refactor: Rename nPiecesXXX to pieceXXXCount
This commit is contained in:
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9670c87c3a
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@ -65,20 +65,20 @@ Value Evaluation<T>::value()
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{
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Value value = VALUE_ZERO;
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int nPiecesInHandDiff;
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int nPiecesOnBoardDiff;
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int nPiecesNeedRemove;
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int pieceInHandDiffCount;
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int pieceOnBoardDiffCount;
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int pieceToRemoveCount;
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switch (pos.get_phase()) {
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case Phase::ready:
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break;
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case Phase::placing:
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nPiecesInHandDiff = pos.n_pieces_in_hand(BLACK) - pos.n_pieces_in_hand(WHITE);
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value += nPiecesInHandDiff * VALUE_EACH_PIECE_INHAND;
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pieceInHandDiffCount = pos.piece_in_hand_count(BLACK) - pos.piece_in_hand_count(WHITE);
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value += pieceInHandDiffCount * VALUE_EACH_PIECE_INHAND;
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nPiecesOnBoardDiff = pos.n_pieces_on_board(BLACK) - pos.n_pieces_on_board(WHITE);
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value += nPiecesOnBoardDiff * VALUE_EACH_PIECE_ONBOARD;
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pieceOnBoardDiffCount = pos.piece_on_board_count(BLACK) - pos.piece_on_board_count(WHITE);
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value += pieceOnBoardDiffCount * VALUE_EACH_PIECE_ONBOARD;
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switch (pos.get_action()) {
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case Action::select:
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@ -86,9 +86,9 @@ Value Evaluation<T>::value()
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break;
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case Action::remove:
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nPiecesNeedRemove = (pos.side_to_move() == BLACK) ?
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pos.n_pieces_to_remove() : -(pos.n_pieces_to_remove());
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value += nPiecesNeedRemove * VALUE_EACH_PIECE_PLACING_NEEDREMOVE;
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pieceToRemoveCount = (pos.side_to_move() == BLACK) ?
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pos.piece_to_remove_count() : -(pos.piece_to_remove_count());
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value += pieceToRemoveCount * VALUE_EACH_PIECE_PLACING_NEEDREMOVE;
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break;
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default:
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break;
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@ -97,11 +97,11 @@ Value Evaluation<T>::value()
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break;
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case Phase::moving:
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value = pos.n_pieces_on_board(BLACK) * VALUE_EACH_PIECE_ONBOARD -
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pos.n_pieces_on_board(WHITE) * VALUE_EACH_PIECE_ONBOARD;
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value = pos.piece_on_board_count(BLACK) * VALUE_EACH_PIECE_ONBOARD -
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pos.piece_on_board_count(WHITE) * VALUE_EACH_PIECE_ONBOARD;
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#ifdef EVALUATE_MOBILITY
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value += pos.get_mobility_diff(position->turn, position->nPiecesInHand[BLACK], position->nPiecesInHand[WHITE], false) * 10;
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value += pos.get_mobility_diff(position->turn, position->pieceInHandCount[BLACK], position->pieceInHandCount[WHITE], false) * 10;
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#endif /* EVALUATE_MOBILITY */
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switch (pos.get_action()) {
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@ -110,9 +110,9 @@ Value Evaluation<T>::value()
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break;
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case Action::remove:
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nPiecesNeedRemove = (pos.side_to_move() == BLACK) ?
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pos.n_pieces_to_remove() : -(pos.n_pieces_to_remove());
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value += nPiecesNeedRemove * VALUE_EACH_PIECE_MOVING_NEEDREMOVE;
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pieceToRemoveCount = (pos.side_to_move() == BLACK) ?
