hashmap cpp 换为 h
This commit is contained in:
parent
e55eee77a6
commit
e89be5e883
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@ -37,7 +37,7 @@ HEADERS += \
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src/gamescene.h \
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src/gameview.h \
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src/graphicsconst.h \
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src/hashmap.h \
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src/hashMap.h \
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src/ninechess.h \
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src/ninechessai_ab.h \
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src/ninechesswindow.h \
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@ -378,7 +378,6 @@
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<ClCompile Include="src\gamecontroller.cpp" />
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<ClCompile Include="src\gamescene.cpp" />
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<ClCompile Include="src\gameview.cpp" />
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<ClCompile Include="src\hashmap.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\ninechess.cpp" />
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<ClCompile Include="src\ninechessai_ab.cpp" />
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@ -427,7 +426,8 @@
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</QtMoc>
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<ClInclude Include="src\config.h" />
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<ClInclude Include="src\graphicsconst.h" />
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<ClInclude Include="src\hashmap.h" />
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<ClInclude Include="src\HashMap.h" />
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<ClInclude Include="src\HashNode.h" />
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<ClInclude Include="src\ninechess.h" />
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<QtMoc Include="src\ninechesswindow.h">
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\GeneratedFiles\$(ConfigurationName);.\GeneratedFiles;.;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include;debug;\include;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\mkspecs\win32-msvc;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtWidgets;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtCore;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtGui;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtANGLE;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtMultimedia;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtNetwork;%(AdditionalIncludeDirectories)</IncludePath>
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@ -84,9 +84,6 @@
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<ClCompile Include="src\ninechessai_ab.cpp">
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<Filter>Model</Filter>
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</ClCompile>
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<ClCompile Include="src\hashmap.cpp">
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<Filter>Model</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h">
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@ -113,7 +110,10 @@
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<ClInclude Include="src\config.h">
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<Filter>Control</Filter>
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</ClInclude>
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<ClInclude Include="src\hashmap.h">
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<ClInclude Include="src\HashNode.h">
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<Filter>Model</Filter>
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</ClInclude>
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<ClInclude Include="src\HashMap.h">
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<Filter>Model</Filter>
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</ClInclude>
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</ItemGroup>
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@ -0,0 +1,155 @@
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#ifndef HASH_NODE_H_
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#define HASH_NODE_H_
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#include <shared_mutex>
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namespace CTSL //Concurrent Thread Safe Library
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{
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// Class representing a templatized hash node
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template <typename K, typename V>
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class HashNode
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{
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public:
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HashNode() : next(nullptr)
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{}
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HashNode(K key_, V value_) : next(nullptr), key(key_), value(value_)
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{}
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~HashNode()
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{
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next = nullptr;
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}
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const K& getKey() const {return key;}
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void setValue(V value_) {value = value_;}
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const V& getValue() const {return value;}
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HashNode *next; //Pointer to the next node in the same bucket
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private:
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K key; //the hash key
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V value; //the value corresponding to the key
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};
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//Class representing a hash bucket. The bucket is implemented as a singly linked list.
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//A bucket is always constructed with a dummy head node
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template <typename K, typename V>
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class HashBucket
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{
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public:
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HashBucket() : head(nullptr)
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{}
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~HashBucket() //delete the bucket
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{
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clear();
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}
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//Function to find an entry in the bucket matching the key
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//If key is found, the corresponding value is copied into the parameter "value" and function returns true.
