flutter: rule 转移到 position 类中且在初始化时初始化成三表和着法表
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@ -40,6 +40,8 @@ class StateInfo {
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}
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class Position {
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Rule rule;
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GameResult result = GameResult.pending;
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List<String> board = List<String>(40);
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@ -208,6 +210,14 @@ class Position {
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phase = Phase.placing;
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//const DEFAULT_RULE_NUMBER = 1;
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//setPosition(rules[DEFAULT_RULE_NUMBER]);
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setPosition(rule); // TODO
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// TODO
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score[Color.black] = score[Color.white] = score[Color.draw] = nPlayed = 0;
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// Example
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//_board[sqToLoc[8]] = Piece.blackStone;
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@ -219,13 +229,6 @@ class Position {
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}
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Position() {
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//const DEFAULT_RULE_NUMBER = 1;
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//setPosition(rules[DEFAULT_RULE_NUMBER]);
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setPosition(rule); // TODO
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score[Color.black] = score[Color.white] = score[Color.draw] = nPlayed = 0;
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init();
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}
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@ -481,7 +484,7 @@ class Position {
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}
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int setPosition(Rule newRule) {
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rule = newRule;
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rule = new Rule(); // TODO
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gamePly = 0;
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rule50 = 0;
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@ -490,9 +493,13 @@ class Position {
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setSideToMove(Color.black);
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action = Act.place;
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for (int i = 0; i < _grid.length; i++) _grid[i] = Piece.noPiece;
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for (int i = 0; i < _grid.length; i++) {
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_grid[i] = Piece.noPiece;
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}
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for (int i = 0; i < board.length; i++) board[i] = Piece.noPiece;
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for (int i = 0; i < board.length; i++) {
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board[i] = Piece.noPiece;
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}
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if (piecesOnBoardCount() == -1) {
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return -1;
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@ -502,7 +509,8 @@ class Position {
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pieceCountNeedRemove = 0;
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winner = Color.nobody;
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createMoveTable();
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createMillTable();
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currentSquare = 0;
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return -1;
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}
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@ -34,4 +34,3 @@ class Rule {
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}
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const ruleNumber = 4;
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Rule rule;
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