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pos.piece_to_remove_count() : -(pos.piece_to_remove_count());
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value += pieceToRemoveCount * VALUE_EACH_PIECE_MOVING_NEEDREMOVE;
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break;
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default:
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break;
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@ -121,7 +121,7 @@ Value Evaluation<T>::value()
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break;
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case Phase::gameOver:
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if (pos.n_pieces_on_board(BLACK) + pos.n_pieces_on_board(WHITE) >= EFFECTIVE_SQUARE_NB) {
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if (pos.piece_on_board_count(BLACK) + pos.piece_on_board_count(WHITE) >= EFFECTIVE_SQUARE_NB) {
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if (rule.isBlackLoseButNotDrawWhenBoardFull) {
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value -= VALUE_MATE;
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} else {
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@ -134,9 +134,9 @@ Value Evaluation<T>::value()
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value += delta;
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}
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else if (pos.n_pieces_on_board(BLACK) < rule.nPiecesAtLeast) {
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else if (pos.piece_on_board_count(BLACK) < rule.piecesAtLeastCount) {
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value -= VALUE_MATE;
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} else if (pos.n_pieces_on_board(WHITE) < rule.nPiecesAtLeast) {
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} else if (pos.piece_on_board_count(WHITE) < rule.piecesAtLeastCount) {
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value += VALUE_MATE;
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}
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@ -60,7 +60,7 @@ ExtMove *generate<MOVE>(Position &pos, ExtMove *moveList)
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continue;
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}
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if (pos.n_pieces_on_board(pos.side_to_move()) > rule.nPiecesAtLeast ||
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if (pos.piece_on_board_count(pos.side_to_move()) > rule.piecesAtLeastCount ||
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!rule.flyingAllowed) {
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for (auto direction = MD_BEGIN; direction < MD_NB; ++direction) {
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to = static_cast<Square>(MoveList<LEGAL>::adjacentSquares[from][direction]);
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@ -273,9 +273,9 @@ Position &Position::set(const string &fenStr, Thread *th)
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// 5. Black on board / Black in hand / White on board / White in hand / need to remove
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ss >> std::skipws
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>> nPiecesOnBoard[BLACK] >> nPiecesInHand[BLACK]
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>> nPiecesOnBoard[WHITE] >> nPiecesInHand[WHITE]
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>> nPiecesNeedRemove;
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>> pieceOnBoardCount[BLACK] >> pieceInHandCount[BLACK]
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>> pieceOnBoardCount[WHITE] >> pieceInHandCount[WHITE]
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>> pieceToRemoveCount;
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// 6-7. Halfmove clock and fullmove number
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@ -360,9 +360,9 @@ const string Position::fen() const
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ss << " ";
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ss << nPiecesOnBoard[BLACK] << " " << nPiecesInHand[BLACK] << " "
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<< nPiecesOnBoard[WHITE] << " " << nPiecesInHand[WHITE] << " "
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<< nPiecesNeedRemove << " ";
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ss << pieceOnBoardCount[BLACK] << " " << pieceInHandCount[BLACK] << " "
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<< pieceOnBoardCount[WHITE] << " " << pieceInHandCount[WHITE] << " "
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<< pieceToRemoveCount << " ";
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ss << st.rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2;
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@ -535,9 +535,9 @@ void Position::undo_move(Move m)
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}
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// TODO: Adjust
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//int nPiecesInHand[COLOR_NB]{ 0 };
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//int nPiecesOnBoard[COLOR_NB]{ 0 };
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//int nPiecesNeedRemove{ 0 };
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//int pieceInHandCount[COLOR_NB]{ 0 };
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//int pieceOnBoardCount[COLOR_NB]{ 0 };
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//int pieceToRemoveCount{ 0 };
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// TODO End
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@ -666,17 +666,17 @@ bool Position::pos_is_ok() const
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///////////////////////////////////////////////////////////////////////////////
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int Position::n_pieces_on_board_count()
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int Position::piece_on_board_count_count()