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//If key is not found, function returns false
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bool find(const K &key, V &value) const
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{
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// A shared mutex is used to enable mutiple concurrent reads
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std::shared_lock<std::shared_timed_mutex> lock(mutex_);
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HashNode<K, V> * node = head;
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while (node != nullptr)
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{
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if (node->getKey() == key)
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{
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value = node->getValue();
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return true;
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}
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node = node->next;
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}
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return false;
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}
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//Function to insert into the bucket
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//If key already exists, update the value, else insert a new node in the bucket with the <key, value> pair
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void insert(const K &key, const V &value)
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{
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//Exclusive lock to enable single write in the bucket
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std::unique_lock<std::shared_timed_mutex> lock(mutex_);
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HashNode<K, V> * prev = nullptr;
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HashNode<K, V> * node = head;
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while (node != nullptr && node->getKey() != key)
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{
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prev = node;
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node = node->next;
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}
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if (nullptr == node) //New entry, create a node and add to bucket
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{
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if(nullptr == head)
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{
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head = new HashNode<K, V>(key, value);
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}
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else
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{
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prev->next = new HashNode<K, V>(key, value);
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}
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}
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else
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{
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node->setValue(value); //Key found in bucket, update the value
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}
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}
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//Function to remove an entry from the bucket, if found
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void erase(const K &key)
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{
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//Exclusive lock to enable single write in the bucket
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std::unique_lock<std::shared_timed_mutex> lock(mutex_);
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HashNode<K, V> *prev = nullptr;
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HashNode<K, V> * node = head;
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while (node != nullptr && node->getKey() != key)
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{
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prev = node;
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node = node->next;
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}
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if (nullptr == node) //Key not found, nothing to be done
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{
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return;
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}
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else //Remove the node from the bucket
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{
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if(head == node)
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{
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head = node->next;
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}
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else
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{
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prev->next = node->next;
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}
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delete node; //Free up the memory
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}
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}
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//Function to clear the bucket
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void clear()
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{
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//Exclusive lock to enable single write in the bucket
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std::unique_lock<std::shared_timed_mutex> lock(mutex_);
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HashNode<K, V> * prev = nullptr;
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HashNode<K, V> * node = head;
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while(node != nullptr)
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{
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prev = node;
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node = node->next;
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delete prev;
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}
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head = nullptr;
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}
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private:
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HashNode<K, V> * head; //The head node of the bucket
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mutable std::shared_timed_mutex mutex_; //The mutex for this bucket
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};
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}
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#endif
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@ -35,7 +35,7 @@ void AiThread::setAi(const NineChess &chess)
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ai_ab.setChess(*(this->chess_));
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#ifdef HASH_MAP_ENABLE
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ai_ab.clearHashMap();
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//ai_ab.clearHashMap();
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#endif
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mutex.unlock();
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@ -79,6 +79,7 @@ void HashBucket<K, V>::erase(const K &key)
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}
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}
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#if 0
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// Function to clear the bucket
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template <typename K, typename V>
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void HashBucket<K, V>::clear()
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@ -94,6 +95,7 @@ void HashBucket<K, V>::clear()
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}
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head = nullptr;
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}
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -1,134 +1,80 @@
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#ifndef HASH_MAP_H_
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#define HASH_MAP_H_
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#include <cstdint>
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#include <iostream>
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#include <functional>
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#include <mutex>
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#include <shared_mutex>
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constexpr size_t HASH_SIZE_DEFAULT = 1031; // A prime number as hash size gives a better distribution of values in buckets
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namespace CTSL //Concurrent Thread Safe Library
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{
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// Class representing a templatized hash node
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template <typename K, typename V>
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class HashNode
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{
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public:
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HashNode() : next(nullptr)
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{
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}
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HashNode(K key_, V value_) : next(nullptr), key(key_), value(value_)
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{
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}
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~HashNode()
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{
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next = nullptr;
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}
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const K &getKey() const
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{
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return key;
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}
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void setValue(V value_)
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{
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value = value_;
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}
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const V &getValue() const
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{
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return value;
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}
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HashNode *next; // Pointer to the next node in the same bucket
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private:
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K key; // the hash key
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V value; // the value corresponding to the key
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};
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// Class representing a hash bucket. The bucket is implemented as a singly linked list.
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// A bucket is always constructed with a dummy head node
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template <typename K, typename V>
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class HashBucket
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{
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public:
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HashBucket() : head(nullptr)
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{
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}
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~HashBucket() //delete the bucket
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{
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clear();
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}
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// Function to find an entry in the bucket matching the key
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// If key is found, the corresponding value is copied into the parameter "value" and function returns true.
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// If key is not found, function returns false
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bool find(const K &key, V &value) const;
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// Function to insert into the bucket
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// If key already exists, update the value, else insert a new node in the bucket with the <key, value> pair
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void insert(const K &key, const V &value);
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// Function to remove an entry from the bucket, if found
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void erase(const K &key);
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// Function to clear the bucket
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void clear();
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private:
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HashNode<K, V> *head; //The head node of the bucket
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mutable std::shared_timed_mutex mutex_; //The mutex for this bucket
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};
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// The class represting the hash map.
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// It is expected for user defined types, the hash function will be provided.
