do_move() 改为传2个参数

This commit is contained in:
Calcitem 2020-09-06 20:42:36 +08:00
parent 79899d8f94
commit 79019ddb74
4 changed files with 127 additions and 123 deletions

View File

@ -378,7 +378,7 @@ const string Position::fen() const
/// to a StateInfo object. The move is assumed to be legal. Pseudo-legal
/// moves should be filtered out before this function is called.
void Position::do_move(Move m)
void Position::do_move(Move m, StateInfo &newSt)
{
++st->rule50;

View File

@ -86,7 +86,7 @@ public:
bool pseudo_legal(const Move m) const;
// Doing and undoing moves
void do_move(Move m);
void do_move(Move m, StateInfo &newSt);
void undo_move(Move m);
void undo_move(Stack<Position> &ss);
void undo_null_move();

View File

@ -837,7 +837,8 @@ Value search(Position *pos, Stack<Position> &ss, Depth depth, Depth originDepth,
ss.push(*(pos));
Color before = pos->sideToMove;
Move move = mp.moves[i].move;
pos->do_move(move);
StateInfo st; // TODO
pos->do_move(move, st);
Color after = pos->sideToMove;
if (gameOptions.getDepthExtension() == true && moveCount == 1) {

View File

@ -35,54 +35,53 @@
using namespace std;
extern vector<string> setup_bench(Position*, istream&);
extern vector<string> setup_bench(Position *, istream &);
namespace {
namespace
{
// FEN string of the initial position, normal mill game
const char *StartFEN = "oooooooo/oooooooo/oooooooo b p 0 1"; // Chess: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// FEN string of the initial position, normal mill game
const char *StartFEN = "********/********/******** b p 0 1"; // Chess: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given FEN string ("fen")
// or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves").
// position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given FEN string ("fen")
// or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves").
void position(Position* pos, istringstream& is, StateListPtr& states) {
void position(Position *pos, istringstream &is, StateListPtr &states)
{
Move m;
string token, fen;
is >> token;
if (token == "startpos")
{
if (token == "startpos") {
fen = StartFEN;
is >> token; // Consume "moves" token if any
}
else if (token == "fen")
} else if (token == "fen")
while (is >> token && token != "moves")
fen += token + " ";
else
return;
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
//pos->set(fen, &states->back(), Threads.main()); // TODO
pos->set(fen, &states->back(), Threads.main());
// Parse move list (if any)
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
{
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE) {
states->emplace_back();
//pos.do_move(m, states->back()); // TODO
pos->do_move(m);
pos->do_move(m, states->back());
}
}
}
// setoption() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value").
// setoption() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value").
void setoption(istringstream& is) {
void setoption(istringstream &is)
{
string token, name, value;
@ -100,14 +99,15 @@ namespace {
Options[name] = value;
else
sync_cout << "No such option: " << name << sync_endl;
}
}
// go() is called when engine receives the "go" UCI command. The function sets
// the thinking time and other parameters from the input string, then starts
// the search.
// go() is called when engine receives the "go" UCI command. The function sets
// the thinking time and other parameters from the input string, then starts
// the search.
void go(Position* pos, istringstream& is, StateListPtr& states) {
void go(Position *pos, istringstream &is, StateListPtr &states)
{
Search::LimitsType limits;
string token;
@ -133,15 +133,16 @@ namespace {
else if (token == "infinite") limits.infinite = 1;
else if (token == "ponder") ponderMode = true;
Threads.start_thinking(pos, states, limits, ponderMode); // TODO
}
Threads.start_thinking(pos, states, limits, ponderMode);
}
// bench() is called when engine receives the "bench" command. Firstly
// a list of UCI commands is setup according to bench parameters, then
// it is run one by one printing a summary at the end.
// bench() is called when engine receives the "bench" command. Firstly
// a list of UCI commands is setup according to bench parameters, then
// it is run one by one printing a summary at the end.
void bench(Position* pos, istream& args, StateListPtr& states) {
void bench(Position *pos, istream &args, StateListPtr &states)
{
string token;
uint64_t num, nodes = 0, cnt = 1;
@ -151,26 +152,23 @@ namespace {
TimePoint elapsed = now();
for (const auto& cmd : list)
{
for (const auto &cmd : list) {
istringstream is(cmd);
is >> skipws >> token;
if (token == "go" || token == "eval")
{
if (token == "go" || token == "eval") {
cerr << "\nPosition: " << cnt++ << '/' << num << endl;
if (token == "go")
{
go(pos, is, states);
Threads.main()->wait_for_search_finished();
nodes += Threads.nodes_searched();
}
else
sync_cout << "\n" << Eval::trace(*pos) << sync_endl;
}
else if (token == "setoption") setoption(is);
if (token == "go") {
go(pos, is, states);
Threads.main()->wait_for_search_finished();
nodes += Threads.nodes_searched();
} else
sync_cout << "\n" << Eval::trace(*pos) << sync_endl;
} else if (token == "setoption") setoption(is);
else if (token == "position") position(pos, is, states);
else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while
else if (token == "ucinewgame") {
Search::clear(); elapsed = now();
} // Search::clear() may take some while
}
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
@ -178,10 +176,10 @@ namespace {
dbg_print(); // Just before exiting
cerr << "\n==========================="
<< "\nTotal time (ms) : " << elapsed
<< "\nNodes searched : " << nodes
