refactor: Rename nPiecesXXX to pieceXXXCount

This commit is contained in:
Calcitem 2020-12-31 02:14:22 +08:00
parent 9670c87c3a
commit 91a06e2ed0
16 changed files with 151 additions and 148 deletions

View File

@ -65,20 +65,20 @@ Value Evaluation<T>::value()
{
Value value = VALUE_ZERO;
int nPiecesInHandDiff;
int nPiecesOnBoardDiff;
int nPiecesNeedRemove;
int pieceInHandDiffCount;
int pieceOnBoardDiffCount;
int pieceToRemoveCount;
switch (pos.get_phase()) {
case Phase::ready:
break;
case Phase::placing:
nPiecesInHandDiff = pos.n_pieces_in_hand(BLACK) - pos.n_pieces_in_hand(WHITE);
value += nPiecesInHandDiff * VALUE_EACH_PIECE_INHAND;
pieceInHandDiffCount = pos.piece_in_hand_count(BLACK) - pos.piece_in_hand_count(WHITE);
value += pieceInHandDiffCount * VALUE_EACH_PIECE_INHAND;
nPiecesOnBoardDiff = pos.n_pieces_on_board(BLACK) - pos.n_pieces_on_board(WHITE);
value += nPiecesOnBoardDiff * VALUE_EACH_PIECE_ONBOARD;
pieceOnBoardDiffCount = pos.piece_on_board_count(BLACK) - pos.piece_on_board_count(WHITE);
value += pieceOnBoardDiffCount * VALUE_EACH_PIECE_ONBOARD;
switch (pos.get_action()) {
case Action::select:
@ -86,9 +86,9 @@ Value Evaluation<T>::value()
break;
case Action::remove:
nPiecesNeedRemove = (pos.side_to_move() == BLACK) ?
pos.n_pieces_to_remove() : -(pos.n_pieces_to_remove());
value += nPiecesNeedRemove * VALUE_EACH_PIECE_PLACING_NEEDREMOVE;
pieceToRemoveCount = (pos.side_to_move() == BLACK) ?
pos.piece_to_remove_count() : -(pos.piece_to_remove_count());
value += pieceToRemoveCount * VALUE_EACH_PIECE_PLACING_NEEDREMOVE;
break;
default:
break;
@ -97,11 +97,11 @@ Value Evaluation<T>::value()
break;
case Phase::moving:
value = pos.n_pieces_on_board(BLACK) * VALUE_EACH_PIECE_ONBOARD -
pos.n_pieces_on_board(WHITE) * VALUE_EACH_PIECE_ONBOARD;
value = pos.piece_on_board_count(BLACK) * VALUE_EACH_PIECE_ONBOARD -
pos.piece_on_board_count(WHITE) * VALUE_EACH_PIECE_ONBOARD;
#ifdef EVALUATE_MOBILITY
value += pos.get_mobility_diff(position->turn, position->nPiecesInHand[BLACK], position->nPiecesInHand[WHITE], false) * 10;
value += pos.get_mobility_diff(position->turn, position->pieceInHandCount[BLACK], position->pieceInHandCount[WHITE], false) * 10;
#endif /* EVALUATE_MOBILITY */
switch (pos.get_action()) {
@ -110,9 +110,9 @@ Value Evaluation<T>::value()
break;
case Action::remove:
nPiecesNeedRemove = (pos.side_to_move() == BLACK) ?
pos.n_pieces_to_remove() : -(pos.n_pieces_to_remove());
value += nPiecesNeedRemove * VALUE_EACH_PIECE_MOVING_NEEDREMOVE;
pieceToRemoveCount = (pos.side_to_move() == BLACK) ?
pos.piece_to_remove_count() : -(pos.piece_to_remove_count());
value += pieceToRemoveCount * VALUE_EACH_PIECE_MOVING_NEEDREMOVE;
break;
default:
break;
@ -121,7 +121,7 @@ Value Evaluation<T>::value()
break;
case Phase::gameOver:
if (pos.n_pieces_on_board(BLACK) + pos.n_pieces_on_board(WHITE) >= EFFECTIVE_SQUARE_NB) {
if (pos.piece_on_board_count(BLACK) + pos.piece_on_board_count(WHITE) >= EFFECTIVE_SQUARE_NB) {
if (rule.isBlackLoseButNotDrawWhenBoardFull) {
value -= VALUE_MATE;
} else {
@ -134,9 +134,9 @@ Value Evaluation<T>::value()
value += delta;
}
else if (pos.n_pieces_on_board(BLACK) < rule.nPiecesAtLeast) {
else if (pos.piece_on_board_count(BLACK) < rule.piecesAtLeastCount) {
value -= VALUE_MATE;
} else if (pos.n_pieces_on_board(WHITE) < rule.nPiecesAtLeast) {
} else if (pos.piece_on_board_count(WHITE) < rule.piecesAtLeastCount) {
value += VALUE_MATE;
}