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{
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nPiecesOnBoard[BLACK] = nPiecesOnBoard[WHITE] = 0;
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pieceOnBoardCount[BLACK] = pieceOnBoardCount[WHITE] = 0;
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for (int f = 1; f < FILE_NB + 2; f++) {
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for (int r = 0; r < RANK_NB; r++) {
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Square s = static_cast<Square>(f * RANK_NB + r);
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if (board[s] & B_STONE) {
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nPiecesOnBoard[BLACK]++;
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pieceOnBoardCount[BLACK]++;
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} else if (board[s] & W_STONE) {
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nPiecesOnBoard[WHITE]++;
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pieceOnBoardCount[WHITE]++;
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}
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#if 0
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else if (board[s] & BAN_STONE) {
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@ -685,20 +685,20 @@ int Position::n_pieces_on_board_count()
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}
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}
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if (nPiecesOnBoard[BLACK] > rule.nTotalPiecesEachSide ||
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nPiecesOnBoard[WHITE] > rule.nTotalPiecesEachSide) {
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if (pieceOnBoardCount[BLACK] > rule.nTotalPiecesEachSide ||
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pieceOnBoardCount[WHITE] > rule.nTotalPiecesEachSide) {
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return -1;
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}
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return nPiecesOnBoard[BLACK] + nPiecesOnBoard[WHITE];
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return pieceOnBoardCount[BLACK] + pieceOnBoardCount[WHITE];
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}
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int Position::get_n_pieces_in_hand()
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int Position::get_piece_in_hand_count()
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{
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nPiecesInHand[BLACK] = rule.nTotalPiecesEachSide - nPiecesOnBoard[BLACK];
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nPiecesInHand[WHITE] = rule.nTotalPiecesEachSide - nPiecesOnBoard[WHITE];
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pieceInHandCount[BLACK] = rule.nTotalPiecesEachSide - pieceOnBoardCount[BLACK];
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pieceInHandCount[WHITE] = rule.nTotalPiecesEachSide - pieceOnBoardCount[WHITE];
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return nPiecesInHand[BLACK] + nPiecesInHand[WHITE];
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return pieceInHandCount[BLACK] + pieceInHandCount[WHITE];
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}
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#ifdef THREEFOLD_REPETITION
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@ -726,9 +726,9 @@ bool Position::reset()
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memset(byTypeBB, 0, sizeof(byTypeBB));
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memset(byColorBB, 0, sizeof(byColorBB));
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nPiecesOnBoard[BLACK] = nPiecesOnBoard[WHITE] = 0;
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nPiecesInHand[BLACK] = nPiecesInHand[WHITE] = rule.nTotalPiecesEachSide;
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nPiecesNeedRemove = 0;
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pieceOnBoardCount[BLACK] = pieceOnBoardCount[WHITE] = 0;
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pieceInHandCount[BLACK] = pieceInHandCount[WHITE] = rule.nTotalPiecesEachSide;
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pieceToRemoveCount = 0;
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millListSize = 0;
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MoveList<LEGAL>::create();
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@ -792,9 +792,9 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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}
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if (phase == Phase::placing) {
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piece = (Piece)((0x01 | make_piece(sideToMove)) + rule.nTotalPiecesEachSide - nPiecesInHand[us]);
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nPiecesInHand[us]--;
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nPiecesOnBoard[us]++;
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piece = (Piece)((0x01 | make_piece(sideToMove)) + rule.nTotalPiecesEachSide - pieceInHandCount[us]);
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pieceInHandCount[us]--;
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pieceOnBoardCount[us]++;
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Piece pc = board[s] = piece;
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byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
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@ -811,9 +811,9 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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int n = add_mills(currentSquare);
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if (n == 0) {
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assert(nPiecesInHand[BLACK] >= 0 && nPiecesInHand[WHITE] >= 0);
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assert(pieceInHandCount[BLACK] >= 0 && pieceInHandCount[WHITE] >= 0);
