do_move() 改为传2个参数

This commit is contained in:
Calcitem 2020-09-06 20:42:36 +08:00
parent 79899d8f94
commit 79019ddb74
4 changed files with 127 additions and 123 deletions

View File

@ -378,7 +378,7 @@ const string Position::fen() const
/// to a StateInfo object. The move is assumed to be legal. Pseudo-legal /// to a StateInfo object. The move is assumed to be legal. Pseudo-legal
/// moves should be filtered out before this function is called. /// moves should be filtered out before this function is called.
void Position::do_move(Move m) void Position::do_move(Move m, StateInfo &newSt)
{ {
++st->rule50; ++st->rule50;

View File

@ -86,7 +86,7 @@ public:
bool pseudo_legal(const Move m) const; bool pseudo_legal(const Move m) const;
// Doing and undoing moves // Doing and undoing moves
void do_move(Move m); void do_move(Move m, StateInfo &newSt);
void undo_move(Move m); void undo_move(Move m);
void undo_move(Stack<Position> &ss); void undo_move(Stack<Position> &ss);
void undo_null_move(); void undo_null_move();

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@ -837,7 +837,8 @@ Value search(Position *pos, Stack<Position> &ss, Depth depth, Depth originDepth,
ss.push(*(pos)); ss.push(*(pos));
Color before = pos->sideToMove; Color before = pos->sideToMove;
Move move = mp.moves[i].move; Move move = mp.moves[i].move;
pos->do_move(move); StateInfo st; // TODO
pos->do_move(move, st);
Color after = pos->sideToMove; Color after = pos->sideToMove;
if (gameOptions.getDepthExtension() == true && moveCount == 1) { if (gameOptions.getDepthExtension() == true && moveCount == 1) {