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@ -60,7 +60,7 @@ ExtMove *generate<MOVE>(Position &pos, ExtMove *moveList)
continue;
}
if (pos.n_pieces_on_board(pos.side_to_move()) > rule.nPiecesAtLeast ||
if (pos.piece_on_board_count(pos.side_to_move()) > rule.piecesAtLeastCount ||
!rule.flyingAllowed) {
for (auto direction = MD_BEGIN; direction < MD_NB; ++direction) {
to = static_cast<Square>(MoveList<LEGAL>::adjacentSquares[from][direction]);

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@ -273,9 +273,9 @@ Position &Position::set(const string &fenStr, Thread *th)
// 5. Black on board / Black in hand / White on board / White in hand / need to remove
ss >> std::skipws
>> nPiecesOnBoard[BLACK] >> nPiecesInHand[BLACK]
>> nPiecesOnBoard[WHITE] >> nPiecesInHand[WHITE]
>> nPiecesNeedRemove;
>> pieceOnBoardCount[BLACK] >> pieceInHandCount[BLACK]
>> pieceOnBoardCount[WHITE] >> pieceInHandCount[WHITE]
>> pieceToRemoveCount;
// 6-7. Halfmove clock and fullmove number
@ -360,9 +360,9 @@ const string Position::fen() const
ss << " ";
ss << nPiecesOnBoard[BLACK] << " " << nPiecesInHand[BLACK] << " "
<< nPiecesOnBoard[WHITE] << " " << nPiecesInHand[WHITE] << " "
<< nPiecesNeedRemove << " ";
ss << pieceOnBoardCount[BLACK] << " " << pieceInHandCount[BLACK] << " "
<< pieceOnBoardCount[WHITE] << " " << pieceInHandCount[WHITE] << " "
<< pieceToRemoveCount << " ";
ss << st.rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2;
@ -535,9 +535,9 @@ void Position::undo_move(Move m)
}
// TODO: Adjust
//int nPiecesInHand[COLOR_NB]{ 0 };
//int nPiecesOnBoard[COLOR_NB]{ 0 };
//int nPiecesNeedRemove{ 0 };
//int pieceInHandCount[COLOR_NB]{ 0 };
//int pieceOnBoardCount[COLOR_NB]{ 0 };
//int pieceToRemoveCount{ 0 };
// TODO End
@ -666,17 +666,17 @@ bool Position::pos_is_ok() const
///////////////////////////////////////////////////////////////////////////////
int Position::n_pieces_on_board_count()
int Position::piece_on_board_count_count()
{
nPiecesOnBoard[BLACK] = nPiecesOnBoard[WHITE] = 0;
pieceOnBoardCount[BLACK] = pieceOnBoardCount[WHITE] = 0;
for (int f = 1; f < FILE_NB + 2; f++) {
for (int r = 0; r < RANK_NB; r++) {
Square s = static_cast<Square>(f * RANK_NB + r);
if (board[s] & B_STONE) {
nPiecesOnBoard[BLACK]++;
pieceOnBoardCount[BLACK]++;
} else if (board[s] & W_STONE) {
nPiecesOnBoard[WHITE]++;
pieceOnBoardCount[WHITE]++;
}
#if 0
else if (board[s] & BAN_STONE) {
@ -685,20 +685,20 @@ int Position::n_pieces_on_board_count()
}
}
if (nPiecesOnBoard[BLACK] > rule.nTotalPiecesEachSide ||
nPiecesOnBoard[WHITE] > rule.nTotalPiecesEachSide) {
if (pieceOnBoardCount[BLACK] > rule.nTotalPiecesEachSide ||
pieceOnBoardCount[WHITE] > rule.nTotalPiecesEachSide) {
return -1;
}
return nPiecesOnBoard[BLACK] + nPiecesOnBoard[WHITE];
return pieceOnBoardCount[BLACK] + pieceOnBoardCount[WHITE];
}
int Position::get_n_pieces_in_hand()
int Position::get_piece_in_hand_count()
{
nPiecesInHand[BLACK] = rule.nTotalPiecesEachSide - nPiecesOnBoard[BLACK];
nPiecesInHand[WHITE] = rule.nTotalPiecesEachSide - nPiecesOnBoard[WHITE];
pieceInHandCount[BLACK] = rule.nTotalPiecesEachSide - pieceOnBoardCount[BLACK];
pieceInHandCount[WHITE] = rule.nTotalPiecesEachSide - pieceOnBoardCount[WHITE];
return nPiecesInHand[BLACK] + nPiecesInHand[WHITE];
return pieceInHandCount[BLACK] + pieceInHandCount[WHITE];
}
#ifdef THREEFOLD_REPETITION
@ -726,9 +726,9 @@ bool Position::reset()
memset(byTypeBB, 0, sizeof(byTypeBB));
memset(byColorBB, 0, sizeof(byColorBB));
nPiecesOnBoard[BLACK] = nPiecesOnBoard[WHITE] = 0;
nPiecesInHand[BLACK] = nPiecesInHand[WHITE] = rule.nTotalPiecesEachSide;
nPiecesNeedRemove = 0;
pieceOnBoardCount[BLACK] = pieceOnBoardCount[WHITE] = 0;
pieceInHandCount[BLACK] = pieceInHandCount[WHITE] = rule.nTotalPiecesEachSide;
pieceToRemoveCount = 0;
millListSize = 0;
MoveList<LEGAL>::create();
@ -792,9 +792,9 @@ bool Position::put_piece(Square s, bool updateCmdlist)
}
if (phase == Phase::placing) {
piece = (Piece)((0x01 | make_piece(sideToMove)) + rule.nTotalPiecesEachSide - nPiecesInHand[us]);
nPiecesInHand[us]--;
nPiecesOnBoard[us]++;