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if (nPiecesInHand[BLACK] == 0 && nPiecesInHand[WHITE] == 0) {
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if (pieceInHandCount[BLACK] == 0 && pieceInHandCount[WHITE] == 0) {
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if (check_if_game_is_over()) {
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return true;
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}
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@ -836,7 +836,7 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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change_side_to_move();
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}
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} else {
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nPiecesNeedRemove = rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
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pieceToRemoveCount = rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
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update_key_misc();
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action = Action::remove;
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}
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@ -848,7 +848,7 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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}
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// if illegal
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if (nPiecesOnBoard[sideToMove] > rule.nPiecesAtLeast ||
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if (pieceOnBoardCount[sideToMove] > rule.piecesAtLeastCount ||
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!rule.flyingAllowed) {
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if ((square_bb(s) & MoveList<LEGAL>::adjacentSquaresBB[currentSquare]) == 0) {
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return false;
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@ -890,7 +890,7 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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return true;
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}
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} else {
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nPiecesNeedRemove = rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
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pieceToRemoveCount = rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
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update_key_misc();
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action = Action::remove;
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}
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@ -909,7 +909,7 @@ bool Position::remove_piece(Square s, bool updateCmdlist)
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if (action != Action::remove)
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return false;
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if (nPiecesNeedRemove <= 0)
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if (pieceToRemoveCount <= 0)
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return false;
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// if piece is not their
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@ -951,24 +951,24 @@ bool Position::remove_piece(Square s, bool updateCmdlist)
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st.rule50 = 0; // TODO: Need to move out?
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}
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nPiecesOnBoard[them]--;
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pieceOnBoardCount[them]--;
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if (nPiecesOnBoard[them] + nPiecesInHand[them] < rule.nPiecesAtLeast) {
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if (pieceOnBoardCount[them] + pieceInHandCount[them] < rule.piecesAtLeastCount) {
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set_gameover(sideToMove, GameOverReason::loseReasonlessThanThree);
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return true;
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}
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currentSquare = SQ_0;
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nPiecesNeedRemove--;
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pieceToRemoveCount--;
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update_key_misc();
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if (nPiecesNeedRemove > 0) {
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if (pieceToRemoveCount > 0) {
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return true;
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}
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if (phase == Phase::placing) {
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if (nPiecesInHand[BLACK] == 0 && nPiecesInHand[WHITE] == 0) {
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if (pieceInHandCount[BLACK] == 0 && pieceInHandCount[WHITE] == 0) {
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phase = Phase::moving;
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action = Action::select;
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@ -1123,7 +1123,7 @@ bool Position::check_if_game_is_over()
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return true;
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}
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if (nPiecesOnBoard[BLACK] + nPiecesOnBoard[WHITE] >= EFFECTIVE_SQUARE_NB) {
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if (pieceOnBoardCount[BLACK] + pieceOnBoardCount[WHITE] >= EFFECTIVE_SQUARE_NB) {
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if (rule.isBlackLoseButNotDrawWhenBoardFull) {
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set_gameover(WHITE, GameOverReason::loseReasonBoardIsFull);
