO: Need to move out?
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}
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@ -833,7 +833,7 @@ bool Position::resign(Color loser)
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set_gameover(~loser, GameOverReason::loseReasonResign);
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//sprintf(cmdline, "Player%d give up!", loser);
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//sprintf(record, "Player%d give up!", loser);
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update_score();
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return true;
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@ -888,7 +888,7 @@ bool Position::command(const char *cmd)
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winner = DRAW;
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score_draw++;
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gameOverReason = GameOverReason::drawReasonThreefoldRepetition;
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//sprintf(cmdline, "Threefold Repetition. Draw!");
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//sprintf(record, "Threefold Repetition. Draw!");
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return true;
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}
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#endif /* THREEFOLD_REPETITION */
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@ -1312,7 +1312,7 @@ void Position::reset_bb()
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}
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}
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void Position::mirror(vector <string> &cmdlist, bool cmdChange /*= true*/)
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void Position::mirror(vector <string> &moveRecords, bool cmdChange /*= true*/)
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{
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Piece ch;
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int f, r;
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@ -1377,27 +1377,27 @@ void Position::mirror(vector <string> &cmdlist, bool cmdChange /*= true*/)
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unsigned r1, s1, r2, s2;
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int args = 0;
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args = sscanf(cmdline, "(%1u,%1u)->(%1u,%1u)", &r1, &s1, &r2, &s2);
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args = sscanf(record, "(%1u,%1u)->(%1u,%1u)", &r1, &s1, &r2, &s2);
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if (args >= 4) {
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s1 = (RANK_NB - s1 + 1) % RANK_NB;
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s2 = (RANK_NB - s2 + 1) % RANK_NB;
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cmdline[3] = '1' + static_cast<char>(s1);
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cmdline[10] = '1' + static_cast<char>(s2);
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record[3] = '1' + static_cast<char>(s1);
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record[10] = '1' + static_cast<char>(s2);
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} else {
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args = sscanf(cmdline, "-(%1u,%1u)", &r1, &s1);
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args = sscanf(record, "-(%1u,%1u)", &r1, &s1);
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if (args >= 2) {
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s1 = (RANK_NB - s1 + 1) % RANK_NB;
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cmdline[4] = '1' + static_cast<char>(s1);
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record[4] = '1' + static_cast<char>(s1);
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} else {
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args = sscanf(cmdline, "(%1u,%1u)", &r1, &s1);
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args = sscanf(record, "(%1u,%1u)", &r1, &s1);
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if (args >= 2) {
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s1 = (RANK_NB - s1 + 1) % RANK_NB;
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cmdline[3] = '1' + static_cast<char>(s1);
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record[3] = '1' + static_cast<char>(s1);
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}
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}
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}
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for (auto &iter : cmdlist) {
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for (auto &iter : moveRecords) {
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args = sscanf(iter.c_str(), "(%1u,%1u)->(%1u,%1u)", &r1, &s1, &r2, &s2);
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if (args >= 4) {
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s1 = (RANK_NB - s1 + 1) % RANK_NB;
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@ -1421,7 +1421,7 @@ void Position::mirror(vector <string> &cmdlist, bool cmdChange /*= true*/)
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}
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}
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void Position::turn(vector <string> &cmdlist, bool cmdChange /*= true*/)
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void Position::turn(vector <string> &gameRecords, bool cmdChange /*= true*/)
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{
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Piece ch;
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int f, r;
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@ -1504,7 +1504,7 @@ void Position::turn(vector <string> &cmdlist, bool cmdChange /*= true*/)
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unsigned r1, s1, r2, s2;
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int args = 0;
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args = sscanf(cmdline, "(%1u,%1u)->(%1u,%1u)",
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args = sscanf(record, "(%1u,%1u)->(%1u,%1u)",
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&r1, &s1, &r2, &s2);
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if (args >= 4) {
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@ -1518,29 +1518,29 @@ void Position::turn(vector <string> &cmdlist, bool cmdChange /*= true*/)
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else if (r2 == FILE_NB)
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r2 = 1;