piece = (Piece)((0x01 | make_piece(sideToMove)) + rule.nTotalPiecesEachSide - pieceInHandCount[us]);
pieceInHandCount[us]--;
pieceOnBoardCount[us]++;
Piece pc = board[s] = piece;
byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
@ -811,9 +811,9 @@ bool Position::put_piece(Square s, bool updateCmdlist)
int n = add_mills(currentSquare);
if (n == 0) {
assert(nPiecesInHand[BLACK] >= 0 && nPiecesInHand[WHITE] >= 0);
assert(pieceInHandCount[BLACK] >= 0 && pieceInHandCount[WHITE] >= 0);
if (nPiecesInHand[BLACK] == 0 && nPiecesInHand[WHITE] == 0) {
if (pieceInHandCount[BLACK] == 0 && pieceInHandCount[WHITE] == 0) {
if (check_if_game_is_over()) {
return true;
}
@ -836,7 +836,7 @@ bool Position::put_piece(Square s, bool updateCmdlist)
change_side_to_move();
}
} else {
nPiecesNeedRemove = rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
pieceToRemoveCount = rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
update_key_misc();
action = Action::remove;
}
@ -848,7 +848,7 @@ bool Position::put_piece(Square s, bool updateCmdlist)
}
// if illegal
if (nPiecesOnBoard[sideToMove] > rule.nPiecesAtLeast ||
if (pieceOnBoardCount[sideToMove] > rule.piecesAtLeastCount ||
!rule.flyingAllowed) {
if ((square_bb(s) & MoveList<LEGAL>::adjacentSquaresBB[currentSquare]) == 0) {
return false;
@ -890,7 +890,7 @@ bool Position::put_piece(Square s, bool updateCmdlist)
return true;
}
} else {
nPiecesNeedRemove = rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
pieceToRemoveCount = rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
update_key_misc();
action = Action::remove;
}
@ -909,7 +909,7 @@ bool Position::remove_piece(Square s, bool updateCmdlist)
if (action != Action::remove)
return false;
if (nPiecesNeedRemove <= 0)
if (pieceToRemoveCount <= 0)
return false;
// if piece is not their
@ -951,24 +951,24 @@ bool Position::remove_piece(Square s, bool updateCmdlist)
st.rule50 = 0; // TODO: Need to move out?
}
nPiecesOnBoard[them]--;
pieceOnBoardCount[them]--;
if (nPiecesOnBoard[them] + nPiecesInHand[them] < rule.nPiecesAtLeast) {
if (pieceOnBoardCount[them] + pieceInHandCount[them] < rule.piecesAtLeastCount) {
set_gameover(sideToMove, GameOverReason::loseReasonlessThanThree);
return true;
}
currentSquare = SQ_0;
nPiecesNeedRemove--;
pieceToRemoveCount--;
update_key_misc();
if (nPiecesNeedRemove > 0) {
if (pieceToRemoveCount > 0) {
return true;
}
if (phase == Phase::placing) {
if (nPiecesInHand[BLACK] == 0 && nPiecesInHand[WHITE] == 0) {
if (pieceInHandCount[BLACK] == 0 && pieceInHandCount[WHITE] == 0) {
phase = Phase::moving;
action = Action::select;
@ -1123,7 +1123,7 @@ bool Position::check_if_game_is_over()
return true;
}
if (nPiecesOnBoard[BLACK] + nPiecesOnBoard[WHITE] >= EFFECTIVE_SQUARE_NB) {
if (pieceOnBoardCount[BLACK] + pieceOnBoardCount[WHITE] >= EFFECTIVE_SQUARE_NB) {
if (rule.isBlackLoseButNotDrawWhenBoardFull) {
set_gameover(WHITE, GameOverReason::loseReasonBoardIsFull);
} else {
@ -1227,7 +1227,7 @@ Key Position::update_key_misc()
{
st.key = st.key << Zobrist::KEY_MISC_BIT >> Zobrist::KEY_MISC_BIT;
st.key |= static_cast<Key>(nPiecesNeedRemove) << (CHAR_BIT * sizeof(Key) - Zobrist::KEY_MISC_BIT);
st.key |= static_cast<Key>(pieceToRemoveCount) << (CHAR_BIT * sizeof(Key) - Zobrist::KEY_MISC_BIT);
return st.key;
}
@ -1486,7 +1486,7 @@ int Position::surrounded_empty_squares_count(Square s, bool includeFobidden)
int n = 0;
if (nPiecesOnBoard[sideToMove] > rule.nPiecesAtLeast ||
if (pieceOnBoardCount[sideToMove] > rule.piecesAtLeastCount ||
!rule.flyingAllowed) {
Square moveSquare;
for (MoveDirection d = MD_BEGIN; d < MD_NB; ++d) {
@ -1537,11 +1537,11 @@ void Position::surrounded_pieces_count(Square s, int &nOurPieces, int &nTheirPie
bool Position::is_all_surrounded() const
{
// Full
if (nPiecesOnBoard[BLACK] + nPiecesOnBoard[WHITE] >= EFFECTIVE_SQUARE_NB)
if (pieceOnBoardCount[BLACK] + pieceOnBoardCount[WHITE] >= EFFECTIVE_SQUARE_NB)
return true;
// Can fly
if (nPiecesOnBoard[sideToMove] <= rule.nPiecesAtLeast &&
if (pieceOnBoardCount[sideToMove] <= rule.piecesAtLeastCount &&
rule.flyingAllowed) {
return false;
}

