config: Rename MOBILE_APP_UI to QT_MOBILE_APP_UI

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Calcitem 2021-07-31 11:20:44 +08:00
parent 8054e4b486
commit c7fc29152d
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GPG Key ID: F2F7C29E054CFB80
8 changed files with 43 additions and 42 deletions

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@ -45,7 +45,8 @@
#define NET_FIGHT_SUPPORT
//#define MOBILE_APP_UI
/// Qt simple GUI like a mobile app (WIP)
//#define QT_MOBILE_APP_UI
//#define QT_UI_TEST_MODE
@ -123,7 +124,7 @@
#define PLAYER_DRAW_SEAT_NUMBER
#endif
#ifndef MOBILE_APP_UI
#ifndef QT_MOBILE_APP_UI
#define SAVE_GAMEBOOK_WHEN_ACTION_NEW_TRIGGERED
#endif

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@ -101,7 +101,7 @@ TRANSLATIONS += millgame-qt_zh_CN.ts
DEFINES += DISABLE_PERFECT_AI
# Mobile App support
#DEFINES += MOBILE_APP_UI
#DEFINES += QT_MOBILE_APP_UI
# With C++17 support
greaterThan(QT_MAJOR_VERSION, 4) {

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@ -90,24 +90,24 @@ void BoardItem::paint(QPainter *painter,
Q_UNUSED(widget)
// Fill shadow
#ifndef MOBILE_APP_UI
#ifndef QT_MOBILE_APP_UI
QColor shadowColor(128, 42, 42);
shadowColor.setAlphaF(0.3);
painter->fillRect(boundingRect(), QBrush(shadowColor));
#endif /* ! MOBILE_APP_UI */
#endif /* ! QT_MOBILE_APP_UI */
// Fill in picture
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
painter->setPen(Qt::NoPen);
painter->setBrush(QColor(239, 239, 239));
painter->drawRect(-size / 2, -size / 2, size, size);
#else
painter->drawPixmap(-size / 2, -size / 2, size, size,
QPixmap(":/image/resources/image/board.png"));
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
// Solid line brush
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
QPen pen(QBrush(QColor(241, 156, 159)), LINE_WEIGHT, Qt::SolidLine, Qt::SquareCap, Qt::BevelJoin);
#else
QPen pen(QBrush(QColor(178, 34, 34)), LINE_WEIGHT, Qt::SolidLine, Qt::SquareCap, Qt::BevelJoin);

View File

@ -71,9 +71,9 @@ Game::Game(
// The difference is that the background in view does not change with the view transformation,
// and the background in scene changes with the view transformation
//scene.setBackgroundBrush(QPixmap(":/image/resources/image/background.png"));
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
scene.setBackgroundBrush(QColor(239, 239, 239));
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
//resetAiPlayers();
createAiThreads();
@ -877,7 +877,7 @@ bool Game::actionPiece(QPointF p)
// When you click the chessboard while browsing the history, it is considered repentance
if (currentRow != manualListModel.rowCount() - 1) {
#ifndef MOBILE_APP_UI
#ifndef QT_MOBILE_APP_UI
// Define new dialog box
QMessageBox msgBox;
msgBox.setIcon(QMessageBox::Question);
@ -890,7 +890,7 @@ bool Game::actionPiece(QPointF p)
(msgBox.button(QMessageBox::Cancel))->setText(tr("No"));
if (QMessageBox::Ok == msgBox.exec()) {
#endif /* !MOBILE_APP_UI */
#endif /* !QT_MOBILE_APP_UI */
const int rowCount = manualListModel.rowCount();
const int removeCount = rowCount - currentRow - 1;
manualListModel.removeRows(currentRow + 1, rowCount - currentRow - 1);
@ -909,11 +909,11 @@ bool Game::actionPiece(QPointF p)
updateScence();
message = QString::fromStdString(getTips());
emit statusBarChanged(message);
#ifndef MOBILE_APP_UI
#ifndef QT_MOBILE_APP_UI
}
} else {
return false;
#endif /* !MOBILE_APP_UI */
#endif /* !QT_MOBILE_APP_UI */
}
}

