depth: movingDepthTable[18] 11 -> 12
Fix 9MM: (2,8) (2,1) (2,7) (2,6) (3,5) (2,3) (1,5) (2,5) (2,4) (3,1) (1,1) (3,3) (1,3) (1,7) (3,4) (3,6) (3,8) (1,2) (1,2) (1,5)->(1,4) (3,6)->(3,7) (1,5)->(1,4) (1,4)->(1,5) (1,7)->(1,8) (1,4)->(1,5) (2,7)->(1,7) (2,6)->(2,7) (2,7)->(1,7) (3,5)->(3,6) (3,1)->(3,2) Lost game in 48 moves
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@ -443,7 +443,7 @@ Depth Thread::adjustDepth()
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1, 1, 11, 11, /* 4 ~ 7 */
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11, 11, 11, 11, /* 8 ~ 11 */
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11, 11, 11, 11, /* 12 ~ 15 */
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11, 11, 11, 11, /* 16 ~ 19 */
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11, 11, 12, 11, /* 16 ~ 19 */
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12, 12, 13, 14, /* 20 ~ 23 */
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};
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