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@ -142,13 +142,13 @@ public:
static void print_board();
int n_pieces_on_board_count();
int get_n_pieces_in_hand();
int piece_on_board_count_count();
int get_piece_in_hand_count();
int n_pieces_on_board(Color c);
int n_pieces_in_hand(Color c);
int piece_on_board_count(Color c);
int piece_in_hand_count(Color c);
int n_pieces_to_remove();
int piece_to_remove_count();
static bool is_star_square(Square s);
@ -178,9 +178,9 @@ public:
Bitboard byTypeBB[PIECE_TYPE_NB];
Bitboard byColorBB[COLOR_NB];
// TODO: [0] is sum of Black and White
int nPiecesInHand[COLOR_NB]{ 0, 12, 12 }; // TODO
int nPiecesOnBoard[COLOR_NB]{ 0, 0, 0 };
int nPiecesNeedRemove{ 0 };
int pieceInHandCount[COLOR_NB]{ 0, 12, 12 }; // TODO
int pieceOnBoardCount[COLOR_NB]{ 0, 0, 0 };
int pieceToRemoveCount{ 0 };
int gamePly { 0 };
Color sideToMove { NOCOLOR };
Thread *thisThread;
@ -261,9 +261,9 @@ inline Piece Position::moved_piece(Move m) const
template<PieceType Pt> inline int Position::count(Color c) const
{
if (Pt == ON_BOARD) {
return nPiecesOnBoard[c];
return pieceOnBoardCount[c];
} else if (Pt == IN_HAND) {
return nPiecesInHand[c];
return pieceInHandCount[c];
}
return 0;
@ -380,19 +380,19 @@ inline const char *Position::cmd_line() const
return cmdline;
}
inline int Position::n_pieces_on_board(Color c)
inline int Position::piece_on_board_count(Color c)
{
return nPiecesOnBoard[c];
return pieceOnBoardCount[c];
}
inline int Position::n_pieces_in_hand(Color c)
inline int Position::piece_in_hand_count(Color c)
{
return nPiecesInHand[c];
return pieceInHandCount[c];
}
inline int Position::n_pieces_to_remove()
inline int Position::piece_to_remove_count()
{
return nPiecesNeedRemove;
return pieceToRemoveCount;
}
#endif // #ifndef POSITION_H_INCLUDED

