Sanmill/include/config.h

173 lines
3.8 KiB
C

/*
This file is part of Sanmill.
Copyright (C) 2019-2021 The Sanmill developers (see AUTHORS file)
Sanmill is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Sanmill is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "debug.h"
#if _MSC_VER >= 1600
#pragma execution_character_set("utf-8")
#endif
/// If qmake is used and QT + = GUI is included in the configuration, QT_GUI_LIB will be defined automatically.
/// If qmake is not used, QT_GUI_LIB is defined by Visual C++ .vcxproj file.
//#undef QT_GUI_LIB
/// In UCI, do move when the opponent has done moving, usually for the test.
//#define UCI_AUTO_RE_GO
/// In UCI, restart the game when the game is over, usually for the test.
//#define UCI_AUTO_RESTART
/// In UCI, AI will do the best move when the best move is searched.
//#define UCI_DO_BEST_MOVE
/// Print position analysis information.
#define ANALYZE_POSITION
/// FLUTTER_UI is defined by CMakeList.txt of flutter_app.
#ifdef FLUTTER_UI
#undef QT_GUI_LIB
#undef ANALYZE_POSITION
#endif
#ifdef UCI_AUTO_RESTART
#define UCI_AUTO_RE_GO
#endif
#define NET_FIGHT_SUPPORT
/// Qt simple GUI like a mobile app (WIP)
//#define QT_MOBILE_APP_UI
//#define QT_UI_TEST_MODE
//#define UCT_DEMO
/// Principal Variation Search
//#define PVS_AI
/// MTD(f)
#define MTDF_AI
#ifndef DISABLE_PERFECT_AI
#ifdef _MSC_VER
#ifndef __clang__
//#define MADWEASEL_MUEHLE_PERFECT_AI
#endif
#ifdef MADWEASEL_MUEHLE_PERFECT_AI
#define MADWEASEL_MUEHLE_RULE
#endif
#endif
#endif
//#define MADWEASEL_MUEHLE_PERFECT_AI_TEST
//#define DEBUG_MODE
#define DEFAULT_RULE_NUMBER 2
#define DEPTH_ADJUST (0)
//#define TIME_STAT
//#define CYCLE_STAT
//#define SORT_MOVE_WITHOUT_HUMAN_KNOWLEDGES
#define TRANSPOSITION_TABLE_ENABLE
#ifdef TRANSPOSITION_TABLE_ENABLE
#define CLEAR_TRANSPOSITION_TABLE
#define TRANSPOSITION_TABLE_FAKE_CLEAN
//#define TRANSPOSITION_TABLE_FAKE_CLEAN_NOT_EXACT_ONLY
//#define TRANSPOSITION_TABLE_64BIT_KEY
//#define TT_MOVE_ENABLE
//#define TRANSPOSITION_TABLE_DEBUG
#endif
//#define DISABLE_PREFETCH
//#define BITBOARD_DEBUG
#ifndef USE_POPCNT
#define USE_POPCNT
#endif
#ifndef USE_POPCNT
#define DONOT_USE_POPCNT
#endif
/// Opening book (WIP)
//#define OPENING_BOOK
/// Endgame learning (WIP)
//#define ENDGAME_LEARNING
//#define ENDGAME_LEARNING_FORCE
/// The threefold repetition rule (also known as repetition of position) states that
/// the game is drawn if the same position occurs three times.
#define THREEFOLD_REPETITION
/// The game is drawn if there has been no removal in a specific number of moves.
#define RULE_50
//#define MESSAGEBOX_ENABLE
#ifdef DEBUG_MODE
#define DONOT_PLAY_SOUND
#endif
//#define DONOT_PLAY_SOUND
#ifdef DEBUG_MODE
#define PLAYER_DRAW_SEAT_NUMBER
#endif
#ifndef QT_MOBILE_APP_UI
#define SAVE_GAMEBOOK_WHEN_ACTION_NEW_TRIGGERED
#endif
//#define DONOT_PLAY_WIN_SOUND
//#define GAME_PLACING_SHOW_REMOVED_PIECES
//#define SHOW_MAXIMIZED_ON_LOAD
#define DISABLE_HASHBUCKET
#define HASHMAP_NOLOCK
//#define ALIGNED_LARGE_PAGES
#ifdef WIN32
#pragma warning(disable: 4996)
#endif
#ifndef __GNUC__
#define __builtin_expect(expr, n) (expr)
#endif
#define likely(expr) (__builtin_expect(!!(expr), 1))
#define unlikely(expr) (__builtin_expect(!!(expr), 0))
#ifdef FLUTTER_UI
#include "base.h"
#endif // FLUTTER_UI
#endif // CONFIG_H