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
}
<< "\nTotal time (ms) : " << elapsed
<< "\nNodes searched : " << nodes
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
}
} // namespace
@ -192,61 +190,62 @@ namespace {
/// run 'bench', once the command is executed the function returns immediately.
/// In addition to the UCI ones, also some additional debug commands are supported.
void UCI::loop(int argc, char* argv[]) {
void UCI::loop(int argc, char *argv[])
{
Position *pos = new Position;
string token, cmd;
StateListPtr states(new std::deque<StateInfo>(1));
Position *pos = new Position;
string token, cmd;
StateListPtr states(new std::deque<StateInfo>(1));
//pos.set(StartFEN, &states->back(), Threads.main()); // TODO
pos->set(StartFEN, &states->back(), Threads.main());
for (int i = 1; i < argc; ++i)
cmd += std::string(argv[i]) + " ";
for (int i = 1; i < argc; ++i)
cmd += std::string(argv[i]) + " ";
do {
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
cmd = "quit";
do {
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
cmd = "quit";
istringstream is(cmd);
istringstream is(cmd);
token.clear(); // Avoid a stale if getline() returns empty or blank line
is >> skipws >> token;
token.clear(); // Avoid a stale if getline() returns empty or blank line
is >> skipws >> token;
if ( token == "quit"
|| token == "stop")
Threads.stop = true;
if (token == "quit"
|| token == "stop")
Threads.stop = true;
// The GUI sends 'ponderhit' to tell us the user has played the expected move.
// So 'ponderhit' will be sent if we were told to ponder on the same move the
// user has played. We should continue searching but switch from pondering to
// normal search.
else if (token == "ponderhit")
Threads.main()->ponder = false; // Switch to normal search
// The GUI sends 'ponderhit' to tell us the user has played the expected move.
// So 'ponderhit' will be sent if we were told to ponder on the same move the
// user has played. We should continue searching but switch from pondering to
// normal search.
else if (token == "ponderhit")
Threads.main()->ponder = false; // Switch to normal search
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "setoption") setoption(is);
else if (token == "go") go(pos, is, states);
else if (token == "position") position(pos, is, states);
else if (token == "ucinewgame") Search::clear();
else if (token == "isready") sync_cout << "readyok" << sync_endl;
else if (token == "setoption") setoption(is);
else if (token == "go") go(pos, is, states);
else if (token == "position") position(pos, is, states);
else if (token == "ucinewgame") Search::clear();
else if (token == "isready") sync_cout << "readyok" << sync_endl;
// Additional custom non-UCI commands, mainly for debugging.
// Do not use these commands during a search!
else if (token == "flip") pos->flip();
else if (token == "bench") bench(pos, is, states);
else if (token == "d") sync_cout << &pos << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(*pos) << sync_endl;
else if (token == "compiler") sync_cout << compiler_info() << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;
// Additional custom non-UCI commands, mainly for debugging.
// Do not use these commands during a search!
else if (token == "flip") pos->flip();
else if (token == "bench") bench(pos, is, states);
else if (token == "d") sync_cout << &pos << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(*pos) << sync_endl;
else if (token == "compiler") sync_cout << compiler_info() << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;
} while (token != "quit" && argc == 1); // Command line args are one-shot
} while (token != "quit" && argc == 1); // Command line args are one-shot
delete pos;
delete pos;
}
@ -257,25 +256,27 @@ void UCI::loop(int argc, char* argv[]) {
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y.
string UCI::value(Value v) {
string UCI::value(Value v)
{
assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
assert(-VALUE_INFINITE < v &&v < VALUE_INFINITE);
stringstream ss;
stringstream ss;
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
ss << "cp " << v / StoneValue;
else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
ss << "cp " << v / StoneValue;
else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
return ss.str();
return ss.str();
}
/// UCI::square() converts a Square to a string in algebraic notation (c1, a7, etc.)
std::string UCI::square(Square s) {
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
std::string UCI::square(Square s)
{
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
}
@ -284,34 +285,36 @@ std::string UCI::square(Square s) {
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
/// castling moves are always encoded as 'king captures rook'.
string UCI::move(Move m) {
string UCI::move(Move m)
{
Square from = from_sq(m);
Square to = to_sq(m);
Square from = from_sq(m);
Square to = to_sq(m);
if (m == MOVE_NONE)
return "(none)";
if (m == MOVE_NONE)
return "(none)";
if (m == MOVE_NULL)
return "0000";
if (m == MOVE_NULL)
return "0000";
string move = UCI::square(from) + UCI::square(to);
string move = UCI::square(from) + UCI::square(to);
return move;
return move;
}
/// UCI::to_move() converts a string representing a move in coordinate notation
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
Move UCI::to_move(Position *pos, string& str) {
Move UCI::to_move(Position *pos, string &str)
{
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
for (const auto& m : MoveList(*pos))
if (str == UCI::move(m))
return m;
for (const auto &m : MoveList(*pos))
if (str == UCI::move(m))
return m;
return MOVE_NONE;
return MOVE_NONE;
}