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@ -29,7 +29,7 @@ struct Rule
int nTotalPiecesEachSide; // 9 or 12
int nPiecesAtLeast; // Default is 3
int piecesAtLeastCount; // Default is 3
bool hasObliqueLines;

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@ -294,7 +294,7 @@ Value search(Position *pos, Sanmill::Stack<Position> &ss, Depth depth, Depth ori
#endif /* TRANSPOSITION_TABLE_ENABLE */
#if 0
if (position->phase == Phase::placing && depth == 1 && pos->nPiecesNeedRemove > 0) {
if (position->phase == Phase::placing && depth == 1 && pos->pieceToRemoveCount > 0) {
depth--;
}
#endif

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@ -469,13 +469,13 @@ Depth Thread::adjustDepth()
// Can fly
if (rule.flyingAllowed) {
if (pb == rule.nPiecesAtLeast ||
pw == rule.nPiecesAtLeast) {
if (pb == rule.piecesAtLeastCount ||
pw == rule.piecesAtLeastCount) {
d = flyingDepth;
}
if (pb == rule.nPiecesAtLeast &&
pw == rule.nPiecesAtLeast) {
if (pb == rule.piecesAtLeastCount &&
pw == rule.piecesAtLeastCount) {
d = flyingDepth / 2;
}
}

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@ -72,9 +72,9 @@ void on_nTotalPiecesEachSide(const Option &o)
rule.nTotalPiecesEachSide = (int)o;
}
void on_nPiecesAtLeast(const Option &o)
void on_piecesAtLeastCount(const Option &o)
{
rule.nPiecesAtLeast = (int)o;
rule.piecesAtLeastCount = (int)o;
}
void on_hasObliqueLines(const Option &o)
@ -157,7 +157,7 @@ void init(OptionsMap &o)
// Rules
o["nTotalPiecesEachSide"] << Option(12, 6, 12, on_nTotalPiecesEachSide);
o["nPiecesAtLeast"] << Option(3, 3, 5, on_nPiecesAtLeast);
o["piecesAtLeastCount"] << Option(3, 3, 5, on_piecesAtLeastCount);
o["hasObliqueLines"] << Option(true, on_hasObliqueLines);
o["hasBannedLocations"] << Option(true, on_hasBannedLocations);
o["isDefenderMoveFirst"] << Option(true, on_isDefenderMoveFirst);

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@ -38,7 +38,7 @@ class Config {
// Rules
static int nTotalPiecesEachSide = 12;
static int nPiecesAtLeast = 3;
static int piecesAtLeastCount = 3;
static bool hasObliqueLines = true;
static bool hasBannedLocations = true;
static bool isDefenderMoveFirst = true;
@ -69,8 +69,8 @@ class Config {
// Rules
rule.nTotalPiecesEachSide =
Config.nTotalPiecesEachSide = profile['nTotalPiecesEachSide'] ?? 12;
rule.nPiecesAtLeast =
Config.nPiecesAtLeast = profile['nPiecesAtLeast'] ?? 3;
rule.piecesAtLeastCount =
Config.piecesAtLeastCount = profile['piecesAtLeastCount'] ?? 3;
rule.hasObliqueLines =
Config.hasObliqueLines = profile['hasObliqueLines'] ?? true;
rule.hasBannedLocations =
@ -115,7 +115,7 @@ class Config {
// Rules
profile['nTotalPiecesEachSide'] = Config.nTotalPiecesEachSide;
profile['nPiecesAtLeast'] = Config.nPiecesAtLeast;
profile['piecesAtLeastCount'] = Config.piecesAtLeastCount;
profile['hasObliqueLines'] = Config.hasObliqueLines;
profile['hasBannedLocations'] = Config.hasBannedLocations;
profile['isDefenderMoveFirst'] = Config.isDefenderMoveFirst;

