/* This file is part of Sanmill. Copyright (C) 2019-2021 The Sanmill developers (see AUTHORS file) Sanmill is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Sanmill is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef CONFIG_H #define CONFIG_H #include "debug.h" #if _MSC_VER >= 1600 #pragma execution_character_set("utf-8") #endif //#undef QT_GUI_LIB //#define UCI_AUTO_RE_GO //#define UCI_AUTO_RESTART //#define UCI_DO_BEST_MOVE #define ANALYZE_POSITION #ifdef FLUTTER_UI #undef QT_GUI_LIB #undef ANALYZE_POSITION #endif #ifdef UCI_AUTO_RESTART #define UCI_AUTO_RE_GO #endif #define NET_FIGHT_SUPPORT //#define MOBILE_APP_UI //#define TRAINING_MODE //#define TEST_MODE //#define UCT_DEMO //#define PVS_AI #define MTDF_AI #ifdef TEST_MODE #define DONOT_PLAY_SOUND #endif // TEST_MODE //#define DEBUG_MODE #define DEFAULT_RULE_NUMBER 1 #define DEPTH_ADJUST (0) //#define FIX_DEPTH (24) //#define NULL_MOVE //#define FIRST_MOVE_STAR_PREFERRED //#define TIME_STAT //#define CYCLE_STAT //#define SORT_MOVE_WITHOUT_HUMAN_KNOWLEDGES #define TRANSPOSITION_TABLE_ENABLE #ifdef TRANSPOSITION_TABLE_ENABLE #define CLEAR_TRANSPOSITION_TABLE #define TRANSPOSITION_TABLE_FAKE_CLEAN //#define TRANSPOSITION_TABLE_FAKE_CLEAN_NOT_EXACT_ONLY //#define TRANSPOSITION_TABLE_64BIT_KEY //#define TT_MOVE_ENABLE //#define TRANSPOSITION_TABLE_DEBUG #endif //#define DISABLE_PREFETCH // WIP, Debugging only //#define OPENING_BOOK //#define ENDGAME_LEARNING //#define ENDGAME_LEARNING_FORCE //#define ENDGAME_LEARNING_DEBUG #define THREEFOLD_REPETITION //#define MESSAGEBOX_ENABLE #ifdef DEBUG_MODE #define DONOT_PLAY_SOUND #endif //#define DONOT_PLAY_SOUND #ifdef DEBUG_MODE #define PLAYER_DRAW_SEAT_NUMBER #endif #ifndef MOBILE_APP_UI #define SAVE_GAMEBOOK_WHEN_ACTION_NEW_TRIGGERED #endif //#define DONOT_PLAY_WIN_SOUND //#define GAME_PLACING_SHOW_REMOVED_PIECES //#define SHOW_MAXIMIZED_ON_LOAD #define DISABLE_HASHBUCKET #define HASHMAP_NOLOCK #ifdef WIN32 #define sscanf sscanf_s #define sprintf sprintf_s #endif #ifndef __GNUC__ #define __builtin_expect(expr, n) (expr) #endif #define likely(expr) (__builtin_expect(!!(expr), 1)) #define unlikely(expr) (__builtin_expect(!!(expr), 0)) #ifdef FLUTTER_UI #include "base.h" #endif // FLUTTER_UI #endif // CONFIG_H