Enable IDS
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@ -3,7 +3,7 @@
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//#define DEBUG
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//#define DEAL_WITH_HORIZON_EFFECT
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#define DEAL_WITH_HORIZON_EFFECT
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//#define RANDOM_BEST_MOVE
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@ -32,7 +32,7 @@
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#define GAME_MOVING_FIXED_DEPTH 3
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#else // DEBUG
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#ifdef DEAL_WITH_HORIZON_EFFECT
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#define GAME_MOVING_FIXED_DEPTH 10
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#define GAME_MOVING_FIXED_DEPTH 9
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#else // DEAL_WITH_HORIZON_EFFECT
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#define GAME_MOVING_FIXED_DEPTH 10
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#endif // DEAL_WITH_HORIZON_EFFECT
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@ -508,8 +508,8 @@ int NineChessAi_ab::changeDepth(int originalDepth)
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if ((chessTemp.context.stage) & (NineChess::GAME_PLACING)) {
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#ifdef GAME_PLACING_DYNAMIC_DEPTH
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#ifdef DEAL_WITH_HORIZON_EFFECT
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//int depthTable[] = { 2, 11, 11, 11, 11, 10, 9, 8, 8, 8, 7, 7, 1 };
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int depthTable[] = { 2, 12, 12, 12, 12, 11, 10, 9, 9, 8, 8, 7, 1 };
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int depthTable[] = { 2, 11, 11, 11, 11, 10, 9, 8, 8, 8, 7, 7, 1 };
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//int depthTable[] = { 2, 12, 12, 12, 12, 11, 10, 9, 9, 8, 8, 7, 1 };
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#else
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//int depthTable[] = { 2, 12, 12, 12, 12, 11, 10, 9, 8, 8, 8, 7, 1 };
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int depthTable[] = { 2, 13, 13, 13, 12, 11, 10, 9, 9, 8, 8, 7, 1 };
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