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@ -136,7 +136,8 @@ class NativeEngine extends AiEngine {
await send('setoption name Shuffling value ${Config.shufflingEnabled}');
await send(
'setoption name nTotalPiecesEachSide value ${Config.nTotalPiecesEachSide}');
await send('setoption name nPiecesAtLeast value ${Config.nPiecesAtLeast}');
await send(
'setoption name piecesAtLeastCount value ${Config.piecesAtLeastCount}');
await send(
'setoption name hasObliqueLines value ${Config.hasObliqueLines}');
await send(

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@ -323,8 +323,8 @@
"@twelvePieces": {
"description": "Twelve Pieces"
},
"nPiecesAtLeast": "Pieces At Least",
"@nPiecesAtLeast": {
"piecesAtLeastCount": "Pieces At Least",
"@piecesAtLeastCount": {
"description": "Pieces At Least"
},
"hasObliqueLines": "Has Oblique Lines",

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@ -80,7 +80,7 @@
"nTotalPiecesEachSide": "棋子数",
"ninePieces": "九子",
"twelvePieces": "十二子",
"nPiecesAtLeast": "少于几个子则输棋",
"piecesAtLeastCount": "少于几个子则输棋",
"hasObliqueLines": "斜线",
"hasBannedLocations": "禁点",
"isDefenderMoveFirst": "后摆子的先走子",

