diff --git a/NineChess/ninechesswindow.ui b/NineChess/ninechesswindow.ui index bf1f7608..16873096 100644 --- a/NineChess/ninechesswindow.ui +++ b/NineChess/ninechesswindow.ui @@ -269,7 +269,7 @@ - 玩家1 + 黑方 (先手) @@ -350,7 +350,7 @@ - 玩家2 + 白方 (后手) diff --git a/NineChess/src/aithread.cpp b/NineChess/src/aithread.cpp index d93c3fca..c351bbcb 100644 --- a/NineChess/src/aithread.cpp +++ b/NineChess/src/aithread.cpp @@ -47,7 +47,7 @@ void AiThread::run() int iTemp = 0; #endif - // 设一个标识,1号线程只管玩家1,2号线程只管玩家2 + // 设一个标识,1号线程只管玩家1即黑方,2号线程只管玩家2即白方 int i = 0; qDebug() << "Thread" << id << "start"; diff --git a/NineChess/src/gamecontroller.cpp b/NineChess/src/gamecontroller.cpp index eac8e8d3..21987c5a 100644 --- a/NineChess/src/gamecontroller.cpp +++ b/NineChess/src/gamecontroller.cpp @@ -27,7 +27,7 @@ GameController::GameController(GameScene & scene, QObject * parent) : isEngine1(false), isEngine2(false), hasAnimation(true), - durationTime(250), + durationTime(500), hasSound(true), timeID(0), ruleNo_(-1), @@ -291,9 +291,9 @@ void GameController::setAnimation(bool arg) { hasAnimation = arg; - // 默认动画时间250ms + // 默认动画时间500ms if (hasAnimation) - durationTime = 250; + durationTime = 500; else durationTime = 0; } @@ -495,7 +495,7 @@ void GameController::timerEvent(QTimerEvent *event) emit statusBarChanged(message); // 播放音效 - //playSound(":/sound/resources/sound/win.wav"); + playSound(":/sound/resources/sound/win.wav"); } // 测试用代码 diff --git a/NineChess/src/ninechess.cpp b/NineChess/src/ninechess.cpp index bb36fb6a..c2cd85bf 100644 --- a/NineChess/src/ninechess.cpp +++ b/NineChess/src/ninechess.cpp @@ -1244,14 +1244,14 @@ bool NineChess::giveup(Player loser) if (loser == PLAYER1) { context.stage = GAME_OVER; winner = PLAYER2; - tips = "玩家1投子认负,恭喜玩家2获胜!"; + tips = "黑方投子认负,白方获胜!"; sprintf(cmdline, "Player1 give up!"); cmdlist.push_back(string(cmdline)); return true; } else if (loser == PLAYER2) { context.stage = GAME_OVER; winner = PLAYER1; - tips = "玩家2投子认负,恭喜玩家1获胜!"; + tips = "白方投子认负,黑方获胜!"; sprintf(cmdline, "Player2 give up!"); cmdlist.push_back(string(cmdline)); return true; @@ -1390,7 +1390,7 @@ bool NineChess::win() elapsedMS_1 = currentRule.maxTimeLedToLose * 60000; winner = PLAYER2; context.stage = GAME_OVER; - tips = "玩家1超时,恭喜玩家2获胜!"; + tips = "黑方超时,白方获胜!"; sprintf(cmdline, "Time over. Player2 win!"); cmdlist.push_back(string(cmdline)); return true; @@ -1400,7 +1400,7 @@ bool NineChess::win() elapsedMS_2 = currentRule.maxTimeLedToLose * 60000; winner = PLAYER1; context.stage = GAME_OVER; - tips = "玩家2超时,恭喜玩家1获胜!"; + tips = "白方超时,黑方获胜!"; sprintf(cmdline, "Time over. Player1 win!"); cmdlist.push_back(string(cmdline)); return true; @@ -1455,14 +1455,14 @@ bool NineChess::win() // 规则要求被“闷”判负,则对手获胜 if (currentRule.isLoseWhenNoWay) { if (context.turn == PLAYER1) { - tips = "玩家1无子可走,恭喜玩家2获胜!"; + tips = "黑方无子可走,白方获胜!"; winner = PLAYER2; context.stage = GAME_OVER; sprintf(cmdline, "Player1 no way to go. Player2 win!"); cmdlist.push_back(string(cmdline)); return true; } else { - tips = "玩家2无子可走,恭喜玩家1获胜!"; + tips = "白方无子可走,黑方获胜!"; winner = PLAYER1; context.stage = GAME_OVER; sprintf(cmdline, "Player2 no way to go. Player1 win!"); @@ -1667,35 +1667,35 @@ void NineChess::setTips() { switch (context.stage) { case NineChess::GAME_NOTSTARTED: - tips = "轮到玩家1落子,剩余" + std::to_string(context.nPiecesInHand_1) + "子"; + tips = "轮到黑方落子,剩余" + std::to_string(context.nPiecesInHand_1) + "子"; break; case NineChess::GAME_PLACING: if (context.action == ACTION_PLACE) { if (context.turn == PLAYER1) { - tips = "轮到玩家1落子,剩余" + std::to_string(context.nPiecesInHand_1) + "子"; + tips = "轮到黑方落子,剩余" + std::to_string(context.nPiecesInHand_1) + "子"; } else if (context.turn == PLAYER2) { - tips = "轮到玩家2落子,剩余" + std::to_string(context.nPiecesInHand_2) + "子"; + tips = "轮到白方落子,剩余" + std::to_string(context.nPiecesInHand_2) + "子"; } } else if (context.action == ACTION_CAPTURE) { if (context.turn == PLAYER1) { - tips = "轮到玩家1去子,需去" + std::to_string(context.nPiecesNeedRemove) + "子"; + tips = "成三!轮到黑方去子,需去" + std::to_string(context.nPiecesNeedRemove) + "子"; } else if (context.turn == PLAYER2) { - tips = "轮到玩家2去子,需去" + std::to_string(context.nPiecesNeedRemove) + "子"; + tips = "成三!轮到白方去子,需去" + std::to_string(context.nPiecesNeedRemove) + "子"; } } break; case NineChess::GAME_MOVING: if (context.action == ACTION_PLACE || context.action == ACTION_CHOOSE) { if (context.turn == PLAYER1) { - tips = "轮到玩家1选子移动"; + tips = "轮到黑方选子移动"; } else if (context.turn == PLAYER2) { - tips = "轮到玩家2选子移动"; + tips = "轮到白方选子移动"; } } else if (context.action == ACTION_CAPTURE) { if (context.turn == PLAYER1) { - tips = "轮到玩家1去子,需去" + std::to_string(context.nPiecesNeedRemove) + "子"; + tips = "成三!轮到黑方去子,需去" + std::to_string(context.nPiecesNeedRemove) + "子"; } else if (context.turn == PLAYER2) { - tips = "轮到玩家2去子,需去" + std::to_string(context.nPiecesNeedRemove) + "子"; + tips = "成三!轮到白方去子,需去" + std::to_string(context.nPiecesNeedRemove) + "子"; } } break; @@ -1704,14 +1704,14 @@ void NineChess::setTips() tips = "超出限定步数,双方平局"; else if (winner == PLAYER1) { if (tips.find("无子可走") != tips.npos) - tips += "恭喜玩家1获胜!"; + tips += "黑方获胜!"; else - tips = "恭喜玩家1获胜!"; + tips = "黑方获胜!"; } else if (winner == PLAYER2) { if (tips.find("无子可走") != tips.npos) - tips += "恭喜玩家2获胜!"; + tips += "白方获胜!"; else - tips = "恭喜玩家2获胜!"; + tips = "白方获胜!"; } break; default: diff --git a/NineChess/src/ninechesswindow.cpp b/NineChess/src/ninechesswindow.cpp index dd487703..74b49b44 100644 --- a/NineChess/src/ninechesswindow.cpp +++ b/NineChess/src/ninechesswindow.cpp @@ -190,6 +190,9 @@ void NineChessWindow::initialize() // 为状态栏添加一个正常显示的标签 QLabel *statusBarlabel = new QLabel(this); + QFont statusBarFont; + statusBarFont.setPointSize(16); + statusBarlabel->setFont(statusBarFont); ui.statusBar->addWidget(statusBarlabel); // 更新状态栏 @@ -664,7 +667,7 @@ void NineChessWindow::on_actionEngine_E_triggered() QDialogButtonBox *buttonBox = new QDialogButtonBox(dialog); // 设置各个控件数据 - groupBox1->setTitle(tr("玩家1 AI设置")); + groupBox1->setTitle(tr("黑方(玩家1) AI设置")); label_depth1->setText(tr("深度")); spinBox_depth1->setMinimum(1); spinBox_depth1->setMaximum(99); @@ -672,7 +675,7 @@ void NineChessWindow::on_actionEngine_E_triggered() spinBox_time1->setMinimum(1); spinBox_time1->setMaximum(3600); - groupBox2->setTitle(tr("玩家2 AI设置")); + groupBox2->setTitle(tr("白方(玩家2) AI设置")); label_depth2->setText(tr("深度")); spinBox_depth2->setMinimum(1); spinBox_depth2->setMaximum(99);