do_move() 改为传2个参数
This commit is contained in:
parent
79899d8f94
commit
79019ddb74
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@ -378,7 +378,7 @@ const string Position::fen() const
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/// to a StateInfo object. The move is assumed to be legal. Pseudo-legal
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/// moves should be filtered out before this function is called.
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void Position::do_move(Move m)
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void Position::do_move(Move m, StateInfo &newSt)
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{
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++st->rule50;
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@ -86,7 +86,7 @@ public:
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bool pseudo_legal(const Move m) const;
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// Doing and undoing moves
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void do_move(Move m);
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void do_move(Move m, StateInfo &newSt);
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void undo_move(Move m);
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void undo_move(Stack<Position> &ss);
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void undo_null_move();
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@ -837,7 +837,8 @@ Value search(Position *pos, Stack<Position> &ss, Depth depth, Depth originDepth,
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ss.push(*(pos));
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Color before = pos->sideToMove;
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Move move = mp.moves[i].move;
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pos->do_move(move);
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StateInfo st; // TODO
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pos->do_move(move, st);
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Color after = pos->sideToMove;
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if (gameOptions.getDepthExtension() == true && moveCount == 1) {
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243
src/uci.cpp
243
src/uci.cpp
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@ -35,54 +35,53 @@
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using namespace std;
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extern vector<string> setup_bench(Position*, istream&);
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extern vector<string> setup_bench(Position *, istream &);
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namespace {
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namespace
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{
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// FEN string of the initial position, normal mill game
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const char *StartFEN = "oooooooo/oooooooo/oooooooo b p 0 1"; // Chess: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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// FEN string of the initial position, normal mill game
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const char *StartFEN = "********/********/******** b p 0 1"; // Chess: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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// position() is called when engine receives the "position" UCI command.
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// The function sets up the position described in the given FEN string ("fen")
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// or the starting position ("startpos") and then makes the moves given in the
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// following move list ("moves").
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// position() is called when engine receives the "position" UCI command.
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// The function sets up the position described in the given FEN string ("fen")
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// or the starting position ("startpos") and then makes the moves given in the
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// following move list ("moves").
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void position(Position* pos, istringstream& is, StateListPtr& states) {
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void position(Position *pos, istringstream &is, StateListPtr &states)
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{
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Move m;
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string token, fen;
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is >> token;
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if (token == "startpos")
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{
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if (token == "startpos") {
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fen = StartFEN;
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is >> token; // Consume "moves" token if any
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}
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else if (token == "fen")
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} else if (token == "fen")
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while (is >> token && token != "moves")
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fen += token + " ";
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else
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return;
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states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
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//pos->set(fen, &states->back(), Threads.main()); // TODO
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pos->set(fen, &states->back(), Threads.main());
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// Parse move list (if any)
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while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
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{
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while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE) {
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states->emplace_back();
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//pos.do_move(m, states->back()); // TODO
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pos->do_move(m);
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pos->do_move(m, states->back());
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}
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}
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}
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// setoption() is called when engine receives the "setoption" UCI command. The
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// function updates the UCI option ("name") to the given value ("value").
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// setoption() is called when engine receives the "setoption" UCI command. The
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// function updates the UCI option ("name") to the given value ("value").
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void setoption(istringstream& is) {
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void setoption(istringstream &is)
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{
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string token, name, value;
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@ -100,14 +99,15 @@ namespace {
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Options[name] = value;
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else
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sync_cout << "No such option: " << name << sync_endl;
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}
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}
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// go() is called when engine receives the "go" UCI command. The function sets
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// the thinking time and other parameters from the input string, then starts
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// the search.
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// go() is called when engine receives the "go" UCI command. The function sets
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// the thinking time and other parameters from the input string, then starts
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// the search.
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void go(Position* pos, istringstream& is, StateListPtr& states) {
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void go(Position *pos, istringstream &is, StateListPtr &states)
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{
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Search::LimitsType limits;
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string token;
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@ -133,15 +133,16 @@ namespace {
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else if (token == "infinite") limits.infinite = 1;
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else if (token == "ponder") ponderMode = true;
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Threads.start_thinking(pos, states, limits, ponderMode); // TODO
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}
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Threads.start_thinking(pos, states, limits, ponderMode);
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}
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// bench() is called when engine receives the "bench" command. Firstly
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// a list of UCI commands is setup according to bench parameters, then
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// it is run one by one printing a summary at the end.
