search: Add var atRoot
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@ -278,6 +278,8 @@ Value search(Position *pos, Sanmill::Stack<Position> &ss, Depth depth, Depth ori
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}
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#endif /* ENDGAME_LEARNING */
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const bool atRoot = (originDepth == depth);
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#ifdef TRANSPOSITION_TABLE_ENABLE
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Bound type = BOUND_NONE;
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@ -325,6 +327,8 @@ Value search(Position *pos, Sanmill::Stack<Position> &ss, Depth depth, Depth ori
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}
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#endif
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// process leaves
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// Check for aborted search
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// TODO: and immediate draw
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if (unlikely(pos->phase == Phase::gameOver) || // TODO: Deal with hash
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@ -363,6 +367,8 @@ Value search(Position *pos, Sanmill::Stack<Position> &ss, Depth depth, Depth ori
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}
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#endif // THREEFOLD_REPETITION
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// recurse
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MovePicker mp(*pos);
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Move nextMove = mp.next_move();
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const int moveCount = mp.move_count();
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@ -373,6 +379,13 @@ Value search(Position *pos, Sanmill::Stack<Position> &ss, Depth depth, Depth ori
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return bestValue;
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}
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#if 0
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// Follow morris, do not save to TT
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if (moveCount == 0) {
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return -VALUE_INFINITE;
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}
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#endif
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#ifdef TRANSPOSITION_TABLE_ENABLE
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#ifndef DISABLE_PREFETCH
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for (int i = 0; i < moveCount; i++) {
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@ -443,6 +456,7 @@ Value search(Position *pos, Sanmill::Stack<Position> &ss, Depth depth, Depth ori
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if (Threads.stop.load(std::memory_order_relaxed))
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return VALUE_ZERO;
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// TODO: Not follow morris
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if (value >= bestValue) {
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bestValue = value;
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