新增 StackAlloc 不过暂未启用
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@ -35,6 +35,7 @@ HEADERS += \
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src/HashNode.h \
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src/HashNode.h \
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src/MemoryPool.h \
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src/MemoryPool.h \
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src/MemoryPool.tcc \
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src/MemoryPool.tcc \
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src/StackAlloc.h \
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src/boarditem.h \
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src/boarditem.h \
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src/client.h \
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src/client.h \
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src/config.h \
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src/config.h \
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@ -518,6 +518,7 @@
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\GeneratedFiles\$(ConfigurationName);.\GeneratedFiles;.;$(QTDIR)\include;.\release;\include;$(QTDIR)\mkspecs\win32-msvc;$(QTDIR)\include\QtWidgets;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtANGLE;$(QTDIR)\include\QtMultimedia;$(QTDIR)\include\QtNetwork</IncludePath>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\GeneratedFiles\$(ConfigurationName);.\GeneratedFiles;.;$(QTDIR)\include;.\release;\include;$(QTDIR)\mkspecs\win32-msvc;$(QTDIR)\include\QtWidgets;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtANGLE;$(QTDIR)\include\QtMultimedia;$(QTDIR)\include\QtNetwork</IncludePath>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\$(ConfigurationName);.\GeneratedFiles;.;$(QTDIR)\include;.\release;\include;$(QTDIR)\mkspecs\win32-msvc;$(QTDIR)\include\QtWidgets;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtANGLE;$(QTDIR)\include\QtMultimedia;$(QTDIR)\include\QtNetwork</IncludePath>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\$(ConfigurationName);.\GeneratedFiles;.;$(QTDIR)\include;.\release;\include;$(QTDIR)\mkspecs\win32-msvc;$(QTDIR)\include\QtWidgets;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtANGLE;$(QTDIR)\include\QtMultimedia;$(QTDIR)\include\QtNetwork</IncludePath>
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</QtMoc>
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</QtMoc>
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<ClInclude Include="src\StackAlloc.h" />
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<ClInclude Include="src\zobrist.h" />
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<ClInclude Include="src\zobrist.h" />
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<ClInclude Include="ui_ninechesswindow.h" />
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<ClInclude Include="ui_ninechesswindow.h" />
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</ItemGroup>
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</ItemGroup>
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@ -128,6 +128,9 @@
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<ClInclude Include="src\MemoryPool.h">
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<ClInclude Include="src\MemoryPool.h">
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<Filter>Model</Filter>
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<Filter>Model</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\StackAlloc.h">
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<Filter>Model</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<CustomBuild Include="debug\moc_predefs.h.cbt">
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<CustomBuild Include="debug\moc_predefs.h.cbt">
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@ -0,0 +1,97 @@
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/*-
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* Copyright (c) 2013 Cosku Acay, http://www.coskuacay.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/*-
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* A template class that implements a simple stack structure.
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* This demostrates how to use alloctor_traits (specifically with MemoryPool)
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*/
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#ifndef STACK_ALLOC_H
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#define STACK_ALLOC_H
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#include <memory>
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template <typename T>
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struct StackNode_
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{
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T data;
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StackNode_* prev;
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};
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/** T is the object to store in the stack, Alloc is the allocator to use */
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template <class T, class Alloc = std::allocator<T> >
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class StackAlloc
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{
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public:
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typedef StackNode_<T> Node;
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typedef typename Alloc::template rebind<Node>::other allocator;
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/** Default constructor */
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StackAlloc() {head_ = 0; }
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/** Default destructor */
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~StackAlloc() { clear(); }
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/** Returns true if the stack is empty */
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bool empty() {return (head_ == 0);}
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/** Deallocate all elements and empty the stack */
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void clear() {
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Node* curr = head_;
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while (curr != 0)
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{
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Node* tmp = curr->prev;
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allocator_.destroy(curr);
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allocator_.deallocate(curr, 1);
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curr = tmp;
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}
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head_ = 0;
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}
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/** Put an element on the top of the stack */
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void push(T element) {
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Node* newNode = allocator_.allocate(1);
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allocator_.construct(newNode, Node());
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newNode->data = element;
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newNode->prev = head_;
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head_ = newNode;
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}
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/** Remove and return the topmost element on the stack */
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T pop() {
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T result = head_->data;
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Node* tmp = head_->prev;
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allocator_.destroy(head_);
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allocator_.deallocate(head_, 1);
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head_ = tmp;
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return result;
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}
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/** Return the topmost element */
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T top() { return (head_->data); }
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private:
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allocator allocator_;
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Node* head_;
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};
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#endif // STACK_ALLOC_H
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@ -22,8 +22,14 @@
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#ifndef NINECHESSAI_AB
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#ifndef NINECHESSAI_AB
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#define NINECHESSAI_AB
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#define NINECHESSAI_AB
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#include "config.h"
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#include <list>
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#include <list>
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//#ifdef MEMORY_POOL
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//#include "StackAlloc.h"
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//#else
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#include <stack>
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#include <stack>
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//#endif
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#include <mutex>
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#include <mutex>
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#include <string>
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#include <string>
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#include <Qdebug>
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#include <Qdebug>
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@ -219,7 +225,11 @@ private:
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#endif
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#endif
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// 局面数据栈
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// 局面数据栈
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//#ifdef MEMORY_POOL
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// StackAlloc<NineChess::ChessContext, MemoryPool<NineChess::ChessContext> > contextStack;
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//#else
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stack<NineChess::ChessContext> contextStack;
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stack<NineChess::ChessContext> contextStack;
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//#endif
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// 标识,用于跳出剪枝算法,立即返回
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// 标识,用于跳出剪枝算法,立即返回
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bool requiredQuit;
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bool requiredQuit;
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