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// bench() is called when engine receives the "bench" command. Firstly
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// a list of UCI commands is setup according to bench parameters, then
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// it is run one by one printing a summary at the end.
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void bench(Position* pos, istream& args, StateListPtr& states) {
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void bench(Position *pos, istream &args, StateListPtr &states)
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{
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string token;
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uint64_t num, nodes = 0, cnt = 1;
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@ -151,26 +152,23 @@ namespace {
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TimePoint elapsed = now();
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for (const auto& cmd : list)
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{
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for (const auto &cmd : list) {
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istringstream is(cmd);
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is >> skipws >> token;
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if (token == "go" || token == "eval")
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{
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if (token == "go" || token == "eval") {
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cerr << "\nPosition: " << cnt++ << '/' << num << endl;
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if (token == "go")
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{
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go(pos, is, states);
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Threads.main()->wait_for_search_finished();
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nodes += Threads.nodes_searched();
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}
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else
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sync_cout << "\n" << Eval::trace(*pos) << sync_endl;
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}
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else if (token == "setoption") setoption(is);
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if (token == "go") {
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go(pos, is, states);
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Threads.main()->wait_for_search_finished();
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nodes += Threads.nodes_searched();
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} else
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sync_cout << "\n" << Eval::trace(*pos) << sync_endl;
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} else if (token == "setoption") setoption(is);
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else if (token == "position") position(pos, is, states);
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else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while
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else if (token == "ucinewgame") {
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Search::clear(); elapsed = now();
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} // Search::clear() may take some while
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}
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elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
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@ -178,10 +176,10 @@ namespace {
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dbg_print(); // Just before exiting
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cerr << "\n==========================="
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<< "\nTotal time (ms) : " << elapsed
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<< "\nNodes searched : " << nodes
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<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
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}
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<< "\nTotal time (ms) : " << elapsed
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<< "\nNodes searched : " << nodes
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<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
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}
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} // namespace
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@ -192,61 +190,62 @@ namespace {
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/// run 'bench', once the command is executed the function returns immediately.
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/// In addition to the UCI ones, also some additional debug commands are supported.
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void UCI::loop(int argc, char* argv[]) {
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void UCI::loop(int argc, char *argv[])
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{
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Position *pos = new Position;
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string token, cmd;
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StateListPtr states(new std::deque<StateInfo>(1));
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Position *pos = new Position;
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string token, cmd;
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StateListPtr states(new std::deque<StateInfo>(1));
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//pos.set(StartFEN, &states->back(), Threads.main()); // TODO
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pos->set(StartFEN, &states->back(), Threads.main());
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for (int i = 1; i < argc; ++i)
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cmd += std::string(argv[i]) + " ";
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for (int i = 1; i < argc; ++i)
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cmd += std::string(argv[i]) + " ";
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do {
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if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
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cmd = "quit";
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do {
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if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
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cmd = "quit";
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istringstream is(cmd);
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istringstream is(cmd);
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token.clear(); // Avoid a stale if getline() returns empty or blank line
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is >> skipws >> token;
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token.clear(); // Avoid a stale if getline() returns empty or blank line
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is >> skipws >> token;
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if ( token == "quit"
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|| token == "stop")
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Threads.stop = true;
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if (token == "quit"
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|| token == "stop")
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Threads.stop = true;
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// The GUI sends 'ponderhit' to tell us the user has played the expected move.
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// So 'ponderhit' will be sent if we were told to ponder on the same move the
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// user has played. We should continue searching but switch from pondering to
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// normal search.
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else if (token == "ponderhit")
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Threads.main()->ponder = false; // Switch to normal search
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// The GUI sends 'ponderhit' to tell us the user has played the expected move.
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// So 'ponderhit' will be sent if we were told to ponder on the same move the
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// user has played. We should continue searching but switch from pondering to
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// normal search.