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} else {
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@ -1227,7 +1227,7 @@ Key Position::update_key_misc()
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{
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st.key = st.key << Zobrist::KEY_MISC_BIT >> Zobrist::KEY_MISC_BIT;
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st.key |= static_cast<Key>(nPiecesNeedRemove) << (CHAR_BIT * sizeof(Key) - Zobrist::KEY_MISC_BIT);
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st.key |= static_cast<Key>(pieceToRemoveCount) << (CHAR_BIT * sizeof(Key) - Zobrist::KEY_MISC_BIT);
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return st.key;
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}
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@ -1486,7 +1486,7 @@ int Position::surrounded_empty_squares_count(Square s, bool includeFobidden)
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int n = 0;
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if (nPiecesOnBoard[sideToMove] > rule.nPiecesAtLeast ||
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if (pieceOnBoardCount[sideToMove] > rule.piecesAtLeastCount ||
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!rule.flyingAllowed) {
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Square moveSquare;
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for (MoveDirection d = MD_BEGIN; d < MD_NB; ++d) {
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@ -1537,11 +1537,11 @@ void Position::surrounded_pieces_count(Square s, int &nOurPieces, int &nTheirPie
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bool Position::is_all_surrounded() const
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{
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// Full
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if (nPiecesOnBoard[BLACK] + nPiecesOnBoard[WHITE] >= EFFECTIVE_SQUARE_NB)
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if (pieceOnBoardCount[BLACK] + pieceOnBoardCount[WHITE] >= EFFECTIVE_SQUARE_NB)
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return true;
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// Can fly
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if (nPiecesOnBoard[sideToMove] <= rule.nPiecesAtLeast &&
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if (pieceOnBoardCount[sideToMove] <= rule.piecesAtLeastCount &&
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rule.flyingAllowed) {
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return false;
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}
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@ -142,13 +142,13 @@ public:
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static void print_board();
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int n_pieces_on_board_count();
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int get_n_pieces_in_hand();
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int piece_on_board_count_count();
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int get_piece_in_hand_count();
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int n_pieces_on_board(Color c);
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int n_pieces_in_hand(Color c);
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int piece_on_board_count(Color c);
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int piece_in_hand_count(Color c);
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int n_pieces_to_remove();
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int piece_to_remove_count();
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static bool is_star_square(Square s);
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@ -178,9 +178,9 @@ public:
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Bitboard byTypeBB[PIECE_TYPE_NB];
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Bitboard byColorBB[COLOR_NB];
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// TODO: [0] is sum of Black and White
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int nPiecesInHand[COLOR_NB]{ 0, 12, 12 }; // TODO
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int nPiecesOnBoard[COLOR_NB]{ 0, 0, 0 };
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int nPiecesNeedRemove{ 0 };
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int pieceInHandCount[COLOR_NB]{ 0, 12, 12 }; // TODO
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int pieceOnBoardCount[COLOR_NB]{ 0, 0, 0 };
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int pieceToRemoveCount{ 0 };
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int gamePly { 0 };
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Color sideToMove { NOCOLOR };
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Thread *thisThread;
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@ -261,9 +261,9 @@ inline Piece Position::moved_piece(Move m) const
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template<PieceType Pt> inline int Position::count(Color c) const
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{
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if (Pt == ON_BOARD) {
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return nPiecesOnBoard[c];
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return pieceOnBoardCount[c];
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} else if (Pt == IN_HAND) {
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return nPiecesInHand[c];
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return pieceInHandCount[c];
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}
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return 0;
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@ -380,19 +380,19 @@ inline const char *Position::cmd_line() const
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return cmdline;
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}
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inline int Position::n_pieces_on_board(Color c)
