flutter: Rename widgets to children
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6a8644133c
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@ -550,7 +550,7 @@ class _GameSettingsPageState extends State<GameSettingsPage> {
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Text(S.of(context).difficulty, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsListTile(
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context: context,
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titleString: S.of(context).skillLevel,
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@ -562,7 +562,7 @@ class _GameSettingsPageState extends State<GameSettingsPage> {
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Text(S.of(context).aisPlayStyle, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsSwitchListTile(
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context: context,
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value: Config.aiIsLazy,
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@ -582,7 +582,7 @@ class _GameSettingsPageState extends State<GameSettingsPage> {
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Text(S.of(context).playSounds, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsSwitchListTile(
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context: context,
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value: Config.toneEnabled,
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@ -595,7 +595,7 @@ class _GameSettingsPageState extends State<GameSettingsPage> {
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Text(S.of(context).whoMovesFirst, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsSwitchListTile(
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context: context,
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value: !Config.aiMovesFirst,
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@ -610,7 +610,7 @@ class _GameSettingsPageState extends State<GameSettingsPage> {
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style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsSwitchListTile(
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context: context,
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value: Config.isAutoRestart,
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@ -623,7 +623,7 @@ class _GameSettingsPageState extends State<GameSettingsPage> {
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Text(S.of(context).display, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsSwitchListTile(
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context: context,
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value: Config.isPieceCountInHandShown,
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@ -647,7 +647,7 @@ class _GameSettingsPageState extends State<GameSettingsPage> {
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Text(S.of(context).color, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsListTile(
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context: context,
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titleString: S.of(context).boardColor,
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@ -688,7 +688,7 @@ class _GameSettingsPageState extends State<GameSettingsPage> {
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Text(S.of(context).restore, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsListTile(
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context: context,
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titleString: S.of(context).restoreDefaultSettings,
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@ -200,7 +200,7 @@ class _RuleSettingsPageState extends State<RuleSettingsPage> {
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Text(S.of(context).general, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsListTile(
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context: context,
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titleString: S.of(context).piecesCount,
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@ -244,7 +244,7 @@ class _RuleSettingsPageState extends State<RuleSettingsPage> {
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Text(S.of(context).placing, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsSwitchListTile(
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context: context,
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value: Config.hasBannedLocations,
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@ -267,7 +267,7 @@ class _RuleSettingsPageState extends State<RuleSettingsPage> {
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Text(S.of(context).moving, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsSwitchListTile(
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context: context,
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value: Config.isDefenderMoveFirst,
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@ -290,7 +290,7 @@ class _RuleSettingsPageState extends State<RuleSettingsPage> {
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Text(S.of(context).removing, style: AppTheme.settingsHeaderStyle),
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SettingsCard(
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context: context,
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widgets: <Widget>[
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children: <Widget>[
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SettingsSwitchListTile(
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context: context,
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value: Config.mayRemoveFromMillsAlways,
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@ -23,18 +23,18 @@ class SettingsCard extends StatelessWidget {
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const SettingsCard({
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Key? key,
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required this.context,
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required this.widgets,
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required this.children,
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}) : super(key: key);
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final BuildContext context;
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final widgets;
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final children;
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@override
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Widget build(BuildContext context) {
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return Card(
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color: AppTheme.cardColor,
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margin: AppTheme.cardMargin,
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child: Column(children: widgets),
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child: Column(children: children),
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);
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}
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}
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