View File

@ -35,54 +35,53 @@
using namespace std; using namespace std;
extern vector<string> setup_bench(Position*, istream&); extern vector<string> setup_bench(Position *, istream &);
namespace { namespace
{
// FEN string of the initial position, normal mill game // FEN string of the initial position, normal mill game
const char *StartFEN = "oooooooo/oooooooo/oooooooo b p 0 1"; // Chess: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; const char *StartFEN = "********/********/******** b p 0 1"; // Chess: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// position() is called when engine receives the "position" UCI command. // position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given FEN string ("fen") // The function sets up the position described in the given FEN string ("fen")
// or the starting position ("startpos") and then makes the moves given in the // or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves"). // following move list ("moves").
void position(Position* pos, istringstream& is, StateListPtr& states) { void position(Position *pos, istringstream &is, StateListPtr &states)
{
Move m; Move m;
string token, fen; string token, fen;
is >> token; is >> token;
if (token == "startpos") if (token == "startpos") {
{
fen = StartFEN; fen = StartFEN;
is >> token; // Consume "moves" token if any is >> token; // Consume "moves" token if any
} } else if (token == "fen")
else if (token == "fen")
while (is >> token && token != "moves") while (is >> token && token != "moves")
fen += token + " "; fen += token + " ";
else else
return; return;
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
//pos->set(fen, &states->back(), Threads.main()); // TODO pos->set(fen, &states->back(), Threads.main());
// Parse move list (if any) // Parse move list (if any)
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE) while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE) {
{
states->emplace_back(); states->emplace_back();
//pos.do_move(m, states->back()); // TODO pos->do_move(m, states->back());
pos->do_move(m);
} }
} }
// setoption() is called when engine receives the "setoption" UCI command. The // setoption() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value"). // function updates the UCI option ("name") to the given value ("value").
void setoption(istringstream& is) { void setoption(istringstream &is)
{
string token, name, value; string token, name, value;
@ -100,14 +99,15 @@ namespace {
Options[name] = value; Options[name] = value;
else else
sync_cout << "No such option: " << name << sync_endl; sync_cout << "No such option: " << name << sync_endl;
} }
// go() is called when engine receives the "go" UCI command. The function sets // go() is called when engine receives the "go" UCI command. The function sets
// the thinking time and other parameters from the input string, then starts // the thinking time and other parameters from the input string, then starts
// the search. // the search.
void go(Position* pos, istringstream& is, StateListPtr& states) { void go(Position *pos, istringstream &is, StateListPtr &states)
{
Search::LimitsType limits; Search::LimitsType limits;
string token; string token;
@ -133,15 +133,16 @@ namespace {
else if (token == "infinite") limits.infinite = 1; else if (token == "infinite") limits.infinite = 1;
else if (token == "ponder") ponderMode = true; else if (token == "ponder") ponderMode = true;
Threads.start_thinking(pos, states, limits, ponderMode); // TODO Threads.start_thinking(pos, states, limits, ponderMode);
} }
// bench() is called when engine receives the "bench" command. Firstly // bench() is called when engine receives the "bench" command. Firstly
// a list of UCI commands is setup according to bench parameters, then // a list of UCI commands is setup according to bench parameters, then
// it is run one by one printing a summary at the end. // it is run one by one printing a summary at the end.
void bench(Position* pos, istream& args, StateListPtr& states) { void bench(Position *pos, istream &args, StateListPtr &states)
{
string token; string token;
uint64_t num, nodes = 0, cnt = 1; uint64_t num, nodes = 0, cnt = 1;
@ -151,26 +152,23 @@ namespace {
TimePoint elapsed = now(); TimePoint elapsed = now();
for (const auto& cmd : list) for (const auto &cmd : list) {
{
istringstream is(cmd); istringstream is(cmd);
is >> skipws >> token; is >> skipws >> token;
if (token == "go" || token == "eval") if (token == "go" || token == "eval") {
{
cerr << "\nPosition: " << cnt++ << '/' << num << endl; cerr << "\nPosition: " << cnt++ << '/' << num << endl;
if (token == "go") if (token == "go") {
{ go(pos, is, states);
go(pos, is, states); Threads.main()->wait_for_search_finished();
Threads.main()->wait_for_search_finished(); nodes += Threads.nodes_searched();
nodes += Threads.nodes_searched(); } else
} sync_cout << "\n" << Eval::trace(*pos) << sync_endl;
else } else if (token == "setoption") setoption(is);
sync_cout << "\n" << Eval::trace(*pos) << sync_endl;
}
else if (token == "setoption") setoption(is);
else if (token == "position") position(pos, is, states); else if (token == "position") position(pos, is, states);
else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while else if (token == "ucinewgame") {
Search::clear(); elapsed = now();
} // Search::clear() may take some while
} }
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero' elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
@ -178,10 +176,10 @@ namespace {
dbg_print(); // Just before exiting dbg_print(); // Just before exiting
cerr << "\n===========================" cerr << "\n==========================="
<< "\nTotal time (ms) : " << elapsed << "\nTotal time (ms) : " << elapsed
<< "\nNodes searched : " << nodes << "\nNodes searched : " << nodes
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl; << "\nNodes/second : " << 1000 * nodes / elapsed << endl;
} }
} // namespace } // namespace
@ -192,61 +190,62 @@ namespace {
/// run 'bench', once the command is executed the function returns immediately. /// run 'bench', once the command is executed the function returns immediately.