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inline int Position::piece_on_board_count(Color c)
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{
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return nPiecesOnBoard[c];
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return pieceOnBoardCount[c];
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}
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inline int Position::n_pieces_in_hand(Color c)
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inline int Position::piece_in_hand_count(Color c)
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{
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||||
return nPiecesInHand[c];
|
||||
return pieceInHandCount[c];
|
||||
}
|
||||
|
||||
inline int Position::n_pieces_to_remove()
|
||||
inline int Position::piece_to_remove_count()
|
||||
{
|
||||
return nPiecesNeedRemove;
|
||||
return pieceToRemoveCount;
|
||||
}
|
||||
|
||||
#endif // #ifndef POSITION_H_INCLUDED
|
||||
|
|
|
@ -29,7 +29,7 @@ struct Rule
|
|||
|
||||
int nTotalPiecesEachSide; // 9 or 12
|
||||
|
||||
int nPiecesAtLeast; // Default is 3
|
||||
int piecesAtLeastCount; // Default is 3
|
||||
|
||||
bool hasObliqueLines;
|
||||
|
||||
|
|
|
@ -294,7 +294,7 @@ Value search(Position *pos, Sanmill::Stack<Position> &ss, Depth depth, Depth ori
|
|||
#endif /* TRANSPOSITION_TABLE_ENABLE */
|
||||
|
||||
#if 0
|
||||
if (position->phase == Phase::placing && depth == 1 && pos->nPiecesNeedRemove > 0) {
|
||||
if (position->phase == Phase::placing && depth == 1 && pos->pieceToRemoveCount > 0) {
|
||||
depth--;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -469,13 +469,13 @@ Depth Thread::adjustDepth()
|
|||
|
||||
// Can fly
|
||||
if (rule.flyingAllowed) {
|
||||
if (pb == rule.nPiecesAtLeast ||
|
||||
pw == rule.nPiecesAtLeast) {
|
||||
if (pb == rule.piecesAtLeastCount ||
|
||||
pw == rule.piecesAtLeastCount) {
|
||||
d = flyingDepth;
|
||||
}
|
||||
|
||||
if (pb == rule.nPiecesAtLeast &&
|
||||
pw == rule.nPiecesAtLeast) {
|
||||
if (pb == rule.piecesAtLeastCount &&
|
||||
pw == rule.piecesAtLeastCount) {
|
||||
d = flyingDepth / 2;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -72,9 +72,9 @@ void on_nTotalPiecesEachSide(const Option &o)
|
|||
rule.nTotalPiecesEachSide = (int)o;
|
||||
}
|
||||
|
||||
void on_nPiecesAtLeast(const Option &o)
|
||||
void on_piecesAtLeastCount(const Option &o)
|
||||
{
|
||||
rule.nPiecesAtLeast = (int)o;
|
||||
rule.piecesAtLeastCount = (int)o;
|
||||
}
|
||||
|
||||
void on_hasObliqueLines(const Option &o)
|
||||
|
@ -157,7 +157,7 @@ void init(OptionsMap &o)
|
|||
|
||||
// Rules
|
||||
o["nTotalPiecesEachSide"] << Option(12, 6, 12, on_nTotalPiecesEachSide);
|
||||
o["nPiecesAtLeast"] << Option(3, 3, 5, on_nPiecesAtLeast);
|
||||
o["piecesAtLeastCount"] << Option(3, 3, 5, on_piecesAtLeastCount);
|
||||
o["hasObliqueLines"] << Option(true, on_hasObliqueLines);
|
||||
o["hasBannedLocations"] << Option(true, on_hasBannedLocations);
|
||||
o["isDefenderMoveFirst"] << Option(true, on_isDefenderMoveFirst);
|
||||
|
|
|
@ -38,7 +38,7 @@ class Config {
|
|||
|
||||
// Rules
|
||||
static int nTotalPiecesEachSide = 12;
|
||||
static int nPiecesAtLeast = 3;
|
||||
static int piecesAtLeastCount = 3;
|
||||
static bool hasObliqueLines = true;
|
||||
static bool hasBannedLocations = true;
|
||||
static bool isDefenderMoveFirst = true;
|
||||
|
@ -69,8 +69,8 @@ class Config {
|
|||
// Rules
|
||||
rule.nTotalPiecesEachSide =
|
||||
Config.nTotalPiecesEachSide = profile['nTotalPiecesEachSide'] ?? 12;
|
||||
rule.nPiecesAtLeast =
|
||||
Config.nPiecesAtLeast = profile['nPiecesAtLeast'] ?? 3;
|
||||
rule.piecesAtLeastCount =
|
||||
Config.piecesAtLeastCount = profile['piecesAtLeastCount'] ?? 3;
|
||||
rule.hasObliqueLines =
|
||||
Config.hasObliqueLines = profile['hasObliqueLines'] ?? true;
|
||||
rule.hasBannedLocations =
|
||||
|
@ -115,7 +115,7 @@ class Config {
|
|||
|
||||
// Rules
|
||||
profile['nTotalPiecesEachSide'] = Config.nTotalPiecesEachSide;
|
||||
profile['nPiecesAtLeast'] = Config.nPiecesAtLeast;
|
||||
profile['piecesAtLeastCount'] = Config.piecesAtLeastCount;
|
||||
profile['hasObliqueLines'] = Config.hasObliqueLines;
|
||||
profile['hasBannedLocations'] = Config.hasBannedLocations;
|
||||
profile['isDefenderMoveFirst'] = Config.isDefenderMoveFirst;
|
||||
|
|
|
@ -136,7 +136,8 @@ class NativeEngine extends AiEngine {
|
|||
await send('setoption name Shuffling value ${Config.shufflingEnabled}');
|
||||
await send(
|
||||
'setoption name nTotalPiecesEachSide value ${Config.nTotalPiecesEachSide}');
|
||||
await send('setoption name nPiecesAtLeast value ${Config.nPiecesAtLeast}');
|
||||
await send(
|
||||
'setoption name piecesAtLeastCount value ${Config.piecesAtLeastCount}');
|
||||
await send(
|
||||
'setoption name hasObliqueLines value ${Config.hasObliqueLines}');
|
||||
await send(
|
||||
|
|
|
@ -323,8 +323,8 @@
|
|||
"@twelvePieces": {
|
||||
"description": "Twelve Pieces"
|
||||
},
|
||||
"nPiecesAtLeast": "Pieces At Least",
|
||||
"@nPiecesAtLeast": {
|
||||
"piecesAtLeastCount": "Pieces At Least",
|
||||
"@piecesAtLeastCount": {
|
||||
"description": "Pieces At Least"
|
||||
},
|
||||
"hasObliqueLines": "Has Oblique Lines",
|
||||
|
|
|
@ -80,7 +80,7 @@
|
|||
"nTotalPiecesEachSide": "棋子数",
|
||||
"ninePieces": "九子",
|
||||
"twelvePieces": "十二子",
|
||||
"nPiecesAtLeast": "少于几个子则输棋",
|
||||
"piecesAtLeastCount": "少于几个子则输棋",
|
||||
"hasObliqueLines": "斜线",
|
||||
"hasBannedLocations": "禁点",
|
||||
"isDefenderMoveFirst": "后摆子的先走子",
|
||||
|
|
|
@ -46,9 +46,9 @@ class Position {
|
|||
|
||||
GameRecorder recorder;
|
||||
|
||||
Map<String, int> nPiecesInHand = {Color.black: -1, Color.white: -1};
|
||||
Map<String, int> nPiecesOnBoard = {Color.black: 0, Color.white: 0};
|
||||
int nPiecesNeedRemove = 0;
|
||||
Map<String, int> pieceInHandCount = {Color.black: -1, Color.white: -1};
|
||||
Map<String, int> pieceOnBoardCount = {Color.black: 0, Color.white: 0};
|
||||
int pieceToRemoveCount = 0;
|
||||
|
||||
int gamePly = 0;
