162 lines
3.6 KiB
C
162 lines
3.6 KiB
C
// This file is part of Sanmill.
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// Copyright (C) 2019-2021 The Sanmill developers (see AUTHORS file)
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//
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// Sanmill is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Sanmill is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CONFIG_H_INCLUDED
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#define CONFIG_H_INCLUDED
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#include "debug.h"
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#if _MSC_VER >= 1600
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#pragma execution_character_set("utf-8")
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#endif
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/// If Qt is used and QT += GUI is included in the configuration, QT_GUI_LIB will be defined automatically.
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/// If Qt is not used, QT_GUI_LIB is defined by Visual C++ .vcxproj file.
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//#undef QT_GUI_LIB
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/// In UCI, do move when the opponent has done moving, usually for the test.
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//#define UCI_AUTO_RE_GO
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/// In UCI, restart the game when the game is over, usually for the test.
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//#define UCI_AUTO_RESTART
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/// In UCI, AI will do the best move when the best move is searched.
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//#define UCI_DO_BEST_MOVE
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/// Print position analysis information.
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#define ANALYZE_POSITION
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/// FLUTTER_UI is defined by CMakeList.txt of flutter_app.
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#ifdef FLUTTER_UI
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#undef QT_GUI_LIB
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#undef ANALYZE_POSITION
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#endif
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#ifdef UCI_AUTO_RESTART
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#define UCI_AUTO_RE_GO
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#endif
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// Play via network (TODO(calcitem): Port to Qt 6)
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//#define NET_FIGHT_SUPPORT
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/// Qt simple GUI like a mobile app (WIP)
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//#define QT_MOBILE_APP_UI
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//#define QT_UI_TEST_MODE
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//#define UCT_DEMO
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#ifndef DISABLE_PERFECT_AI
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#ifdef _MSC_VER
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#ifndef __clang__
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//#define MADWEASEL_MUEHLE_PERFECT_AI
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#endif
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#ifdef MADWEASEL_MUEHLE_PERFECT_AI
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#define MADWEASEL_MUEHLE_RULE
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#endif
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#endif
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#endif
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//#define MADWEASEL_MUEHLE_PERFECT_AI_TEST
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//#define DEBUG_MODE
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#define DEFAULT_RULE_NUMBER 2
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#define DEPTH_ADJUST (0)
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//#define TIME_STAT
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//#define CYCLE_STAT
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//#define SORT_MOVE_WITHOUT_HUMAN_KNOWLEDGES
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#define TRANSPOSITION_TABLE_ENABLE
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#ifdef TRANSPOSITION_TABLE_ENABLE
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#define CLEAR_TRANSPOSITION_TABLE
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#define TRANSPOSITION_TABLE_FAKE_CLEAN
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//#define TRANSPOSITION_TABLE_FAKE_CLEAN_NOT_EXACT_ONLY
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//#define TRANSPOSITION_TABLE_64BIT_KEY
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//#define TT_MOVE_ENABLE
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//#define TRANSPOSITION_TABLE_DEBUG
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#endif
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//#define DISABLE_PREFETCH
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//#define BITBOARD_DEBUG
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#ifndef USE_POPCNT
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#define USE_POPCNT
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#endif
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#ifndef USE_POPCNT
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#define DO_NOT_USE_POPCNT
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#endif
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/// Opening book (WIP)
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//#define OPENING_BOOK
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/// Endgame learning (WIP)
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//#define ENDGAME_LEARNING
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//#define ENDGAME_LEARNING_FORCE
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/// The game is drawn if there has been no removal in a specific number of moves.
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#define RULE_50
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//#define MESSAGE_BOX_ENABLE
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#ifdef DEBUG_MODE
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#define DO_NOT_PLAY_SOUND
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#endif
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//#define DO_NOT_PLAY_SOUND
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#ifdef DEBUG_MODE
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#define PLAYER_DRAW_SEAT_NUMBER
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#endif
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#ifndef QT_MOBILE_APP_UI
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#define SAVE_GAME_BOOK_WHEN_ACTION_NEW_TRIGGERED
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#endif
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//#define DO_NOT_PLAY_WIN_SOUND
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//#define GAME_PLACING_SHOW_REMOVED_PIECES
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//#define SHOW_MAXIMIZED_ON_LOAD
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#define DISABLE_HASHBUCKET
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#define HASHMAP_NOLOCK
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//#define ALIGNED_LARGE_PAGES
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#ifndef __GNUC__
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#define __builtin_expect(expr, n) (expr)
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#endif
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#define likely(expr) (__builtin_expect(!!(expr), 1))
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#define unlikely(expr) (__builtin_expect(!!(expr), 0))
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#ifdef _MSC_VER
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#define sscanf sscanf_s
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#endif
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#ifdef FLUTTER_UI
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#include "base.h"
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#endif // FLUTTER_UI
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#endif // CONFIG_H_INCLUDED
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