settings: Add Draw On HumanE xperience or not

Now "evaluate: Do not attack too early when first 5 moves"
controlled by this option.
This commit is contained in:
Calcitem 2021-06-14 12:20:06 +08:00
parent e2b7a37170
commit 96457ed7b9
2 changed files with 11 additions and 6 deletions

View File

@ -19,6 +19,7 @@
#include "bitboard.h"
#include "evaluate.h"
#include "thread.h"
#include "option.h"
namespace
{
@ -57,10 +58,12 @@ Value Evaluation::value()
case Phase::placing:
#ifdef EVALUATE_MOBILITY
if (pos.piece_on_board_count(WHITE) + pos.piece_on_board_count(BLACK) <= 5) {
value += (Value)pos.get_mobility_diff();
if (gameOptions.getDrawOnHumanExperience()) {
if (pos.piece_on_board_count(WHITE) + pos.piece_on_board_count(BLACK) <= 5) {
value += (Value)pos.get_mobility_diff();
}
//break;
}
//break;
#endif /* EVALUATE_MOBILITY */
pieceInHandDiffCount = pos.piece_in_hand_count(WHITE) - pos.piece_in_hand_count(BLACK);

View File

@ -467,9 +467,11 @@ Depth get_search_depth(const Position *pos)
d = placingDepthTable[index];
if (index == 4 &&
is_star_squares_full((Position *)pos)) {
d = 1; // In order to use Mobility
if (gameOptions.getDrawOnHumanExperience()) {
if (index == 4 &&
is_star_squares_full((Position *)pos)) {
d = 1; // In order to use Mobility
}
}
if (d == 0) {