|
||||
String _sideToMove = Color.black;
|
||||
|
@ -102,9 +102,9 @@ class Position {
|
|||
|
||||
recorder = other.recorder;
|
||||
|
||||
nPiecesInHand = other.nPiecesInHand;
|
||||
nPiecesOnBoard = other.nPiecesOnBoard;
|
||||
nPiecesNeedRemove = other.nPiecesNeedRemove;
|
||||
pieceInHandCount = other.pieceInHandCount;
|
||||
pieceOnBoardCount = other.pieceOnBoardCount;
|
||||
pieceToRemoveCount = other.pieceToRemoveCount;
|
||||
|
||||
gamePly = other.gamePly;
|
||||
|
||||
|
@ -242,15 +242,15 @@ class Position {
|
|||
|
||||
ss += " ";
|
||||
|
||||
ss += nPiecesOnBoard[Color.black].toString() +
|
||||
ss += pieceOnBoardCount[Color.black].toString() +
|
||||
" " +
|
||||
nPiecesInHand[Color.black].toString() +
|
||||
pieceInHandCount[Color.black].toString() +
|
||||
" " +
|
||||
nPiecesOnBoard[Color.white].toString() +
|
||||
pieceOnBoardCount[Color.white].toString() +
|
||||
" " +
|
||||
nPiecesInHand[Color.white].toString() +
|
||||
pieceInHandCount[Color.white].toString() +
|
||||
" " +
|
||||
nPiecesNeedRemove.toString() +
|
||||
pieceToRemoveCount.toString() +
|
||||
" ";
|
||||
|
||||
int sideIsBlack = _sideToMove == Color.black ? 1 : 0;
|
||||
|
@ -370,35 +370,35 @@ class Position {
|
|||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int nPiecesOnBoardCount() {
|
||||
nPiecesOnBoard[Color.black] = nPiecesOnBoard[Color.white] = 0;
|
||||
int pieceOnBoardCountCount() {
|
||||
pieceOnBoardCount[Color.black] = pieceOnBoardCount[Color.white] = 0;
|
||||
|
||||
for (int f = 1; f < fileExNumber; f++) {
|
||||
for (int r = 0; r < rankNumber; r++) {
|
||||
int s = f * rankNumber + r;
|
||||
if (board[s] == Piece.blackStone) {
|
||||
nPiecesOnBoard[Color.black]++;
|
||||
pieceOnBoardCount[Color.black]++;
|
||||
} else if (board[s] == Piece.whiteStone) {
|
||||
nPiecesOnBoard[Color.black]++;
|
||||
pieceOnBoardCount[Color.black]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nPiecesOnBoard[Color.black] > rule.nTotalPiecesEachSide ||
|
||||
nPiecesOnBoard[Color.white] > rule.nTotalPiecesEachSide) {
|
||||
if (pieceOnBoardCount[Color.black] > rule.nTotalPiecesEachSide ||
|
||||
pieceOnBoardCount[Color.white] > rule.nTotalPiecesEachSide) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return nPiecesOnBoard[Color.black] + nPiecesOnBoard[Color.white];
|
||||
return pieceOnBoardCount[Color.black] + pieceOnBoardCount[Color.white];
|
||||
}
|
||||
|
||||
int GetNPiecesInHand() {
|
||||
nPiecesInHand[Color.black] =
|
||||
rule.nTotalPiecesEachSide - nPiecesOnBoard[Color.black];
|
||||
nPiecesInHand[Color.white] =
|
||||
rule.nTotalPiecesEachSide - nPiecesOnBoard[Color.white];
|
||||
pieceInHandCount[Color.black] =
|
||||
rule.nTotalPiecesEachSide - pieceOnBoardCount[Color.black];
|
||||
pieceInHandCount[Color.white] =
|
||||
rule.nTotalPiecesEachSide - pieceOnBoardCount[Color.white];
|
||||
|
||||
return nPiecesOnBoard[Color.black] + nPiecesOnBoard[Color.white];
|
||||
return pieceOnBoardCount[Color.black] + pieceOnBoardCount[Color.white];
|
||||
}
|
||||
|
||||
void clearBoard() {
|
||||
|
@ -428,12 +428,12 @@ class Position {
|
|||
|
||||
clearBoard();
|
||||
|
||||
if (nPiecesOnBoardCount() == -1) {
|
||||
if (pieceOnBoardCountCount() == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
GetNPiecesInHand();
|
||||
nPiecesNeedRemove = 0;
|
||||
pieceToRemoveCount = 0;
|
||||
|
||||
winner = Color.nobody;
|
||||
createMoveTable();
|
||||
|
@ -456,10 +456,10 @@ class Position {
|
|||
|
||||
clearBoard();
|
||||
|
||||
nPiecesOnBoard[Color.black] = nPiecesOnBoard[Color.white] = 0;
|
||||
nPiecesInHand[Color.black] =
|
||||
nPiecesInHand[Color.white] = rule.nTotalPiecesEachSide;
|
||||
nPiecesNeedRemove = 0;
|
||||
pieceOnBoardCount[Color.black] = pieceOnBoardCount[Color.white] = 0;
|
||||
pieceInHandCount[Color.black] =
|
||||
pieceInHandCount[Color.white] = rule.nTotalPiecesEachSide;
|
||||
pieceToRemoveCount = 0;
|
||||
|
||||
currentSquare = 0;
|
||||
int i = 0; // TODO: rule
|
||||
|
@ -513,8 +513,8 @@ class Position {
|
|||
|
||||
if (phase == Phase.placing) {
|
||||
piece = sideToMove();
|
||||
nPiecesInHand[us]--;
|
||||
nPiecesOnBoard[us]++;
|
||||
pieceInHandCount[us]--;
|
||||
pieceOnBoardCount[us]++;
|
||||
|
||||
_grid[index] = piece;
|
||||
board[s] = piece;
|
||||
|
@ -526,11 +526,11 @@ class Position {
|
|||
int n = addMills(currentSquare);
|
||||
|
||||
if (n == 0) {
|
||||
assert(
|
||||
nPiecesInHand[Color.black] >= 0 && nPiecesInHand[Color.white] >= 0);
|
||||
assert(pieceInHandCount[Color.black] >= 0 &&
|
||||
pieceInHandCount[Color.white] >= 0);
|
||||
|
||||
if (nPiecesInHand[Color.black] == 0 &&
|
||||
nPiecesInHand[Color.white] == 0) {
|
||||
if (pieceInHandCount[Color.black] == 0 &&
|
||||
pieceInHandCount[Color.white] == 0) {
|
||||
if (checkIfGameIsOver()) {
|
||||
return true;
|
||||
}
|
||||
|
@ -553,7 +553,7 @@ class Position {
|
|||
changeSideToMove();
|
||||
}
|
||||
} else {
|
||||
nPiecesNeedRemove =
|
||||
pieceToRemoveCount =
|
||||
rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
|
||||
action = Act.remove;
|
||||
}
|
||||
|
@ -563,7 +563,7 @@ class Position {
|
|||
}
|
||||
|
||||
// if illegal
|
||||
if (nPiecesOnBoard[sideToMove()] > rule.nPiecesAtLeast ||
|
||||
if (pieceOnBoardCount[sideToMove()] > rule.piecesAtLeastCount ||
|
||||
!rule.flyingAllowed) {
|
||||
int md;
|
||||
|
||||
|
@ -606,7 +606,7 @@ class Position {
|
|||
return true;
|
||||
}
|
||||
} else {
|
||||
nPiecesNeedRemove =
|
||||
pieceToRemoveCount =
|
||||
rule.allowRemoveMultiPiecesWhenCloseMultiMill ? n : 1;
|
||||
action = Act.remove;
|
||||
}
|
||||
|
@ -622,7 +622,7 @@ class Position {
|
|||
|
||||
if (action != Act.remove) return false;
|
||||
|
||||
if (nPiecesNeedRemove <= 0) return false;
|
||||
if (pieceToRemoveCount <= 0) return false;
|
||||
|
||||
// if piece is not their
|
||||
if (!(Color.opponent(sideToMove()) == board[s])) return false;
|
||||
|
@ -643,23 +643,25 @@ class Position {
|
|||
cmdline = "-(" + fileOf(s).toString() + "," + rankOf(s).toString() + ")";
|
||||
rule50 = 0; // TODO: Need to move out?