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else if (token == "ponderhit")
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Threads.main()->ponder = false; // Switch to normal search
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else if (token == "uci")
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sync_cout << "id name " << engine_info(true)
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<< "\n" << Options
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<< "\nuciok" << sync_endl;
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else if (token == "uci")
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sync_cout << "id name " << engine_info(true)
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<< "\n" << Options
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<< "\nuciok" << sync_endl;
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else if (token == "setoption") setoption(is);
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else if (token == "go") go(pos, is, states);
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else if (token == "position") position(pos, is, states);
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else if (token == "ucinewgame") Search::clear();
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else if (token == "isready") sync_cout << "readyok" << sync_endl;
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else if (token == "setoption") setoption(is);
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else if (token == "go") go(pos, is, states);
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else if (token == "position") position(pos, is, states);
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else if (token == "ucinewgame") Search::clear();
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else if (token == "isready") sync_cout << "readyok" << sync_endl;
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// Additional custom non-UCI commands, mainly for debugging.
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// Do not use these commands during a search!
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else if (token == "flip") pos->flip();
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else if (token == "bench") bench(pos, is, states);
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else if (token == "d") sync_cout << &pos << sync_endl;
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else if (token == "eval") sync_cout << Eval::trace(*pos) << sync_endl;
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else if (token == "compiler") sync_cout << compiler_info() << sync_endl;
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else
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sync_cout << "Unknown command: " << cmd << sync_endl;
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// Additional custom non-UCI commands, mainly for debugging.
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// Do not use these commands during a search!
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else if (token == "flip") pos->flip();
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else if (token == "bench") bench(pos, is, states);
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else if (token == "d") sync_cout << &pos << sync_endl;
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else if (token == "eval") sync_cout << Eval::trace(*pos) << sync_endl;
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else if (token == "compiler") sync_cout << compiler_info() << sync_endl;
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else
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sync_cout << "Unknown command: " << cmd << sync_endl;
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} while (token != "quit" && argc == 1); // Command line args are one-shot
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} while (token != "quit" && argc == 1); // Command line args are one-shot
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delete pos;
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delete pos;
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}
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@ -257,25 +256,27 @@ void UCI::loop(int argc, char* argv[]) {
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/// mate <y> Mate in y moves, not plies. If the engine is getting mated
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/// use negative values for y.
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string UCI::value(Value v) {
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string UCI::value(Value v)
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{
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assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
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assert(-VALUE_INFINITE < v &&v < VALUE_INFINITE);
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stringstream ss;
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stringstream ss;
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if (abs(v) < VALUE_MATE_IN_MAX_PLY)
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ss << "cp " << v / StoneValue;
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else
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ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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if (abs(v) < VALUE_MATE_IN_MAX_PLY)
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ss << "cp " << v / StoneValue;
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else
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ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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return ss.str();
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return ss.str();
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}
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/// UCI::square() converts a Square to a string in algebraic notation (c1, a7, etc.)
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std::string UCI::square(Square s) {
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return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
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std::string UCI::square(Square s)
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{
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return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
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}
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@ -284,34 +285,36 @@ std::string UCI::square(Square s) {
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/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
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/// castling moves are always encoded as 'king captures rook'.
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string UCI::move(Move m) {
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string UCI::move(Move m)
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{
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Square from = from_sq(m);
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Square to = to_sq(m);
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Square from = from_sq(m);
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Square to = to_sq(m);
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NULL)
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return "0000";
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if (m == MOVE_NULL)
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return "0000";
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string move = UCI::square(from) + UCI::square(to);
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string move = UCI::square(from) + UCI::square(to);
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return move;
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return move;
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}
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/// UCI::to_move() converts a string representing a move in coordinate notation
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/// (g1f3, a7a8q) to the corresponding legal Move, if any.
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Move UCI::to_move(Position *pos, string& str) {
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Move UCI::to_move(Position *pos, string &str)
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{
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if (str.length() == 5) // Junior could send promotion piece in uppercase
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str[4] = char(tolower(str[4]));
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if (str.length() == 5) // Junior could send promotion piece in uppercase
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str[4] = char(tolower(str[4]));
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for (const auto& m : MoveList(*pos))
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if (str == UCI::move(m))
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return m;
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for (const auto &m : MoveList(*pos))
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if (str == UCI::move(m))
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return m;
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return MOVE_NONE;
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return MOVE_NONE;
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}
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