appendGameOverReasonToCmdlist 对 phase 判断由 assert 改为 if
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@ -1423,7 +1423,9 @@ inline std::string GameController::char_to_string(char ch)
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void GameController::appendGameOverReasonToCmdlist()
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{
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assert(position.phase == PHASE_GAMEOVER);
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if (position.phase != PHASE_GAMEOVER) {
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return;
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}
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char cmdline[64] = { 0 };
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switch (position.gameoverReason) {
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