将原来的 main.c 改名为 qt/winmain.c 并增加新的 main.c 给 UCI 使用
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parent
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@ -26,6 +26,8 @@
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#pragma execution_character_set("utf-8")
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#endif
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#define QT_UI
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//#define MOBILE_APP_UI
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//#define TRAINING_MODE
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@ -48,7 +48,8 @@ SOURCES += \
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src/ui/qt/gamecontroller.cpp \
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src/ui/qt/gamescene.cpp \
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src/ui/qt/gameview.cpp \
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src/ui/qt/client.cpp
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src/ui/qt/client.cpp \
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src/ui/qt/winmain.cpp \
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HEADERS += \
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include/config.h \
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@ -711,6 +711,7 @@
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<ClCompile Include="src\benchmark.cpp" />
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<ClCompile Include="src\endgame.cpp" />
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<ClCompile Include="src\evaluate.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\movegen.cpp" />
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<ClCompile Include="src\movepick.cpp" />
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<ClCompile Include="src\search.cpp" />
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@ -726,7 +727,6 @@
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<ClCompile Include="src\option.cpp" />
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<ClCompile Include="src\position.cpp" />
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<ClCompile Include="src\rule.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\test\test.cpp" />
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<ClCompile Include="src\ui\qt\boarditem.cpp" />
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<ClCompile Include="src\ui\qt\client.cpp" />
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@ -736,6 +736,7 @@
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<ClCompile Include="src\ui\qt\gamewindow.cpp" />
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<ClCompile Include="src\ui\qt\pieceitem.cpp" />
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<ClCompile Include="src\ui\qt\server.cpp" />
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<ClCompile Include="src\ui\qt\winmain.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="millgame.rc" />
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@ -287,9 +287,6 @@
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</QtMoc>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\test\test.cpp">
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<Filter>Qt Files\test</Filter>
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</ClCompile>
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@ -371,6 +368,12 @@
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<ClCompile Include="src\benchmark.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\ui\qt\winmain.cpp">
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<Filter>Qt Files</Filter>
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</ClCompile>
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<ClCompile Include="src\main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="millgame.rc">
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56
src/main.cpp
56
src/main.cpp
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@ -1,14 +1,16 @@
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/*
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Sanmill, a mill game playing engine derived from NineChess 1.5
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Copyright (C) 2015-2018 liuweilhy (NineChess author)
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Copyright (C) 2019-2020 Calcitem <calcitem@outlook.com>
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/*
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Fishmill, a UCI Mill Game playing engine derived from Stockfish
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad (Stockfish author)
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad (Stockfish author)
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Copyright (C) 2020 Calcitem <calcitem@outlook.com>
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Sanmill is free software: you can redistribute it and/or modify
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Fishmill is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Sanmill is distributed in the hope that it will be useful,
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Fishmill is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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@ -17,32 +19,34 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <QtWidgets/QApplication>
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#include <QDesktopWidget>
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#include <iostream>
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#include "gamewindow.h"
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#include "misc.h"
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#include "bitboard.h"
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#include "endgame.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "uci.h"
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QString APP_FILENAME_DEFAULT = "MillGame";
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#ifndef QT_UI
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#ifndef TRAINING_MODE
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#ifndef UCT_DEMO
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int main(int argc, char *argv[])
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{
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Bitboards::init();
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int main(int argc, char* argv[]) {
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QApplication a(argc, argv);
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MillGameWindow w;
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w.show();
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std::cout << engine_info() << std::endl;
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w.setWindowTitle(getAppFileName() + " (" + QString::number(QCoreApplication::applicationPid()) + ")");
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UCI::init(Options);
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//Tune::init();
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Bitboards::init();
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//Position::init();
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//Bitbases::init();
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//Endgames::init();
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Threads.set((int)Options["Threads"]);
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Search::clear(); // After threads are up
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#ifndef _DEBUG
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w.move((QApplication::desktop()->width() - w.width()) / 4, (QApplication::desktop()->height() - w.height()) / 2);
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#endif
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UCI::loop(argc, argv);
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return QApplication::exec();
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Threads.set(0);
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return 0;
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}
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#endif // !UCT_DEMO
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#endif // !TRAINING_MODE
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#endif
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@ -0,0 +1,52 @@
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/*
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Sanmill, a mill game playing engine derived from NineChess 1.5
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Copyright (C) 2015-2018 liuweilhy (NineChess author)
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Copyright (C) 2019-2020 Calcitem <calcitem@outlook.com>
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Sanmill is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Sanmill is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <QtWidgets/QApplication>
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#include <QDesktopWidget>
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#include "gamewindow.h"
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#include "misc.h"
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#include "bitboard.h"
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QString APP_FILENAME_DEFAULT = "MillGame";
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#ifdef QT_UI
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#ifndef TRAINING_MODE
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#ifndef UCT_DEMO
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int main(int argc, char *argv[])
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{
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Bitboards::init();
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QApplication a(argc, argv);
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MillGameWindow w;
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w.show();
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w.setWindowTitle(getAppFileName() + " (" + QString::number(QCoreApplication::applicationPid()) + ")");
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#ifndef _DEBUG
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w.move((QApplication::desktop()->width() - w.width()) / 4, (QApplication::desktop()->height() - w.height()) / 2);
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#endif
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return QApplication::exec();
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}
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#endif // !UCT_DEMO
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#endif // !TRAINING_MODE
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#endif // QT_UI
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