version: '#{build}'

environment:
  matrix:
  - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
    platform: x64
    qt: 5.13
    releaseName: MillGame

before_build:
  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set msvc=msvc2017
  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set vs=C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build
  - if "%platform%"=="x86" set QTDIR=C:\Qt\%qt%\%msvc%
  - if "%platform%"=="x64" set QTDIR=C:\Qt\%qt%\%msvc%_64
  - set PATH=%PATH%;%QTDIR%\bin;
  - if "%platform%"=="x86" set vcvarsall=%vs%\vcvarsall.bat
  - if "%platform%"=="x64" set vcvarsall=%vs%\vcvarsall.bat
  - if "%platform%"=="x86" call "%vcvarsall%" x86
  - if "%platform%"=="x64" call "%vcvarsall%" x64

build_script:
  - qmake
  - nmake

artifacts:
  - path: release\MillGame.exe
    name: $(releaseName)