depth: 调高摆子阶段后段的深度以防止走棋阶段没多久就闷杀
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@ -74,8 +74,8 @@ depth_t AIAlgorithm::changeDepth(depth_t origDepth)
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#endif
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#endif
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const depth_t placingDepthTable[] = {
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const depth_t placingDepthTable[] = {
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6, 14, 15, 16, /* 0 ~ 3 */
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6, 15, 16, 17, /* 0 ~ 3 */
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17, 16, 16, 14, /* 4 ~ 7 */
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18, 17, 16, 15, /* 4 ~ 7 */
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12, 12, 9, 7, 1 /* 8 ~ 12 */
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12, 12, 9, 7, 1 /* 8 ~ 12 */
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};
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};
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