提升启用水平线效应时的搜索深度

This commit is contained in:
CalciteM 2019-07-02 23:12:18 +08:00
parent 7085a6cb09
commit b7b11eb659
2 changed files with 2 additions and 2 deletions

View File

@ -22,7 +22,7 @@
#define GAME_MOVING_FIXED_DEPTH 3
#else // DEBUG
#ifdef DEAL_WITH_HORIZON_EFFECT
#define GAME_MOVING_FIXED_DEPTH 4
#define GAME_MOVING_FIXED_DEPTH 8
#else // DEAL_WITH_HORIZON_EFFECT
#define GAME_MOVING_FIXED_DEPTH 10
#endif // DEAL_WITH_HORIZON_EFFECT

View File

@ -420,7 +420,7 @@ int NineChessAi_ab::changeDepth(int originalDepth)
if ((chessTemp.context.stage) & (NineChess::GAME_PLACING)) {
#ifdef GAME_PLACING_DYNAMIC_DEPTH
#ifdef DEAL_WITH_HORIZON_EFFECT
int depthTable[] = { 2, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1 };
int depthTable[] = { 2, 10, 10, 10, 10, 9, 9, 8, 7, 7, 7, 7, 1 };
#else
int depthTable[] = { 2, 12, 12, 12, 12, 11, 10, 9, 8, 8, 8, 7, 1 };
#endif // DEAL_WITH_HORIZON_EFFECT