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cmdline[1] = '0' + static_cast<char>(r1);
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cmdline[8] = '0' + static_cast<char>(r2);
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record[1] = '0' + static_cast<char>(r1);
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record[8] = '0' + static_cast<char>(r2);
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} else {
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args = sscanf(cmdline, "-(%1u,%1u)", &r1, &s1);
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args = sscanf(record, "-(%1u,%1u)", &r1, &s1);
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if (args >= 2) {
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if (r1 == 1)
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r1 = FILE_NB;
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else if (r1 == FILE_NB)
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r1 = 1;
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cmdline[2] = '0' + static_cast<char>(r1);
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record[2] = '0' + static_cast<char>(r1);
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} else {
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args = sscanf(cmdline, "(%1u,%1u)", &r1, &s1);
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args = sscanf(record, "(%1u,%1u)", &r1, &s1);
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if (args >= 2) {
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if (r1 == 1)
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r1 = FILE_NB;
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else if (r1 == FILE_NB)
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r1 = 1;
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cmdline[1] = '0' + static_cast<char>(r1);
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record[1] = '0' + static_cast<char>(r1);
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}
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}
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}
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for (auto &iter : cmdlist) {
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for (auto &iter : gameRecords) {
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args = sscanf(iter.c_str(),
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"(%1u,%1u)->(%1u,%1u)",
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&r1, &s1, &r2, &s2);
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@ -1583,7 +1583,7 @@ void Position::turn(vector <string> &cmdlist, bool cmdChange /*= true*/)
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}
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}
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void Position::rotate(vector <string> &cmdlist, int degrees, bool cmdChange /*= true*/)
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void Position::rotate(vector <string> &gameRecords, int degrees, bool cmdChange /*= true*/)
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{
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degrees = degrees % 360;
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@ -1685,29 +1685,29 @@ void Position::rotate(vector <string> &cmdlist, int degrees, bool cmdChange /*=
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unsigned r1, s1, r2, s2;
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int args = 0;
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args = sscanf(cmdline, "(%1u,%1u)->(%1u,%1u)", &r1, &s1, &r2, &s2);
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args = sscanf(record, "(%1u,%1u)->(%1u,%1u)", &r1, &s1, &r2, &s2);
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if (args >= 4) {
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s1 = (s1 - 1 + RANK_NB - degrees) % RANK_NB;
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s2 = (s2 - 1 + RANK_NB - degrees) % RANK_NB;
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cmdline[3] = '1' + static_cast<char>(s1);
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cmdline[10] = '1' + static_cast<char>(s2);
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record[3] = '1' + static_cast<char>(s1);
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record[10] = '1' + static_cast<char>(s2);
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} else {
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args = sscanf(cmdline, "-(%1u,%1u)", &r1, &s1);
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args = sscanf(record, "-(%1u,%1u)", &r1, &s1);
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if (args >= 2) {
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s1 = (s1 - 1 + RANK_NB - degrees) % RANK_NB;
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cmdline[4] = '1' + static_cast<char>(s1);
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record[4] = '1' + static_cast<char>(s1);
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} else {
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args = sscanf(cmdline, "(%1u,%1u)", &r1, &s1);
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args = sscanf(record, "(%1u,%1u)", &r1, &s1);
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if (args >= 2) {
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s1 = (s1 - 1 + RANK_NB - degrees) % RANK_NB;
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cmdline[3] = '1' + static_cast<char>(s1);
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record[3] = '1' + static_cast<char>(s1);
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}
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}
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}
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for (auto &iter : cmdlist) {
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for (auto &iter : gameRecords) {
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args = sscanf(iter.c_str(), "(%1u,%1u)->(%1u,%1u)", &r1, &s1, &r2, &s2);
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if (args >= 4) {
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@ -99,7 +99,7 @@ public:
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Square current_square() const;
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enum Phase get_phase() const;
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enum Action get_action() const;
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const char *cmd_line() const;
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const char *get_record() const;
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int get_mobility_diff(bool includeBanned);
