flutter: 删除或修改部分打印
This commit is contained in:
parent
e8dbe2e2d3
commit
fc429a9b47
|
@ -264,7 +264,7 @@ class Position {
|
|||
// step counter
|
||||
//ss += '${recorder?.halfMove ?? 0} ${recorder?.fullMove ?? 0}';
|
||||
|
||||
print("fen = " + ss);
|
||||
//print("fen = " + ss);
|
||||
|
||||
return ss;
|
||||
}
|
||||
|
@ -306,7 +306,7 @@ class Position {
|
|||
*/
|
||||
bool ret = false;
|
||||
|
||||
print("position: command = $move");
|
||||
//print("doMove $move");
|
||||
|
||||
if (move.length > "Player".length &&
|
||||
move.substring(0, "Player".length - 1) == "Player") {
|
||||
|
@ -578,7 +578,7 @@ class Position {
|
|||
|
||||
// not in moveTable
|
||||
if (md == moveDirectionNumber) {
|
||||
print("putPiece: [$s] is not in [$currentSquare]'s moveTable");
|
||||
print("putPiece: [$s] is not in [$currentSquare]'s move table.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -742,7 +742,7 @@ class Position {
|
|||
}
|
||||
|
||||
bool checkGameOverCondition() {
|
||||
print("Checking game over condition ...");
|
||||
//print("Is game over?");
|
||||
|
||||
if (phase == Phase.ready || phase == Phase.gameOver) {
|
||||
return true;
|
||||
|
@ -752,7 +752,7 @@ class Position {
|
|||
winner = Color.draw;
|
||||
phase = Phase.gameOver;
|
||||
gameOverReason = GameOverReason.drawReasonRule50;
|
||||
print("Game over, draw, because of $gameOverReason");
|
||||
print("Game over, draw, because of $gameOverReason.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -768,7 +768,7 @@ class Position {
|
|||
}
|
||||
|
||||
bool isNoWay = isAllSurrounded();
|
||||
print("phase = $phase, action = $action, isAllSurrounded = $isNoWay");
|
||||
//print("phase = $phase, action = $action, isAllSurrounded = $isNoWay");
|
||||
if (phase == Phase.moving && action == Act.select && isNoWay) {
|
||||
if (rule.isLoseButNotChangeSideWhenNoWay) {
|
||||
setGameOver(
|
||||
|
@ -776,12 +776,12 @@ class Position {
|
|||
return true;
|
||||
} else {
|
||||
changeSideToMove(); // TODO: Need?
|
||||
print("Game is not over");
|
||||
//print("Game is not over");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
print("Game is NOT over");
|
||||
//print("Game is NOT over");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1417,14 +1417,14 @@ class Position {
|
|||
// Full
|
||||
if (pieceCountOnBoard[Color.black] + pieceCountOnBoard[Color.white] >=
|
||||
rankNumber * fileNumber) {
|
||||
print("Board is full.");
|
||||
//print("Board is full.");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Can fly
|
||||
if (pieceCountOnBoard[sideToMove()] <= rule.nPiecesAtLeast &&
|
||||
rule.allowFlyWhenRemainThreePieces) {
|
||||
print("Can fly.");
|
||||
//print("Can fly.");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1443,7 +1443,7 @@ class Position {
|
|||
}
|
||||
}
|
||||
|
||||
print("No way.");
|
||||
//print("No way.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1500,7 +1500,7 @@ class Position {
|
|||
String moves = "";
|
||||
int posAfterLastRemove = 0;
|
||||
|
||||
print("recorder.movesCount = ${recorder.movesCount}");
|
||||
//print("recorder.movesCount = ${recorder.movesCount}");
|
||||
|
||||
for (i = recorder.movesCount - 1; i >= 0; i--) {
|
||||
//if (recorder.moveAt(i).type == MoveType.remove) break;
|
||||
|
@ -1511,17 +1511,17 @@ class Position {
|
|||
posAfterLastRemove = i + 1;
|
||||
}
|
||||
|
||||
print("[movesSinceLastRemove] posAfterLastRemove = $posAfterLastRemove");
|
||||
//print("[movesSinceLastRemove] posAfterLastRemove = $posAfterLastRemove");
|
||||
|
||||
for (int i = posAfterLastRemove; i < recorder.movesCount; i++) {
|
||||
moves += " ${recorder.moveAt(i).move}";
|
||||
}
|
||||
|
||||
print("moves = $moves");
|
||||
//print("moves = $moves");
|
||||
|
||||
var idx = moves.indexOf('-(');
|
||||
if (idx != -1) {
|
||||
print("moves[$idx] is -(");
|
||||
//print("moves[$idx] is -(");
|
||||
assert(false);
|
||||
}
|
||||
|
||||
|
@ -1535,7 +1535,7 @@ class Position {
|
|||
void changeSideToMove() {
|
||||
them = _sideToMove;
|
||||
_sideToMove = Color.opponent(_sideToMove);
|
||||
print("Change sideToMove to $_sideToMove");
|
||||
print("$_sideToMove to move.");
|
||||
}
|
||||
|
||||
get halfMove => recorder.halfMove;
|
||||
|
|
|
@ -138,7 +138,7 @@ class PiecesPainter extends PiecesBasePainter {
|
|||
canvas.drawCircle(pps.pos, pieceInnerRadius, paint);
|
||||
break;
|
||||
case Piece.ban:
|
||||
print("pps.piece is Ban");
|
||||
//print("pps.piece is Ban");
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
|
|
|
@ -80,13 +80,13 @@ class Board extends StatelessWidget {
|
|||
|
||||
final column = (dx - padding) ~/ squareWidth;
|
||||
if (column < 0 || column > 6) {
|
||||
print("Tap on column $column skip");
|
||||
print("Tap on column $column (ignored).");
|
||||
return;
|
||||
}
|
||||
|
||||
final row = (dy - padding - digitsHeight) ~/ squareWidth;
|
||||
if (row < 0 || row > 6) {
|
||||
print("Tap on row $row skip");
|
||||
print("Tap on row $row (ignored).");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ class _GamePageState extends State<GamePage> {
|
|||
|
||||
@override
|
||||
void initState() {
|
||||
print("engineType = ${widget.engineType}");
|
||||
print("Engine type: ${widget.engineType}");
|
||||
|
||||
Game.shared.setWhoIsAi(widget.engineType);
|
||||
|
||||
|
@ -65,7 +65,7 @@ class _GamePageState extends State<GamePage> {
|
|||
|
||||
changeStatus(String status) {
|
||||
if (context == null) {
|
||||
print("[changeStatus] context == null, return");
|
||||
//print("[changeStatus] context == null, return");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -74,7 +74,7 @@ class _GamePageState extends State<GamePage> {
|
|||
|
||||
void showTips() {
|
||||
if (context == null) {
|
||||
print("[showTips] context == null, return");
|
||||
//print("[showTips] context == null, return");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -105,7 +105,7 @@ class _GamePageState extends State<GamePage> {
|
|||
int sq = indexToSquare[index];
|
||||
|
||||
if (sq == null) {
|
||||
print("putPiece skip index: $index");
|
||||
//print("putPiece skip index: $index");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -251,7 +251,7 @@ class _GamePageState extends State<GamePage> {
|
|||
changeStatus(S.of(context).gameStarted);
|
||||
|
||||
if (Game.shared.isAiToMove()) {
|
||||
print("New Game: AI's turn.");
|
||||
print("New game, AI to move.");
|
||||
engineToGo();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue