新增 config.h 用于宏定义配置
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@ -254,7 +254,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<WarningLevel>Level4</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
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</ClCompile>
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@ -422,6 +422,7 @@
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\$(ConfigurationName);.\GeneratedFiles;.;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include;release;\include;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\mkspecs\win32-msvc;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtWidgets;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtCore;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtGui;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtANGLE;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtMultimedia;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtNetwork;%(AdditionalIncludeDirectories)</IncludePath>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\GeneratedFiles\$(ConfigurationName);.\GeneratedFiles;.;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include;release;\include;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\mkspecs\win32-msvc;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtWidgets;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtCore;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtGui;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtANGLE;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtMultimedia;D:\Qt\Qt5.11.0\5.11.0\msvc2017_64\include\QtNetwork;%(AdditionalIncludeDirectories)</IncludePath>
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</QtMoc>
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<ClInclude Include="src\config.h" />
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<ClInclude Include="src\graphicsconst.h" />
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<ClInclude Include="src\ninechess.h" />
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<QtMoc Include="src\ninechesswindow.h">
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@ -107,6 +107,9 @@
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<ClInclude Include="src\ninechessai_ab.h">
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<Filter>Model</Filter>
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</ClInclude>
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<ClInclude Include="src\config.h">
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<Filter>Control</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="debug\moc_predefs.h.cbt">
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@ -1,7 +1,10 @@
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#ifndef BOARDITEM_H
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#define BOARDITEM_H
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#include <QGraphicsItem>
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#include "config.h"
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class BoardItem : public QGraphicsItem
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{
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public:
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@ -0,0 +1,16 @@
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#ifndef CONFIG_H
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#define CONFIG_H
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// 打印更多调试信息
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#define DEBUG
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// 播放声音
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#define PLAY_SOUND
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// Alpha-Beta 随机排序孩子结点
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//#define AB_RANDOM_SORT_CHILDREN
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// 调试博弈树 (耗费大量内存)
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#define DEBUG_AB_TREE
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#endif // CONFIG_H
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@ -305,7 +305,6 @@ void GameController::setSound(bool arg)
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void GameController::playSound(const QString &soundPath)
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{
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#define PLAY_SOUND
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#ifdef PLAY_SOUND
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if (hasSound) {
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QSound::play(soundPath);
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@ -15,6 +15,7 @@
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#include <QTextStream>
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#include <QStringListModel>
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#include <QModelIndex>
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#include "ninechess.h"
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#include "gamescene.h"
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#include "pieceitem.h"
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@ -3,6 +3,8 @@
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#include <QGraphicsScene>
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#include "config.h"
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class BoardItem;
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class GameScene : public QGraphicsScene
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@ -4,6 +4,8 @@
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#include <QGraphicsView>
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#include "config.h"
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class GameView : public QGraphicsView
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{
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Q_OBJECT
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@ -14,6 +14,8 @@
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#include <QMouseEvent>
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#include <QDebug>
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#include "config.h"
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class ManualListView : public QListView
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{
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Q_OBJECT
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#include <cstring>
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#include <list>
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#include "config.h"
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using std::string;
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using std::list;
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@ -150,7 +150,6 @@ void NineChessAi_ab::buildChildren(Node *node)
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void NineChessAi_ab::sortChildren(Node *node)
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{
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// 这个函数对效率的影响很大,排序好的话,剪枝较早,节省时间,但不能在此函数耗费太多时间
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#define AB_RANDOM_SORT_CHILDREN
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#ifdef AB_RANDOM_SORT_CHILDREN
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// 这里我用一个随机排序,使AI不至于每次走招相同
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srand((unsigned)time(0));
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@ -513,7 +512,6 @@ int NineChessAi_ab::alphaBetaPruning(int depth, int alpha, int beta, Node *node)
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}
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// 删除“孙子”节点,防止层数较深的时候节点树太大
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//#define DEBUG_AB_TREE
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#ifndef DEBUG_AB_TREE
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for (auto child : node->children) {
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for (auto grandChild : child->children)
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@ -7,7 +7,6 @@
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#ifndef NINECHESSAI_AB
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#define NINECHESSAI_AB
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#include "ninechess.h"
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#include <list>
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#include <stack>
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#include <unordered_map>
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#include <string>
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#include <Qdebug>
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#include "ninechess.h"
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using namespace std;
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// 注意:NineChess类不是线程安全的!
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@ -6,7 +6,9 @@
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#include <QStringListModel>
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#include <QFile>
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#include <QTimer>
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#include "ui_ninechesswindow.h"
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#include "config.h"
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class GameScene;
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class GameController;
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@ -1,8 +1,11 @@
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#ifndef CHESSITEM_H
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#define CHESSITEM_H
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#include <QObject>
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#include <QGraphicsItem>
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#include "config.h"
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class PieceItem : public QObject, public QGraphicsItem
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{
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Q_OBJECT
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