movepick: refactor
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19b7efe4e3
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a5581bee01
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@ -47,10 +47,8 @@ void partial_insertion_sort(ExtMove *begin, ExtMove *end, int limit)
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/// MovePicker constructor for the main search
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MovePicker::MovePicker(Position *p)
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: pos(p)
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{
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pos = p;
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cur = moves;
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#ifdef HOSTORY_HEURISTIC
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clearHistoryScore();
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#endif
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@ -60,6 +58,8 @@ MovePicker::MovePicker(Position *p)
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/// for sorting.
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void MovePicker::score()
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{
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cur = moves;
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while (cur++->move != MOVE_NONE) {
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Move m = cur->move;
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@ -109,7 +109,7 @@ void MovePicker::score()
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}
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#endif
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//newNode->value += nBanned; // placing phrase, place nearby ban point
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//cur->value += nBanned; // placing phrase, place nearby ban point
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// for 12 men, white 's 2nd move place star point is as important as close mill (TODO)
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#ifdef ALPHABETA_AI
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@ -130,7 +130,7 @@ void MovePicker::score()
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#ifdef ALPHABETA_AI
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if (nOurMills > 0) {
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// remove point is in our mill
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//newNode->value += RATING_REMOVE_ONE_MILL * nOurMills;
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//cur->value += RATING_REMOVE_ONE_MILL * nOurMills;
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if (nTheirPieces == 0) {
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// if remove point nearby has no their stone, preferred.
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