refactor: inHowManyMills() 函数由重载改为单一函数

This commit is contained in:
Calcitem 2020-03-20 23:34:50 +08:00
parent d47be83ae5
commit c84db35655
4 changed files with 7 additions and 19 deletions

View File

@ -150,7 +150,7 @@ int StateInfo::generateMoves(Stack<move_t, MOVE_COUNT> &moves)
for (int i = Board::MOVE_PRIORITY_TABLE_SIZE - 1; i >= 0; i--) {
square = static_cast<square_t>(MoveList::movePriorityTable[i]);
if (boardLocations[square] & opponent) {
if (rule.allowRemoveMill || !position->board.inHowManyMills(square)) {
if (rule.allowRemoveMill || !position->board.inHowManyMills(square, PLAYER_NOBODY)) {
moves.push_back((move_t)-square);
}
}

View File

@ -197,25 +197,14 @@ square_t Board::polarToSquare(int r, int s)
return static_cast<square_t>(r * N_SEATS + s - 1);
}
int Board::inHowManyMills(square_t square)
{
int n = 0;
for (int l = 0; l < LINE_TYPES_COUNT; l++) {
if ((locations[square] & 0x30) &
locations[millTable[square][l][0]] &
locations[millTable[square][l][1]]) {
n++;
}
}
return n;
}
int Board::inHowManyMills(square_t square, player_t player)
{
int n = 0;
if (player == PLAYER_NOBODY) {
player = player_t(locations[square] & 0x30);
}
for (int l = 0; l < LINE_TYPES_COUNT; l++) {
if (player &
locations[millTable[square][l][0]] &
@ -306,7 +295,7 @@ bool Board::isAllInMills(player_t player)
{
for (square_t i = SQ_BEGIN; i < SQ_END; i = static_cast<square_t>(i + 1)) {
if (locations[i] & (uint8_t)player) {
if (!inHowManyMills(i)) {
if (!inHowManyMills(i, PLAYER_NOBODY)) {
return false;
}
}

View File

@ -69,7 +69,6 @@ public:
void rotate(int degrees, vector<string> &cmdlist, char *cmdline, int32_t move_, square_t square, bool cmdChange = true);
// 判断棋盘 square 处的棋子处于几个“三连”中
int inHowManyMills(square_t square);
int inHowManyMills(square_t square, player_t player);
// 判断玩家的所有棋子是否都处于“三连”状态

View File

@ -573,7 +573,7 @@ bool StateInfo::capture(square_t square, int8_t updateCmdlist)
// 如果当前子是否处于“三连”之中,且对方还未全部处于“三连”之中
if (!rule.allowRemoveMill &&
position->board.inHowManyMills(square) &&
position->board.inHowManyMills(square, PLAYER_NOBODY) &&
!position->board.isAllInMills(opponent)) {
return false;
}