position: 统一在 do_move() 中递增 gamePly 等值
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@ -392,8 +392,24 @@ bool Position::pseudo_legal(const Move m) const
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void Position::do_move(Move m, StateInfo &newSt)
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{
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//assert(is_ok(m));
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//assert(&newSt != st);
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//thisThread->nodes.fetch_add(1, std::memory_order_relaxed); // TODO
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#if 0
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// Copy some fields of the old state to our new StateInfo object except the
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// ones which are going to be recalculated from scratch anyway and then switch
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// our state pointer to point to the new (ready to be updated) state.
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std::memcpy(&newSt, st, offsetof(StateInfo, key));
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newSt.previous = st;
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st = &newSt;
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#endif
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bool ret = false;
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// Increment ply counters. In particular, rule50 will be reset to zero later on
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// in case of a capture.
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++st->rule50;
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MoveType mt = type_of(m);
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@ -417,8 +433,31 @@ void Position::do_move(Move m, StateInfo &newSt)
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if (!ret) {
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return;
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}
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++gamePly;
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++st->pliesFromNull;
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move = m;
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#if 0
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// Calculate the repetition info. It is the ply distance from the previous
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// occurrence of the same position, negative in the 3-fold case, or zero
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// if the position was not repeated.
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st->repetition = 0;
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int end = std::min(st->rule50, st->pliesFromNull);
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if (end >= 4) {
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StateInfo *stp = st->previous->previous;
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for (int i = 4; i <= end; i += 2) {
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stp = stp->previous->previous;
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if (stp->key == st->key) {
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st->repetition = stp->repetition ? -i : i;
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break;
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}
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}
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}
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assert(pos_is_ok());
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#endif
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}
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/// Position::undo_move() unmakes a move. When it returns, the position should
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@ -637,7 +676,6 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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if (updateCmdlist) {
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sprintf(cmdline, "(%1u,%1u)", file_of(s), rank_of(s));
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gamePly++;
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}
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currentSquare = s;
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@ -700,7 +738,6 @@ bool Position::put_piece(Square s, bool updateCmdlist)
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sprintf(cmdline, "(%1u,%1u)->(%1u,%1u)",
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file_of(currentSquare), rank_of(currentSquare),
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file_of(s), rank_of(s));
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gamePly++;
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st->rule50++;
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}
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@ -773,7 +810,6 @@ bool Position::remove_piece(Square s, bool updateCmdlist)
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if (updateCmdlist) {
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sprintf(cmdline, "-(%1u,%1u)", file_of(s), rank_of(s));
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gamePly++;
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st->rule50 = 0; // TODO: Need to move out?
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}
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