47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
|
|
Sanmill, a mill game playing engine derived from NineChess 1.5
|
|
Copyright (C) 2015-2018 liuweilhy (NineChess author)
|
|
Copyright (C) 2019-2020 Calcitem <calcitem@outlook.com>
|
|
|
|
Sanmill is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Sanmill is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "gamecontroller.h"
|
|
#include "trainer.h"
|
|
|
|
#ifdef TRAINING_MODE
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
loggerDebug("Training start...\n");
|
|
|
|
GameController *gameController = new GameController();
|
|
|
|
gameController->gameReset();
|
|
gameController->gameStart();
|
|
|
|
gameController->isAiPlayer[BLACK] = gameController->isAiPlayer[WHITE] = true;
|
|
|
|
gameController->setEngine(1, true);
|
|
gameController->setEngine(2, true);
|
|
|
|
#ifdef WIN32
|
|
system("pause");
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif // TRAINING_MODE
|