Rename PERFECT_AI_SUPPORT to MADWEASEL_MUEHLE_PERFECT_AI

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Calcitem 2021-07-31 13:01:24 +08:00
parent 3c982c17f3
commit 78ab8725e6
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GPG Key ID: F2F7C29E054CFB80
6 changed files with 17 additions and 17 deletions

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@ -62,15 +62,15 @@
#ifndef DISABLE_PERFECT_AI
#ifdef _MSC_VER
#ifndef __clang__
//#define PERFECT_AI_SUPPORT
//#define MADWEASEL_MUEHLE_PERFECT_AI
#endif
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
#define MADWEASEL_MUEHLE_RULE
#endif
#endif
#endif
//#define PERFECT_AI_TEST
//#define MADWEASEL_MUEHLE_PERFECT_AI_TEST
//#define DEBUG_MODE

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@ -21,7 +21,7 @@ unsigned int endTestAtLayer = NUM_LAYERS - 1;
bool calculateDatabase = false;
#ifdef PERFECT_AI_TEST
#ifdef MADWEASEL_MUEHLE_PERFECT_AI_TEST
int main(void)
#else
int perfect_main(void)

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@ -31,7 +31,7 @@
#include "config.h"
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
#include "perfect/perfect.h"
#endif
@ -222,7 +222,7 @@ void Test::readFromMemory()
sharedMemory.unlock();
readStr = str;
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
if (gameOptions.getPerfectAiEnabled()) {
perfect_command(str.toStdString().c_str());
}

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@ -23,7 +23,7 @@
#include "option.h"
#include "mills.h"
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
#include "perfect/perfect.h"
#endif
@ -135,7 +135,7 @@ void Thread::idle_loop()
clear_tt();
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
if (gameOptions.getPerfectAiEnabled()) {
bestMove = perfect_search();
assert(bestMove != MOVE_NONE);
@ -144,7 +144,7 @@ void Thread::idle_loop()
emitCommand();
}
} else {
#endif // PERFECT_AI_SUPPORT
#endif // MADWEASEL_MUEHLE_PERFECT_AI
#ifdef OPENING_BOOK
// gameOptions.getOpeningBook()
if (!openingBookDeque.empty()) {
@ -169,9 +169,9 @@ void Thread::idle_loop()
#ifdef OPENING_BOOK
}
#endif
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
}
#endif // PERFECT_AI_SUPPORT
#endif // MADWEASEL_MUEHLE_PERFECT_AI
}
}

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@ -40,7 +40,7 @@
#include "client.h"
#include "option.h"
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
#include "perfect/perfect.h"
#endif
@ -239,7 +239,7 @@ void Game::gameReset()
moveHistory.emplace_back(bak);
}
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
if (gameOptions.getPerfectAiEnabled()) {
perfect_reset();
}
@ -646,7 +646,7 @@ void Game::setPerfectAi(bool enabled)
gameOptions.setPerfectAiEnabled(enabled);
settings->setValue("Options/PerfectAI", enabled);
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
if (enabled) {
perfect_reset();
} else {
@ -970,7 +970,7 @@ bool Game::actionPiece(QPointF p)
}
if (result) {
#ifdef PERFECT_AI_SUPPORT
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
if (gameOptions.getPerfectAiEnabled()) {
perfect_command((char *)position.record);
}

View File

@ -41,7 +41,7 @@ QString getAppFileName()
return filename;
}
#ifndef PERFECT_AI_TEST
#ifndef MADWEASEL_MUEHLE_PERFECT_AI_TEST
int main(int argc, char *argv[])
{
Bitboards::init();
@ -64,7 +64,7 @@ int main(int argc, char *argv[])
return QApplication::exec();
}
#endif // !PERFECT_AI_TEST
#endif // !MADWEASEL_MUEHLE_PERFECT_AI_TEST
#endif // !UCT_DEMO
#endif // QT_GUI_LIB