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@ -46,9 +46,9 @@ class Position {
GameRecorder recorder;
Map<String, int> nPiecesInHand = {Color.black: -1, Color.white: -1};
Map<String, int> nPiecesOnBoard = {Color.black: 0, Color.white: 0};
int nPiecesNeedRemove = 0;
Map<String, int> pieceInHandCount = {Color.black: -1, Color.white: -1};
Map<String, int> pieceOnBoardCount = {Color.black: 0, Color.white: 0};
int pieceToRemoveCount = 0;
int gamePly = 0;
String _sideToMove = Color.black;
@ -102,9 +102,9 @@ class Position {
recorder = other.recorder;
nPiecesInHand = other.nPiecesInHand;
nPiecesOnBoard = other.nPiecesOnBoard;
nPiecesNeedRemove = other.nPiecesNeedRemove;
pieceInHandCount = other.pieceInHandCount;
pieceOnBoardCount = other.pieceOnBoardCount;
pieceToRemoveCount = other.pieceToRemoveCount;
gamePly = other.gamePly;
@ -242,15 +242,15 @@ class Position {
ss += " ";
ss += nPiecesOnBoard[Color.black].toString() +
ss += pieceOnBoardCount[Color.black].toString() +
" " +
nPiecesInHand[Color.black].toString() +
pieceInHandCount[Color.black].toString() +
" " +
nPiecesOnBoard[Color.white].toString() +
pieceOnBoardCount[Color.white].toString() +
" " +
nPiecesInHand[Color.white].toString() +
pieceInHandCount[Color.white].toString() +
" " +
nPiecesNeedRemove.toString() +
pieceToRemoveCount.toString() +
" ";
int sideIsBlack = _sideToMove == Color.black ? 1 : 0;
@ -370,35 +370,35 @@ class Position {
///////////////////////////////////////////////////////////////////////////////
int nPiecesOnBoardCount() {
nPiecesOnBoard[Color.black] = nPiecesOnBoard[Color.white] = 0;
int pieceOnBoardCountCount() {
pieceOnBoardCount[Color.black] = pieceOnBoardCount[Color.white] = 0;
for (int f = 1; f < fileExNumber; f++) {
for (int r = 0; r < rankNumber; r++) {
int s = f * rankNumber + r;
if (board[s] == Piece.blackStone) {
nPiecesOnBoard[Color.black]++;
pieceOnBoardCount[Color.black]++;
} else if (board[s] == Piece.whiteStone) {
nPiecesOnBoard[Color.black]++;
pieceOnBoardCount[Color.black]++;
}
}
}
if (nPiecesOnBoard[Color.black] > rule.nTotalPiecesEachSide ||
nPiecesOnBoard[Color.white] > rule.nTotalPiecesEachSide) {
if (pieceOnBoardCount[Color.black] > rule.nTotalPiecesEachSide ||
pieceOnBoardCount[Color.white] > rule.nTotalPiecesEachSide) {
return -1;
}
return nPiecesOnBoard[Color.black] + nPiecesOnBoard[Color.white];
return pieceOnBoardCount[Color.black] + pieceOnBoardCount[Color.white];
}
int GetNPiecesInHand() {
nPiecesInHand[Color.black] =
rule.nTotalPiecesEachSide - nPiecesOnBoard[Color.black];
nPiecesInHand[Color.white] =
rule.nTotalPiecesEachSide - nPiecesOnBoard[Color.white];
pieceInHandCount[Color.black] =
rule.nTotalPiecesEachSide - pieceOnBoardCount[Color.black];
pieceInHandCount[Color.white] =
rule.nTotalPiecesEachSide - pieceOnBoardCount[Color.white];
return nPiecesOnBoard[Color.black] + nPiecesOnBoard[Color.white];
return pieceOnBoardCount[Color.black] + pieceOnBoardCount[Color.white];
}
void clearBoard() {
@ -428,12 +428,12 @@ class Position {
clearBoard();
if (nPiecesOnBoardCount() == -1) {
if (pieceOnBoardCountCount() == -1) {
return -1;
}
GetNPiecesInHand();
nPiecesNeedRemove = 0;
pieceToRemoveCount = 0;
winner = Color.nobody;
createMoveTable();
@ -456,10 +456,10 @@ class Position {
clearBoard();
nPiecesOnBoard[Color.black] = nPiecesOnBoard[Color.white] = 0;
nPiecesInHand[Color.black] =
nPiecesInHand[Color.white] = rule.nTotalPiecesEachSide;
nPiecesNeedRemove = 0;
pieceOnBoardCount[Color.black] = pieceOnBoardCount[Color.white] = 0;
pieceInHandCount[Color.black] =
pieceInHandCount[Color.white] = rule.nTotalPiecesEachSide;
pieceToRemoveCount = 0;
currentSquare = 0;
int i = 0; // TODO: rule
@ -513,8 +513,8 @@ class Position {
if (phase == Phase.placing) {
piece = sideToMove();
nPiecesInHand[us]--;
nPiecesOnBoard[us]++;
pieceInHandCount[us]--;
pieceOnBoardCount[us]++;
_grid[index] = piece;
board[s] = piece;
@ -526,11 +526,11 @@ class Position {
int n = addMills(currentSquare);
if (n == 0) {
assert(
nPiecesInHand[Color.black] >= 0 && nPiecesInHand[Color.white] >= 0);
assert(pieceInHandCount[Color.black] >= 0 &&
pieceInHandCount[Color.white] >= 0);
if (nPiecesInHand[Color.black] == 0 &&
nPiecesInHand[Color.white] == 0) {
if (pieceInHandCount[Color.black] == 0 &&
pieceInHandCount[Color.white] == 0) {
if (checkIfGameIsOver()) {
return true;
}
@ -553,7 +553,7 @@ class Position {
changeSideToMove();
}
} else {
nPiecesNeedRemove =
pieceToRemoveCount =
rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
action = Act.remove;
}
@ -563,7 +563,7 @@ class Position {
}
// if illegal
if (nPiecesOnBoard[sideToMove()] > rule.nPiecesAtLeast ||
if (pieceOnBoardCount[sideToMove()] > rule.piecesAtLeastCount ||
!rule.flyingAllowed) {
int md;
@ -606,7 +606,7 @@ class Position {
return true;
}
} else {
nPiecesNeedRemove =
pieceToRemoveCount =
rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
action = Act.remove;
}
@ -622,7 +622,7 @@ class Position {
if (action != Act.remove) return false;
if (nPiecesNeedRemove <= 0) return false;
if (pieceToRemoveCount <= 0) return false;
// if piece is not their
if (!(Color.opponent(sideToMove()) == board[s])) return false;
@ -643,23 +643,25 @@ class Position {
cmdline = "-(" + fileOf(s).toString() + "," + rankOf(s).toString() + ")";
rule50 = 0; // TODO: Need to move out?
nPiecesOnBoard[them]--;
pieceOnBoardCount[them]--;
if (nPiecesOnBoard[them] + nPiecesInHand[them] < rule.nPiecesAtLeast) {
if (pieceOnBoardCount[them] + pieceInHandCount[them] <
rule.piecesAtLeastCount) {
setGameOver(sideToMove(), GameOverReason.loseReasonlessThanThree);
return true;
}
currentSquare = 0;
nPiecesNeedRemove--;
pieceToRemoveCount--;
if (nPiecesNeedRemove > 0) {
if (pieceToRemoveCount > 0) {
return true;
}
if (phase == Phase.placing) {
if (nPiecesInHand[Color.black] == 0 && nPiecesInHand[Color.white] == 0) {
if (pieceInHandCount[Color.black] == 0 &&
pieceInHandCount[Color.white] == 0) {
phase = Phase.moving;
action = Act.select;
@ -749,7 +751,7 @@ class Position {
return true;
}
if (nPiecesOnBoard[Color.black] + nPiecesOnBoard[Color.white] >=
if (pieceOnBoardCount[Color.black] + pieceOnBoardCount[Color.white] >=
rankNumber * fileNumber) {
if (rule.isBlackLoseButNotDrawWhenBoardFull) {
setGameOver(Color.white, GameOverReason.loseReasonBoardIsFull);
@ -1408,14 +1410,14 @@ class Position {
bool isAllSurrounded() {
// Full
if (nPiecesOnBoard[Color.black] + nPiecesOnBoard[Color.white] >=
if (pieceOnBoardCount[Color.black] + pieceOnBoardCount[Color.white] >=
rankNumber * fileNumber) {
//print("Board is full.");
return true;
}
// Can fly
if (nPiecesOnBoard[sideToMove()] <= rule.nPiecesAtLeast &&
if (pieceOnBoardCount[sideToMove()] <= rule.piecesAtLeastCount &&
rule.flyingAllowed) {
//print("Can fly.");
return false;