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// By default, the std::hash function will be used
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// If the hash size is not provided, then a defult size of 1031 will be used
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// The hash table itself consists of an array of hash buckets.
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// Each hash bucket is implemented as singly linked list with the head as a dummy node created
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// during the creation of the bucket. All the hash buckets are created during the construction of the map.
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// Locks are taken per bucket, hence multiple threads can write simultaneously in different buckets in the hash map
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template <typename K, typename V, typename F = std::hash<K> >
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class HashMap
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{
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public:
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HashMap(size_t hashSize_ = HASH_SIZE_DEFAULT) : hashSize(hashSize_)
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{
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hashTable = new HashBucket<K, V>[hashSize]; // create the hash table as an array of hash buckets
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}
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~HashMap()
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{
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delete[] hashTable;
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}
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// Copy and Move of the HashMap are not supported at this moment
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HashMap(const HashMap &) = delete;
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HashMap(HashMap &&) = delete;
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HashMap &operator=(const HashMap &) = delete;
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HashMap &operator=(HashMap &&) = delete;
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// Function to find an entry in the hash map matching the key.
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// If key is found, the corresponding value is copied into the parameter "value" and function returns true.
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// If key is not found, function returns false.
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bool find(const K &key, V &value) const;
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// Function to insert into the hash map.
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// If key already exists, update the value, else insert a new node in the bucket with the <key, value> pair.
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void insert(const K &key, const V &value);
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// Function to remove an entry from the bucket, if found
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void erase(const K &key);
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// Function to clean up the hasp map, i.e., remove all entries from it
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void clear();
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private:
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HashBucket<K, V> *hashTable;
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F hashFn;
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const size_t hashSize;
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};
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}
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#endif /* HASH_MAP_H_ */
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#ifndef HASH_MAP_H_
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#define HASH_MAP_H_
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#include <cstdint>
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#include <iostream>
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#include <functional>
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#include <mutex>
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#include "HashNode.h"
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constexpr size_t HASH_SIZE_DEFAULT = 1031; // A prime number as hash size gives a better distribution of values in buckets
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namespace CTSL //Concurrent Thread Safe Library
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{
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//The class represting the hash map.
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//It is expected for user defined types, the hash function will be provided.
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//By default, the std::hash function will be used
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//If the hash size is not provided, then a defult size of 1031 will be used
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//The hash table itself consists of an array of hash buckets.
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//Each hash bucket is implemented as singly linked list with the head as a dummy node created
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//during the creation of the bucket. All the hash buckets are created during the construction of the map.
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//Locks are taken per bucket, hence multiple threads can write simultaneously in different buckets in the hash map
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template <typename K, typename V, typename F = std::hash<K> >
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class HashMap
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{
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public:
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HashMap(size_t hashSize_ = HASH_SIZE_DEFAULT) : hashSize(hashSize_)
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{
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hashTable = new HashBucket<K, V>[hashSize]; //create the hash table as an array of hash buckets
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}
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~HashMap()
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{
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delete [] hashTable;
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}
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//Copy and Move of the HashMap are not supported at this moment
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HashMap(const HashMap&) = delete;
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HashMap(HashMap&&) = delete;
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HashMap& operator=(const HashMap&) = delete;
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HashMap& operator=(HashMap&&) = delete;
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//Function to find an entry in the hash map matching the key.
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//If key is found, the corresponding value is copied into the parameter "value" and function returns true.
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//If key is not found, function returns false.
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bool find(const K &key, V &value) const
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{
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size_t hashValue = hashFn(key) % hashSize ;
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return hashTable[hashValue].find(key, value);
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}
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//Function to insert into the hash map.
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//If key already exists, update the value, else insert a new node in the bucket with the <key, value> pair.
