优化 pos2cp 函数
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2ebb866685
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@ -128,12 +128,12 @@ void AiThread::run()
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if (ai_ab.alphaBetaPruning(aiDepth) == 3) {
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qDebug() << "Draw\n";
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strCommand = "draw";
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QTimer::singleShot(500, this, &AiThread::emitCommand);
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QTimer::singleShot(EMIT_COMMAND_DELAY, this, &AiThread::emitCommand);
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} else {
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strCommand = ai_ab.bestMove();
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qDebug() << "Computer:" << strCommand << "\n";
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if (strcmp(strCommand, "error!"))
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QTimer::singleShot(500, this, &AiThread::emitCommand);
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QTimer::singleShot(EMIT_COMMAND_DELAY, this, &AiThread::emitCommand);
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}
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#ifdef DEBUG_MODE
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@ -22,8 +22,15 @@
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#define CONFIG_H
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//#define DEBUG_MODE
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//#define DEBUG_MODE_A
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#ifdef DEBUG_MODE_A
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#define EMIT_COMMAND_DELAY (0)
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#define DONOT_PLAY_SOUND
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#else
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#define RANDOM_MOVE
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#define EMIT_COMMAND_DELAY (500)
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#endif
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#define EVALUATE_ENABLE
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@ -652,15 +652,12 @@ bool NineChess::getCurrentPiece(Player &player, int &number)
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return true;
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}
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bool NineChess::pos2cp(const int pos, int &c, int &p)
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void NineChess::pos2cp(const int pos, int &c, int &p)
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{
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if (pos < POS_BEGIN || POS_END <= pos)
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return false;
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c = pos / N_SEATS;
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p = pos % N_SEATS + 1;
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return true;
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//c = pos / N_SEATS;
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//p = pos % N_SEATS + 1;
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c = pos >> 3;
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p = (pos & 0x07) + 1;
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}
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int NineChess::cp2pos(int c, int p)
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@ -493,7 +493,7 @@ protected:
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int addMills(int pos);
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// 将棋盘下标形式转化为第c圈,第p位,c和p下标都从1开始
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bool pos2cp(const int pos, int &c, int &p);
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void pos2cp(const int pos, int &c, int &p);
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// 将第c圈,第p位转化为棋盘下标形式,c和p下标都从1开始
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int cp2pos(int c, int p);
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