View File

@ -98,7 +98,7 @@ MillGameWindow::MillGameWindow(QWidget * parent) :
const int unith = (deskTopRect.height() - height()) / 2;
this->move(unitw, unith);
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
// Hide menu bar, toolbar, status bar, etc
ui.menuBar->setVisible(false);
ui.mainToolBar->setVisible(false);
@ -185,7 +185,7 @@ void MillGameWindow::initialize()
connect(ui.actionResign_G, SIGNAL(triggered()),
game, SLOT(resign()));
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
connect(ui.pushButton_resign, SIGNAL(released()),
game, SLOT(resign()));
#endif
@ -319,13 +319,13 @@ void MillGameWindow::initialize()
connect(ui.actionPrevious_B, &QAction::triggered,
this, &MillGameWindow::on_actionRowChange);
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
connect(ui.pushButton_retractMove, &QPushButton::released,
this, &MillGameWindow::on_actionRowChange);
connect(ui.pushButton_newGame, &QPushButton::released,
this, &MillGameWindow::on_actionNew_N_triggered);
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
connect(ui.actionNext_F, &QAction::triggered,
this, &MillGameWindow::on_actionRowChange);
@ -341,7 +341,7 @@ void MillGameWindow::initialize()
on_actionRowChange();
// Set form size
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
#if 0
const int screen_iPhone_XS_Max[] = {1242, 2688};
const int screen_iPhone_XS[] = {1125, 2436};
@ -356,7 +356,7 @@ void MillGameWindow::initialize()
#endif
const int screen_iPhone_SE[] = {640, 1136};
this->resize(QSize(screen_iPhone_SE[0], screen_iPhone_SE[1]));
#else /* MOBILE_APP_UI */
#else /* QT_MOBILE_APP_UI */
// Fix window size
if (game->fixWindowSizeEnabled()) {
@ -375,7 +375,7 @@ void MillGameWindow::initialize()
ui.pushButton_resign->setVisible(false);
ui.pushButton_retractMove->setVisible(false);
ui.pushButton_hint->setVisible(false);
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
#ifdef SHOW_MAXIMIZED_ON_LOAD
showMaximized();
@ -383,10 +383,10 @@ void MillGameWindow::initialize()
Qt::WindowCloseButtonHint | Qt::WindowMinimizeButtonHint);
#endif // SHOW_MAXIMIZED_ON_LOAD
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
ui.pushButton_option->setContextMenuPolicy(Qt::ActionsContextMenu);
connect(ui.pushButton_option, SIGNAL(customContextMenuRequested(const QPoint &)), this, SLOT(ctxMenu(const QPoint &)));
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
ui.actionEngine1_T->setChecked(game->isAiPlayer[WHITE]);
ui.actionEngine2_R->setChecked(game->isAiPlayer[BLACK]);
@ -409,14 +409,14 @@ void MillGameWindow::initialize()
ui.actionDeveloperMode->setChecked(gameOptions.getDeveloperMode());
}
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
void MillGameWindow::ctxMenu(const QPoint &pos)
{
QMenu *menu = new QMenu;
menu->addAction(tr("Test Item"), this, SLOT(on_actionNew_N_triggered()));
menu->exec(ui.pushButton_option->mapToGlobal(pos));
}
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
void MillGameWindow::ruleInfo()
{
@ -751,9 +751,9 @@ void MillGameWindow::on_actionRowChange()
if (obsender == ui.actionBegin_S) {
ui.listView->setCurrentIndex(model->index(0, 0));
} else if (obsender == ui.actionPrevious_B
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
|| obsender == ui.pushButton_retractMove
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
) {
if (currentRow > 0) {
ui.listView->setCurrentIndex(model->index(currentRow - 1, 0));
@ -1035,7 +1035,7 @@ void MillGameWindow::on_actionAbout_A_triggered()
delete dialog;
}
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
void MillGameWindow::mousePressEvent(QMouseEvent *mouseEvent)
{
if (mouseEvent->button() == Qt::LeftButton) {
@ -1059,4 +1059,4 @@ void MillGameWindow::mouseReleaseEvent(QMouseEvent *mouseEvent)
m_move = false;
}
}
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */

View File

@ -50,18 +50,18 @@ public:
protected:
bool eventFilter(QObject *watched, QEvent *event) override;
void closeEvent(QCloseEvent *event) override;
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
void mousePressEvent(QMouseEvent *mouseEvent) override;
void mouseMoveEvent(QMouseEvent *mouseEvent) override;
void mouseReleaseEvent(QMouseEvent *mouseEvent) override;
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
private slots:
void initialize();
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
void ctxMenu(const QPoint &pos);
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
void actionRules_triggered();
@ -120,7 +120,7 @@ private:
QFile file;
QTimer autoRunTimer;
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
bool m_move {false};
QPoint m_startPoint;
QPoint m_windowPoint;

View File

@ -21,11 +21,11 @@
#include "config.h"
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
constexpr short BOARD_SIZE = 500;
#else
constexpr short BOARD_SIZE = 550;
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
constexpr short BOARD_MINISIZE = 150; // Minimum width and height, i.e. 1 / 4 Size
constexpr short PIECE_SIZE = 56;

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@ -48,11 +48,11 @@ PieceItem::PieceItem(QGraphicsItem *parent) :
removeLineWeight = LINE_WEIGHT * 5;
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
selectLineColor = Qt::gray;
#else
selectLineColor = Qt::darkYellow;
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
removeLineColor = QColor(227, 23, 13);
removeLineColor.setAlphaF(0.9);
@ -84,26 +84,26 @@ void PieceItem::paint(QPainter *painter,
switch (model) {
case Models::whitePiece:
// If the model is white, draw white pieces
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
painter->setPen(Qt::NoPen);
painter->setBrush(QColor(0, 93, 172));
painter->drawEllipse(-size / 2, -size / 2, size, size);
#else
painter->drawPixmap(-size / 2, -size / 2, size, size,
QPixmap(":/image/resources/image/white_piece.png"));
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
break;
case Models::blackPiece:
// If the model is black, draw black pieces
#ifdef MOBILE_APP_UI
#ifdef QT_MOBILE_APP_UI
painter->setPen(Qt::NoPen);
painter->setBrush(QColor(231, 36, 46));
painter->drawEllipse(-size / 2, -size / 2, size, size);
#else
painter->drawPixmap(-size / 2, -size / 2, size, size,
QPixmap(":/image/resources/image/black_piece.png"));
#endif /* MOBILE_APP_UI */
#endif /* QT_MOBILE_APP_UI */
break;
default:
break;