View File

@ -20,7 +20,7 @@ class Rule {
String name = "Da San Qi";
String description;
int nTotalPiecesEachSide = 12; // 9 or 12
int nPiecesAtLeast = 3; // Default is 3
int piecesAtLeastCount = 3; // Default is 3
bool hasObliqueLines = true;
bool hasBannedLocations = true;
bool isDefenderMoveFirst = true;

View File

@ -251,7 +251,7 @@ class _SettingsPageState extends State<SettingsPage> {
setNPiecesAtLeast(int value) async {
//
setState(() {
rule.nPiecesAtLeast = Config.nPiecesAtLeast = value;
rule.piecesAtLeastCount = Config.piecesAtLeastCount = value;
});
Config.save();

View File

@ -1537,15 +1537,15 @@ void Game::setTips()
switch (p.phase) {
case Phase::ready:
tips = "轮到" + turnStr + "落子,剩余" + std::to_string(p.nPiecesInHand[BLACK]) + "" +
tips = "轮到" + turnStr + "落子,剩余" + std::to_string(p.pieceInHandCount[BLACK]) + "" +
" 比分 " + to_string(p.score[BLACK]) + ":" + to_string(p.score[WHITE]) + ", 和棋 " + to_string(p.score_draw);
break;
case Phase::placing:
if (p.action == Action::place) {
tips = "轮到" + turnStr + "落子,剩余" + std::to_string(p.nPiecesInHand[p.sideToMove]) + "";
tips = "轮到" + turnStr + "落子,剩余" + std::to_string(p.pieceInHandCount[p.sideToMove]) + "";
} else if (p.action == Action::remove) {
tips = "成三!轮到" + turnStr + "去子,需去" + std::to_string(p.nPiecesNeedRemove) + "";
tips = "成三!轮到" + turnStr + "去子,需去" + std::to_string(p.pieceToRemoveCount) + "";
}
break;
@ -1553,7 +1553,7 @@ void Game::setTips()
if (p.action == Action::place || p.action == Action::select) {
tips = "轮到" + turnStr + "选子移动";
} else if (p.action == Action::remove) {
tips = "成三!轮到" + turnStr + "去子,需去" + std::to_string(p.nPiecesNeedRemove) + "";
tips = "成三!轮到" + turnStr + "去子,需去" + std::to_string(p.pieceToRemoveCount) + "";
}
break;