version: '#{build}' environment: matrix: - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017 platform: x64 qt: 5.13 releaseName: MillGame before_build: - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set msvc=msvc2017 - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set vs=C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build - if "%platform%"=="x86" set QTDIR=C:\Qt\%qt%\%msvc% - if "%platform%"=="x64" set QTDIR=C:\Qt\%qt%\%msvc%_64 - set PATH=%PATH%;%QTDIR%\bin; - if "%platform%"=="x86" set vcvarsall=%vs%\vcvarsall.bat - if "%platform%"=="x64" set vcvarsall=%vs%\vcvarsall.bat - if "%platform%"=="x86" call "%vcvarsall%" x86 - if "%platform%"=="x64" call "%vcvarsall%" x64 build_script: - qmake - nmake artifacts: - path: release\MillGame.exe name: $(releaseName)