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@ -116,9 +116,9 @@ public:
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Color get_winner() const;
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void set_gameover(Color w, GameOverReason reason);
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void mirror(std::vector <std::string> &cmdlist, bool cmdChange = true);
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void turn(std::vector <std::string> &cmdlist, bool cmdChange = true);
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void rotate(std::vector <std::string> &cmdlist, int degrees, bool cmdChange = true);
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void mirror(std::vector <std::string> &gameRecords, bool cmdChange = true);
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void turn(std::vector <std::string> &gameRecords, bool cmdChange = true);
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void rotate(std::vector <std::string> &gameRecords, int degrees, bool cmdChange = true);
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void reset_bb();
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@ -150,10 +150,10 @@ public:
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void put_piece(Piece pc, Square s);
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bool put_piece(File file, Rank rank);
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bool put_piece(Square s, bool updateCmdlist = false);
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bool put_piece(Square s, bool updategameRecords = false);
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bool remove_piece(File file, Rank rank);
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bool remove_piece(Square s, bool updateCmdlist = false);
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bool remove_piece(Square s, bool updategameRecords = false);
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bool move_piece(File f1, Rank r1, File f2, Rank r2);
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bool move_piece(Square from, Square to);
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@ -189,7 +189,7 @@ public:
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Square currentSquare;
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int gamesPlayedCount { 0 };
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char cmdline[64] { '\0' };
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char record[64] { '\0' };
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/*
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0x 00 00 00 00 00 00 00 00
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@ -360,9 +360,9 @@ inline enum Action Position::get_action() const
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return action;
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}
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inline const char *Position::cmd_line() const
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inline const char *Position::get_record() const
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{
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return cmdline;
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return record;
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}
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inline int Position::piece_on_board_count(Color c)
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@ -160,21 +160,21 @@ void Test::detach()
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}
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}
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void Test::writeToMemory(const QString &cmdline)
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void Test::writeToMemory(const QString &record)
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{
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if (!isTestMode) {
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return;
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}
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if (cmdline == readStr) {
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if (record == readStr) {
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return;
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}
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char from[BUFSIZ] = { 0 };
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#ifdef _WIN32
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strcpy_s(from, cmdline.toStdString().c_str());
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strcpy_s(from, record.toStdString().c_str());
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#else
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strcpy(from, cmdline.toStdString().c_str());
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strcpy(from, record.toStdString().c_str());
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#endif
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while (true) {
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@ -556,8 +556,8 @@ string Thread::nextMove()
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if (gameOptions.getResignIfMostLose() == true) {
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if (root->value <= -VALUE_MATE) {
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gameOverReason = loseReasonResign;
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//sprintf(cmdline, "Player%d give up!", position->sideToMove);
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return cmdline;
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//sprintf(record, "Player%d give up!", position->sideToMove);
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return record;
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}
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}
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@ -138,7 +138,7 @@ signals:
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void emitCommand();
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#endif // QT_GUI_LIB
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void command(const string &cmdline, bool update = true);
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void command(const string &record, bool update = true);
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};
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@ -1,7 +1,7 @@
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name: sanmill
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description: A new Flutter project.