|
||||
|
||||
nPiecesOnBoard[them]--;
|
||||
pieceOnBoardCount[them]--;
|
||||
|
||||
if (nPiecesOnBoard[them] + nPiecesInHand[them] < rule.nPiecesAtLeast) {
|
||||
if (pieceOnBoardCount[them] + pieceInHandCount[them] <
|
||||
rule.piecesAtLeastCount) {
|
||||
setGameOver(sideToMove(), GameOverReason.loseReasonlessThanThree);
|
||||
return true;
|
||||
}
|
||||
|
||||
currentSquare = 0;
|
||||
|
||||
nPiecesNeedRemove--;
|
||||
pieceToRemoveCount--;
|
||||
|
||||
if (nPiecesNeedRemove > 0) {
|
||||
if (pieceToRemoveCount > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (phase == Phase.placing) {
|
||||
if (nPiecesInHand[Color.black] == 0 && nPiecesInHand[Color.white] == 0) {
|
||||
if (pieceInHandCount[Color.black] == 0 &&
|
||||
pieceInHandCount[Color.white] == 0) {
|
||||
phase = Phase.moving;
|
||||
action = Act.select;
|
||||
|
||||
|
@ -749,7 +751,7 @@ class Position {
|
|||
return true;
|
||||
}
|
||||
|
||||
if (nPiecesOnBoard[Color.black] + nPiecesOnBoard[Color.white] >=
|
||||
if (pieceOnBoardCount[Color.black] + pieceOnBoardCount[Color.white] >=
|
||||
rankNumber * fileNumber) {
|
||||
if (rule.isBlackLoseButNotDrawWhenBoardFull) {
|
||||
setGameOver(Color.white, GameOverReason.loseReasonBoardIsFull);
|
||||
|
@ -1408,14 +1410,14 @@ class Position {
|
|||
|
||||
bool isAllSurrounded() {
|
||||
// Full
|
||||
if (nPiecesOnBoard[Color.black] + nPiecesOnBoard[Color.white] >=
|
||||
if (pieceOnBoardCount[Color.black] + pieceOnBoardCount[Color.white] >=
|
||||
rankNumber * fileNumber) {
|
||||
//print("Board is full.");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Can fly
|
||||
if (nPiecesOnBoard[sideToMove()] <= rule.nPiecesAtLeast &&
|
||||
if (pieceOnBoardCount[sideToMove()] <= rule.piecesAtLeastCount &&
|
||||
rule.flyingAllowed) {
|
||||
//print("Can fly.");
|
||||
return false;
|
||||
|
|
|
@ -20,7 +20,7 @@ class Rule {
|
|||
String name = "Da San Qi";
|
||||
String description;
|
||||
int nTotalPiecesEachSide = 12; // 9 or 12
|
||||
int nPiecesAtLeast = 3; // Default is 3
|
||||
int piecesAtLeastCount = 3; // Default is 3
|
||||
bool hasObliqueLines = true;
|
||||
bool hasBannedLocations = true;
|
||||
bool isDefenderMoveFirst = true;
|
||||
|
|
|
@ -251,7 +251,7 @@ class _SettingsPageState extends State<SettingsPage> {
|
|||
setNPiecesAtLeast(int value) async {
|
||||
//
|
||||
setState(() {
|
||||
rule.nPiecesAtLeast = Config.nPiecesAtLeast = value;
|
||||
rule.piecesAtLeastCount = Config.piecesAtLeastCount = value;
|
||||
});
|
||||
|
||||
Config.save();
|
||||
|
|
|
@ -1537,15 +1537,15 @@ void Game::setTips()
|
|||
|
||||
switch (p.phase) {
|
||||
case Phase::ready:
|
||||
tips = "轮到" + turnStr + "落子,剩余" + std::to_string(p.nPiecesInHand[BLACK]) + "子" +
|
||||
tips = "轮到" + turnStr + "落子,剩余" + std::to_string(p.pieceInHandCount[BLACK]) + "子" +
|
||||
" 比分 " + to_string(p.score[BLACK]) + ":" + to_string(p.score[WHITE]) + ", 和棋 " + to_string(p.score_draw);
|
||||
break;
|
||||
|
||||
case Phase::placing:
|
||||
if (p.action == Action::place) {
|
||||
tips = "轮到" + turnStr + "落子,剩余" + std::to_string(p.nPiecesInHand[p.sideToMove]) + "子";
|
||||
tips = "轮到" + turnStr + "落子,剩余" + std::to_string(p.pieceInHandCount[p.sideToMove]) + "子";
|
||||
} else if (p.action == Action::remove) {
|
||||
tips = "成三!轮到" + turnStr + "去子,需去" + std::to_string(p.nPiecesNeedRemove) + "子";
|
||||
tips = "成三!轮到" + turnStr + "去子,需去" + std::to_string(p.pieceToRemoveCount) + "子";
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1553,7 +1553,7 @@ void Game::setTips()
|
|||
if (p.action == Action::place || p.action == Action::select) {
|
||||
tips = "轮到" + turnStr + "选子移动";
|
||||
} else if (p.action == Action::remove) {
|
||||
tips = "成三!轮到" + turnStr + "去子,需去" + std::to_string(p.nPiecesNeedRemove) + "子";
|
||||
tips = "成三!轮到" + turnStr + "去子,需去" + std::to_string(p.pieceToRemoveCount) + "子";
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in New Issue