/// In addition to the UCI ones, also some additional debug commands are supported. /// In addition to the UCI ones, also some additional debug commands are supported.
void UCI::loop(int argc, char* argv[]) { void UCI::loop(int argc, char *argv[])
{
Position *pos = new Position; Position *pos = new Position;
string token, cmd; string token, cmd;
StateListPtr states(new std::deque<StateInfo>(1)); StateListPtr states(new std::deque<StateInfo>(1));
//pos.set(StartFEN, &states->back(), Threads.main()); // TODO pos->set(StartFEN, &states->back(), Threads.main());
for (int i = 1; i < argc; ++i) for (int i = 1; i < argc; ++i)
cmd += std::string(argv[i]) + " "; cmd += std::string(argv[i]) + " ";
do { do {
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
cmd = "quit"; cmd = "quit";
istringstream is(cmd); istringstream is(cmd);
token.clear(); // Avoid a stale if getline() returns empty or blank line token.clear(); // Avoid a stale if getline() returns empty or blank line
is >> skipws >> token; is >> skipws >> token;
if ( token == "quit" if (token == "quit"
|| token == "stop") || token == "stop")
Threads.stop = true; Threads.stop = true;
// The GUI sends 'ponderhit' to tell us the user has played the expected move. // The GUI sends 'ponderhit' to tell us the user has played the expected move.
// So 'ponderhit' will be sent if we were told to ponder on the same move the // So 'ponderhit' will be sent if we were told to ponder on the same move the
// user has played. We should continue searching but switch from pondering to // user has played. We should continue searching but switch from pondering to
// normal search. // normal search.
else if (token == "ponderhit") else if (token == "ponderhit")
Threads.main()->ponder = false; // Switch to normal search Threads.main()->ponder = false; // Switch to normal search
else if (token == "uci") else if (token == "uci")
sync_cout << "id name " << engine_info(true) sync_cout << "id name " << engine_info(true)
<< "\n" << Options << "\n" << Options
<< "\nuciok" << sync_endl; << "\nuciok" << sync_endl;
else if (token == "setoption") setoption(is); else if (token == "setoption") setoption(is);
else if (token == "go") go(pos, is, states); else if (token == "go") go(pos, is, states);
else if (token == "position") position(pos, is, states); else if (token == "position") position(pos, is, states);
else if (token == "ucinewgame") Search::clear(); else if (token == "ucinewgame") Search::clear();
else if (token == "isready") sync_cout << "readyok" << sync_endl; else if (token == "isready") sync_cout << "readyok" << sync_endl;
// Additional custom non-UCI commands, mainly for debugging. // Additional custom non-UCI commands, mainly for debugging.
// Do not use these commands during a search! // Do not use these commands during a search!
else if (token == "flip") pos->flip(); else if (token == "flip") pos->flip();
else if (token == "bench") bench(pos, is, states); else if (token == "bench") bench(pos, is, states);
else if (token == "d") sync_cout << &pos << sync_endl; else if (token == "d") sync_cout << &pos << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(*pos) << sync_endl; else if (token == "eval") sync_cout << Eval::trace(*pos) << sync_endl;
else if (token == "compiler") sync_cout << compiler_info() << sync_endl; else if (token == "compiler") sync_cout << compiler_info() << sync_endl;
else else
sync_cout << "Unknown command: " << cmd << sync_endl; sync_cout << "Unknown command: " << cmd << sync_endl;
} while (token != "quit" && argc == 1); // Command line args are one-shot } while (token != "quit" && argc == 1); // Command line args are one-shot
delete pos; delete pos;
} }
@ -257,25 +256,27 @@ void UCI::loop(int argc, char* argv[]) {
/// mate <y> Mate in y moves, not plies. If the engine is getting mated /// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y. /// use negative values for y.
string UCI::value(Value v) { string UCI::value(Value v)
{
assert(-VALUE_INFINITE < v && v < VALUE_INFINITE); assert(-VALUE_INFINITE < v &&v < VALUE_INFINITE);
stringstream ss; stringstream ss;
if (abs(v) < VALUE_MATE_IN_MAX_PLY) if (abs(v) < VALUE_MATE_IN_MAX_PLY)
ss << "cp " << v / StoneValue; ss << "cp " << v / StoneValue;
else else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2; ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
return ss.str(); return ss.str();
} }
/// UCI::square() converts a Square to a string in algebraic notation (c1, a7, etc.) /// UCI::square() converts a Square to a string in algebraic notation (c1, a7, etc.)
std::string UCI::square(Square s) { std::string UCI::square(Square s)
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) }; {
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
} }
@ -284,34 +285,36 @@ std::string UCI::square(Square s) {
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all /// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
/// castling moves are always encoded as 'king captures rook'. /// castling moves are always encoded as 'king captures rook'.
string UCI::move(Move m) { string UCI::move(Move m)
{
Square from = from_sq(m); Square from = from_sq(m);
Square to = to_sq(m); Square to = to_sq(m);
if (m == MOVE_NONE) if (m == MOVE_NONE)
return "(none)"; return "(none)";
if (m == MOVE_NULL) if (m == MOVE_NULL)
return "0000"; return "0000";
string move = UCI::square(from) + UCI::square(to); string move = UCI::square(from) + UCI::square(to);
return move; return move;
} }
/// UCI::to_move() converts a string representing a move in coordinate notation /// UCI::to_move() converts a string representing a move in coordinate notation
/// (g1f3, a7a8q) to the corresponding legal Move, if any. /// (g1f3, a7a8q) to the corresponding legal Move, if any.
Move UCI::to_move(Position *pos, string& str) { Move UCI::to_move(Position *pos, string &str)
{
if (str.length() == 5) // Junior could send promotion piece in uppercase if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4])); str[4] = char(tolower(str[4]));
for (const auto& m : MoveList(*pos)) for (const auto &m : MoveList(*pos))
if (str == UCI::move(m)) if (str == UCI::move(m))
return m; return m;
return MOVE_NONE; return MOVE_NONE;
} }