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void insert(const K &key, const V &value)
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{
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size_t hashValue = hashFn(key) % hashSize ;
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hashTable[hashValue].insert(key, value);
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}
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//Function to remove an entry from the bucket, if found
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void erase(const K &key)
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{
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size_t hashValue = hashFn(key) % hashSize ;
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hashTable[hashValue].erase(key);
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}
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//Function to clean up the hasp map, i.e., remove all entries from it
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void clear()
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{
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for(size_t i = 0; i < hashSize; i++)
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{
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(hashTable[i]).clear();
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}
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}
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private:
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HashBucket<K, V> * hashTable;
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F hashFn;
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const size_t hashSize;
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};
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}
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#endif
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@ -183,7 +183,6 @@ NineChess::~NineChess()
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void NineChess::constructHash()
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{
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context.hash = 0ull;
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context.hashCheckCode = 0ull;
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context.gameMovingHash = rand64();
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context.actionCaptureHash = rand64();
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@ -397,7 +396,6 @@ bool NineChess::setContext(const struct Rule *rule, int maxStepsLedToDraw, int m
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memset(context.board, 0, sizeof(context.board));
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#ifdef HASH_MAP_ENABLE
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context.hash = 0ull;
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context.hashCheckCode = 0ull;
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#endif
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} else {
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memcpy(context.board, board, sizeof(context.board));
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@ -557,9 +555,8 @@ bool NineChess::reset()
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elapsedMS_1 = elapsedMS_2 = 0;
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#ifdef HASH_MAP_ENABLE
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// 哈希以及哈希校验码归零
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// 哈希归零
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context.hash = 0;
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context.hashCheckCode = 0;
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#endif
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// 提示
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@ -1324,14 +1321,10 @@ uint64_t NineChess::getHash()
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return context.hash;
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}
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uint64_t NineChess::getHashCheckCode()
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{
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return context.hashCheckCode;
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}
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// hash函数,对应可重复去子的规则
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uint64_t NineChess::updateHash(int pos)
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{
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#if 0
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/*
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* hashCheckCode 各数据位详解(并无冲突,是算法用到的棋局数据的完全表示)
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* 56-63位:空白不用,全为0
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@ -1342,33 +1335,33 @@ uint64_t NineChess::updateHash(int pos)
|
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* 4-5位(共2位):待去子数,最大为3,用2个二进制位表示即可
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* 0-3位:player1的手棋数,不需要player2的(可计算出)
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*/