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version: 0.13.1+1226
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version: 0.14.0+1294
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environment:
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sdk: ">=2.1.0 <3.0.0"
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@ -111,7 +111,7 @@ Game::Game(
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}
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#endif
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cmdlist.reserve(256);
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gameRecords.reserve(256);
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// 安装事件过滤器监视scene的各个事件,
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// 由于我重载了QGraphicsScene,相关事件在重载函数中已设定,不必安装监视器。
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@ -134,7 +134,7 @@ Game::~Game()
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}
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#endif /* ENDGAME_LEARNING */
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cmdlist.clear();
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gameRecords.clear();
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}
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const map<int, QStringList> Game::getActions()
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@ -163,7 +163,7 @@ extern deque<int> openingBookDequeBak;
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void Game::gameStart()
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{
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//cmdlist.clear();
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//gameRecords.clear();
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position.start();
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startTime = time(nullptr);
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@ -201,10 +201,10 @@ void Game::gameReset()
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// 重置游戏
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// WAR
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if (cmdlist.size() > 1) {
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string bak = cmdlist[0];
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cmdlist.clear();
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cmdlist.emplace_back(bak);
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if (gameRecords.size() > 1) {
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string bak = gameRecords[0];
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gameRecords.clear();
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gameRecords.emplace_back(bak);
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}
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position.reset();
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@ -272,7 +272,7 @@ void Game::gameReset()
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// 更新棋谱
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manualListModel.removeRows(0, manualListModel.rowCount());
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manualListModel.insertRow(0);
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manualListModel.setData(manualListModel.index(0), position.cmd_line());
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manualListModel.setData(manualListModel.index(0), position.get_record());
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currentRow = 0;
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// 发出信号通知主窗口更新LCD显示
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@ -359,13 +359,13 @@ void Game::setRule(int ruleNo, int stepLimited /*= -1*/, int timeLimited /*= -1*
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int r = ruleNo;
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elapsedSeconds[BLACK] = elapsedSeconds[WHITE] = 0;
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char cmdline[64] = { 0 };
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if (sprintf(cmdline, "r%1u s%03u t%02u", r + 1, rule.maxStepsLedToDraw, 0) <= 0) {
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char record[64] = { 0 };
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if (sprintf(record, "r%1u s%03u t%02u", r + 1, rule.maxStepsLedToDraw, 0) <= 0) {
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assert(0);
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}
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string cmd(cmdline);
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cmdlist.clear();
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cmdlist.emplace_back(cmd);
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string cmd(record);
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gameRecords.clear();
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gameRecords.emplace_back(cmd);
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// 重置游戏
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gameReset();
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@ -588,12 +588,12 @@ void Game::flip()
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#ifndef TRAINING_MODE
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stopAndWaitAiThreads();
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position.mirror(cmdlist);
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position.rotate(cmdlist, 180);
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position.mirror(gameRecords);
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position.rotate(gameRecords, 180);
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// 更新棋谱
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int row = 0;
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for (const auto &str : *(cmd_list())) {
|
||||
for (const auto &str : *(game_records())) {
|
||||
manualListModel.setData(manualListModel.index(row++), str.c_str());
|
||||
}
|
||||
|
||||
|
@ -614,12 +614,12 @@ void Game::mirror()
|
|||
#ifndef TRAINING_MODE
|
||||
stopAndWaitAiThreads();
|
||||
|
||||
position.mirror(cmdlist);
|
||||
position.mirror(gameRecords);
|
||||
|
||||
// 更新棋谱
|
||||
int row = 0;
|
||||
|
||||
for (const auto &str : *(cmd_list())) {
|
||||
for (const auto &str : *(game_records())) {
|
||||
manualListModel.setData(manualListModel.index(row++), str.c_str());
|
||||
}
|
||||
|
||||
|
@ -642,12 +642,12 @@ void Game::turnRight()
|
|||
#ifndef TRAINING_MODE
|
||||
stopAndWaitAiThreads();
|
||||
|
||||
position.rotate(cmdlist, -90);
|
||||
position.rotate(gameRecords, -90);
|
||||
|
||||
// 更新棋谱
|
||||
int row = 0;
|
||||
|
||||
for (const auto &str : *(cmd_list())) {
|
||||
for (const auto &str : *(game_records())) {
|
||||
manualListModel.setData(manualListModel.index(row++), str.c_str());
|
||||
}
|
||||
|
||||
|
@ -668,11 +668,11 @@ void Game::turnLeft()
|
|||
#ifndef TRAINING_MODE
|
||||
stopAndWaitAiThreads();
|
||||
|
||||
position.rotate(cmdlist, 90);
|
||||
position.rotate(gameRecords, 90);
|
||||
|
||||
// 更新棋谱
|
||||
int row = 0;
|
||||
for (const auto &str : *(cmd_list())) {
|
||||
for (const auto &str : *(game_records())) {
|
||||
manualListModel.setData(manualListModel.index(row++), str.c_str());
|
||||
}
|
||||
|
||||
|
@ -820,7 +820,7 @@ bool Game::actionPiece(QPointF pos)
|
|||
manualListModel.removeRows(currentRow + 1, rowCount - currentRow - 1);
|
||||
|
||||
for (int i = 0; i < removeCount; i++) {
|
||||
cmdlist.pop_back();
|
||||
gameRecords.pop_back();
|
||||
}
|
||||
|
||||
// 如果再决出胜负后悔棋,则重新启动计时
|
||||
|
@ -898,7 +898,7 @@ bool Game::actionPiece(QPointF pos)
|
|||
}
|
||||
|
||||
if (result) {
|
||||
cmdlist.emplace_back(position.cmdline);
|
||||
gameRecords.emplace_back(position.record);
|
||||
|
||||
// 发信号更新状态栏
|
||||
updateScence();
|
||||
|
@ -910,7 +910,7 @@ bool Game::actionPiece(QPointF pos)
|
|||
int k = 0;
|
||||
|
||||
// 输出命令行
|
||||
for (const auto & i : *(cmd_list())) {
|
||||
for (const auto & i : *(game_records())) {
|
||||
// 跳过已添加的,因标准list容器没有下标
|
||||
if (k++ <= currentRow)
|
||||
continue;
|
||||
|
@ -961,7 +961,7 @@ bool Game::resign()
|
|||
int k = 0;
|
||||
|
||||
// 输出命令行
|
||||
for (const auto & i : *(cmd_list())) {
|
||||
for (const auto & i : *(game_records())) {
|
||||
// 跳过已添加的,因标准list容器没有下标
|
||||
if (k++ <= currentRow)
|
||||
continue;
|
||||
|
@ -1020,7 +1020,7 @@ bool Game::command(const string &cmd, bool update /* = true */)
|
|||
|
||||
loggerDebug("Computer: %s\n\n", cmd.c_str());
|
||||
|
||||
cmdlist.emplace_back(cmd);
|
||||
gameRecords.emplace_back(cmd);
|
||||
|
||||
if (!position.command(cmd.c_str()))
|
||||
return false;
|
||||
|
@ -1043,23 +1043,23 @@ bool Game::command(const string &cmd, bool update /* = true */)
|
|||
emit statusBarChanged(message);
|
||||
|
||||
// 对于新开局
|
||||
if (cmd_list()->size() <= 1) {
|
||||
if (game_records()->size() <= 1) {
|
||||
manualListModel.removeRows(0, manualListModel.rowCount());
|
||||
manualListModel.insertRow(0);
|
||||
manualListModel.setData(manualListModel.index(0), position.cmd_line());
|
||||
manualListModel.setData(manualListModel.index(0), position.get_record());
|
||||
currentRow = 0;
|
||||
}
|
||||
// 对于当前局
|
||||
else {
|
||||
currentRow = manualListModel.rowCount() - 1;
|
||||
// 跳过已添加行,迭代器不支持+运算符,只能一个个++
|
||||
auto i = (cmd_list()->begin());
|
||||
for (int r = 0; i != (cmd_list())->end(); i++) {
|
||||
auto i = (game_records()->begin());
|
||||
for (int r = 0; i != (game_records())->end(); i++) {
|
||||
if (r++ > currentRow)
|
||||
break;
|
||||
}
|
||||
// 将新增的棋谱行插入到ListModel
|
||||
while (i != cmd_list()->end()) {
|
||||
while (i != game_records()->end()) {
|
||||
manualListModel.insertRow(++currentRow);
|
||||
manualListModel.setData(manualListModel.index(currentRow), (*i++).c_str());
|
||||
}
|
||||
|
@ -1480,45 +1480,45 @@ inline std::string Game::char_to_string(char ch)
|
|||
}
|
||||
}
|
||||
|
||||
void Game::appendGameOverReasonToCmdlist()
|
||||
void Game::appendGameOverReasonTogameRecords()
|
||||
{
|
||||
if (position.phase != Phase::gameOver) {
|
||||
return;
|
||||
}
|
||||
|
||||
char cmdline[64] = { 0 };
|
||||
char record[64] = { 0 };
|
||||
switch (position.gameOverReason) {
|
||||
case GameOverReason::loseReasonNoWay:
|
||||
sprintf(cmdline, "Player%d no way to go. Player%d win!", position.sideToMove, position.winner);
|
||||
sprintf(record, "Player%d no way to go. Player%d win!", position.sideToMove, position.winner);
|
||||
break;
|
||||
case GameOverReason::loseReasonTimeOver:
|
||||
sprintf(cmdline, "Time over. Player%d win!", position.winner);
|
||||
sprintf(record, "Time over. Player%d win!", position.winner);
|
||||
break;
|
||||
case GameOverReason::drawReasonThreefoldRepetition:
|
||||
sprintf(cmdline, "Threefold Repetition. Draw!");
|
||||
sprintf(record, "Threefold Repetition. Draw!");
|
||||
break;
|
||||
case GameOverReason::drawReasonRule50:
|
||||
sprintf(cmdline, "Steps over. In draw!");
|
||||
sprintf(record, "Steps over. In draw!");
|
||||
break;
|
||||
case GameOverReason::loseReasonBoardIsFull:
|
||||
sprintf(cmdline, "Player2 win!");
|
||||
sprintf(record, "Player2 win!");
|
||||
break;
|
||||
case GameOverReason::drawReasonBoardIsFull:
|
||||
sprintf(cmdline, "Full. In draw!");
|
||||
sprintf(record, "Full. In draw!");
|
||||
break;
|
||||
case GameOverReason::loseReasonlessThanThree:
|
||||
sprintf(cmdline, "Player%d win!", position.winner);
|
||||
sprintf(record, "Player%d win!", position.winner);
|
||||
break;
|
||||
case GameOverReason::loseReasonResign:
|
||||
sprintf(cmdline, "Player%d give up!", ~position.winner);
|
||||
sprintf(record, "Player%d give up!", ~position.winner);
|
||||
break;
|
||||
default:
|
||||
loggerDebug("No Game Over Reason");
|
||||
break;
|
||||
}
|
||||
|
||||
loggerDebug("%s\n", cmdline);
|
||||
cmdlist.emplace_back(cmdline);
|
||||
loggerDebug("%s\n", record);
|
||||
gameRecords.emplace_back(record);
|
||||
}
|
||||
|
||||
void Game::setTips()
|
||||
|
@ -1558,7 +1558,7 @@ void Game::setTips()
|
|||
break;
|
||||
|
||||
case Phase::gameOver:
|
||||
appendGameOverReasonToCmdlist();
|
||||
appendGameOverReasonTogameRecords();
|
||||
|
||||
scoreStr = "比分 " + to_string(p.score[BLACK]) + " : " + to_string(p.score[WHITE]) + ", 和棋 " + to_string(p.score_draw);
|
||||
|
||||
|
|
|
@ -138,12 +138,12 @@ public:
|
|||
|
||||
char color_to_char(Color color);
|
||||
std::string char_to_string(char ch);
|
||||
void appendGameOverReasonToCmdlist();
|
||||
void appendGameOverReasonTogameRecords();
|
||||
void setTips();
|
||||
|
||||
inline const std::vector<std::string> *cmd_list() const
|
||||
inline const std::vector<std::string> *game_records() const
|
||||
{
|
||||
return &cmdlist;
|
||||
return &gameRecords;
|
||||
}
|
||||
|
||||
time_t get_elapsed_time(int us);
|
||||
|
@ -485,7 +485,7 @@ private:
|
|||
// 提示语
|
||||
string tips;
|
||||
|
||||
std::vector <std::string> cmdlist;
|
||||
std::vector <std::string> gameRecords;
|
||||
};
|
||||
|
||||
inline time_t Game::start_timeb() const
|
||||
|
|
Loading…
Reference in New Issue