parent
8b092ad2ca
commit
79dbab4eaf
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@ -32,7 +32,7 @@ GameController::GameController(GameScene & scene, QObject * parent) :
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timeID(0),
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timeID(0),
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ruleNo_(-1),
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ruleNo_(-1),
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timeLimit(0),
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timeLimit(0),
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stepsLimit(0),
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stepsLimit(50),
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ai1(1),
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ai1(1),
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ai2(2),
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ai2(2),
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score1(-2),
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score1(-2),
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@ -60,7 +60,7 @@ const struct NineChess::Rule NineChess::RULES[N_RULES] = {
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true, // 摆棋满子(闷棋,只有12子棋才出现)算先手负
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true, // 摆棋满子(闷棋,只有12子棋才出现)算先手负
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true, // 走棋阶段不能行动(被“闷”)算负
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true, // 走棋阶段不能行动(被“闷”)算负
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false, // 剩三子时不可以飞棋
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false, // 剩三子时不可以飞棋
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0, // 不计步数
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50, // 不计步数
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0 // 不计时
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0 // 不计时
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},
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},
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{
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{
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@ -1844,8 +1844,8 @@ void NineChess::setTips()
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case NineChess::GAME_OVER:
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case NineChess::GAME_OVER:
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if (winner == DRAW) {
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if (winner == DRAW) {
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tips = "双方平局";
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score_draw++;
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score_draw++;
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tips = "双方平局!比分 " + to_string(score_1) + ":" + to_string(score_2) + ", 和棋 " + to_string(score_draw);
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}
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}
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else if (winner == PLAYER1) {
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else if (winner == PLAYER1) {
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score_1++;
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score_1++;
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