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#endif
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uint64_t hash = 0ull;
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// TODO: 本函数效率低下,啥时调用?
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for (int i = POS_BEGIN; i < POS_END; i++) {
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// hash ^= context.zobrist[i][pointType]; // TODO: 待完善
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}
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||||
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uint64_t temp = board_[pos] & 0x30 >> 4;
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context.hashCheckCode |= (temp) << ((pos - 8) * 2 + 6);
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//context.hashCheckCode |= (temp) << ((pos - 8) * 2 + 6);
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||||
// TODO: context.hash =
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||||
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||||
if (context.turn == PLAYER2) {
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||||
context.hashCheckCode |= 1ull << 55;
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||||
//context.hashCheckCode |= 1ull << 55;
|
||||
context.hash ^= context.player2sTurnHash;
|
||||
}
|
||||
|
||||
if (context.action == ACTION_CAPTURE) {
|
||||
context.hashCheckCode |= 1ull << 54;
|
||||
//context.hashCheckCode |= 1ull << 54;
|
||||
context.hash ^= context.actionCaptureHash;
|
||||
}
|
||||
|
||||
context.hashCheckCode |= (uint64_t)context.nPiecesNeedRemove << 4;
|
||||
context.hashCheckCode |= context.nPiecesInHand_1;
|
||||
//context.hashCheckCode |= (uint64_t)context.nPiecesNeedRemove << 4;
|
||||
//context.hashCheckCode |= context.nPiecesInHand_1;
|
||||
// TODO: hash 应该 不需要
|
||||
|
||||
return context.hashCheckCode; // TODO: 返回什么
|
||||
return context.hash; // TODO: 返回什么
|
||||
}
|
||||
#endif /* HASH_MAP_ENABLE */
|
||||
|
||||
|
|
|
@ -180,15 +180,9 @@ public:
|
|||
int board[N_POINTS];
|
||||
|
||||
#ifdef HASH_MAP_ENABLE
|
||||
// 局面哈希的校验码(过时)
|
||||
uint64_t hashCheckCode;
|
||||
|
||||
// 局面的哈希值
|
||||
uint64_t hash;
|
||||
|
||||
// 哈希表中的地址, 为 hash 的后 16 位
|
||||
uint16_t hashAddr;
|
||||
|
||||
// 标记处于走子阶段的哈希
|
||||
uint64_t gameMovingHash;
|
||||
|
||||
|
@ -497,7 +491,6 @@ protected:
|
|||
#ifdef HASH_MAP_ENABLE
|
||||
// hash相关
|
||||
uint64_t getHash();
|
||||
uint64_t getHashCheckCode();
|
||||
uint64_t updateHash(int pos);
|
||||
#endif /* HASH_MAP_ENABLE */
|
||||
|
||||
|
|
|
@ -13,10 +13,12 @@
|
|||
#include <algorithm>
|
||||
|
||||
#include "ninechessai_ab.h"
|
||||
#include "hashmap.h"
|
||||
#include "hashMap.h"
|
||||
|
||||
using namespace CTSL;
|
||||
|
||||
#ifdef HASH_MAP_ENABLE
|
||||
static std::unique_ptr<HashMap<NineChessAi_ab::HashValue>> instance;
|
||||
HashMap<uint64_t, NineChessAi_ab::HashValue> hashmap;
|
||||
#endif
|
||||
|
||||
NineChessAi_ab::NineChessAi_ab() :
|
||||
|
@ -638,9 +640,6 @@ int NineChessAi_ab::alphaBetaPruning(int depth, int alpha, int beta, Node *node)
|
|||
|
||||
#ifdef HASH_MAP_ENABLE
|
||||
// 检索 hashmap
|
||||
uint64_t hashCheckCode = chessTemp.getHashCheckCode();
|
||||
node->hashCheckCode = hashCheckCode;
|
||||
|
||||
uint64_t hash = chessTemp.getHash();
|
||||
node->hash = hash;
|
||||
|
||||
|
@ -856,12 +855,12 @@ int NineChessAi_ab::alphaBetaPruning(int depth, int alpha, int beta, Node *node)
|
|||
}
|
||||
|
||||
#ifdef HASH_MAP_ENABLE
|
||||
int NineChessAi_ab::recordHash(HashValue &hashValue)
|
||||
int NineChessAi_ab::recordHash(const HashValue &hashValue)
|
||||
{
|
||||
#ifdef HASH_MAP_ENABLE
|
||||
//hashMapMutex.lock();
|
||||
//HashMap<HashValue>::insert(hashValue.hash, hashValue);
|
||||
|
||||
hashmap.insert(hashValue.hash, hashValue);
|
||||
//hashMapMutex.unlock();
|
||||
#endif // HASH_MAP_ENABLE
|
||||
|
||||
|
|
|
@ -15,9 +15,10 @@
|
|||
#include <array>
|
||||
|
||||
#include "ninechess.h"
|
||||
#include "hashmap.h"
|
||||
#include "hashMap.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace CTSL;
|
||||
|
||||
// 注意:NineChess类不是线程安全的!
|
||||
// 所以不能在ai类中修改NineChess类的静态成员变量,切记!
|
||||
|
@ -61,7 +62,6 @@ public:
|
|||
int rand; // 随机数,对于 value 一致的结点随机排序用
|
||||
#ifdef HASH_MAP_ENABLE
|
||||
uint64_t hash;
|
||||
uint64_t hashCheckCode;
|
||||
bool isHash; // 是否从 Hash 读取
|
||||
#endif /* HASH_MAP_ENABLE */
|
||||
bool pruned; // 是否在此处剪枝
|
||||
|
@ -145,11 +145,6 @@ protected:
|
|||
// 增加新节点
|
||||
struct Node *addNode(Node *parent, int value, NineChess::move_t move, enum NineChess::Player player);
|
||||
|
||||
#ifdef HASH_MAP_ENABLE
|
||||
// 插入哈希表
|
||||
int recordHash(HashValue &hashValue);
|
||||
#endif
|
||||
|
||||
// 评价函数
|
||||
int evaluate(Node *node);
|
||||
|
||||
|
@ -172,6 +167,9 @@ protected:
|
|||
#ifdef HASH_MAP_ENABLE
|
||||
// 查找哈希表
|
||||
HashValue findHash(uint64_t hash);
|
||||
|
||||
// 插入哈希表
|
||||
int recordHash(const HashValue &hashValue);
|
||||
#endif
|
||||
|
||||
private:
|
||||
|
@ -219,7 +217,7 @@ private:
|
|||
char cmdline[32];
|
||||
|
||||
#ifdef HASH_MAP_ENABLE
|
||||
HashMap<struct HashValue> hashmap;
|
||||
//HashMap<struct HashValue> hashmap;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue