330 lines
13 KiB
Python
330 lines
13 KiB
Python
import time
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from pymouse import PyMouse
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import cv2
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import mediapipe as mp
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import math
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import util
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# page_up_count = 0
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# page_down_count = 0
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# last_wrist_point = (0, 0)
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class Identify:
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def __init__(self, value, array):
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self.value = value
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self.array = array
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self.left_hand_flag = False
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self.right_hand_flag = False
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self.result = 0
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self.position_x = 0
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self.position_y = 0
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self.image = []
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self.image_height = 0
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self.image_width = 0
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self.rgb_image = []
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self.identify_results = []
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self.left_hand_points = []
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self.right_hand_points = []
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self.angle_list = []
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self.is_finger_straight = [False, False, False, False, False]
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self.is_identify = False
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self.last_control_flag = 0
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self.page_up_count = 0
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self.page_down_count = 0
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self.step_up = 0
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self.step_down = 0
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self.last_wrist_point = (0, 0)
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self.now_time = 0
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self.lase_time = 0
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self.flag = 0
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self.mp_drawing = mp.solutions.drawing_utils
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self.mp_hands = mp.solutions.hands
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self.hands = self.mp_hands.Hands(
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static_image_mode=False,
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max_num_hands=2,
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min_detection_confidence=0.75,
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min_tracking_confidence=0.75)
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self.mp_face = mp.solutions.face_detection
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self.face_detection = self.mp_face.FaceDetection(min_detection_confidence=0.5)
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def begin(self):
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capture = cv2.VideoCapture(0)
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last_time = 0
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while 1:
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ret, self.image = capture.read()
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self.deal_with_image()
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# fps = 1 / (self.now_time - self.lase_time)
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# self.lase_time = self.now_time
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# print("fps = " + str(fps))
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self.is_identify = False
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self.left_hand_flag = False
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self.right_hand_flag = False
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for i in range(5):
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self.is_finger_straight[i] = False
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self.left_hand_points.clear()
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self.right_hand_points.clear()
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self.get_hand_points()
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self.judge_finger_straight()
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flag = self.judge_control()
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if flag:
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self.flag = flag
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now_time = time.time()
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self.array[0] = self.position_x
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self.array[1] = self.position_y
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self.array[2] = self.image_width
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self.array[3] = self.image_height
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if now_time - last_time < 1:
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continue
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last_time = now_time
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# print("**************")
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# for i in range(5):
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# print(self.is_finger_straight[i])
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# x = position[0]
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# y = position[1]
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# cv2.namedWindow("Video")
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# cv2.imshow("Video", self.image)
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# if cv2.waitKey(1) & 0xFF == ord('q'):
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# break
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# control_flag = flag
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self.value.value = self.flag
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# print("self.v.value = " + str(self.flag))
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print("final_control_flag = " + str(self.flag))
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self.flag = 0
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capture.release()
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cv2.destroyAllWindows()
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# def face_detect(self):
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# results = self.face_detection.process(self.rgb_image)
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def deal_with_image(self):
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self.image = cv2.flip(self.image, 1)
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self.rgb_image = cv2.cvtColor(self.image, cv2.COLOR_BGR2RGB)
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self.identify_results = self.hands.process(self.rgb_image)
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def get_hand_points(self):
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if self.identify_results.multi_handedness:
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for i in range(len(self.identify_results.multi_handedness)):
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# print(self.identify_results.multi_handedness[i].classification[0].label)
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if self.identify_results.multi_handedness[i].classification[0].label == "Left":
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for hand_landmarks in self.identify_results.multi_hand_landmarks[i].landmark:
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if self.image_height == 0:
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self.image_height, self.image_width, c = self.image.shape
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cx, cy = int(hand_landmarks.x * self.image_width), int(hand_landmarks.y * self.image_height)
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self.left_hand_points.append((cx, cy))
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# self.mp_drawing.draw_landmarks(
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# self.image, self.identify_results.multi_hand_landmarks[i], self.mp_hands.HAND_CONNECTIONS)
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if self.identify_results.multi_handedness[i].classification[0].score > 0.5:
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self.left_hand_flag = True
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self.is_identify = True
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else:
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for hand_landmarks in self.identify_results.multi_hand_landmarks[i].landmark:
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if self.image_height == 0:
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self.image_height, self.image_width, c = self.image.shape
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cx, cy = int(hand_landmarks.x * self.image_width), int(hand_landmarks.y * self.image_height)
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self.right_hand_points.append((cx, cy))
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self.is_identify = True
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# self.mp_drawing.draw_landmarks(
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# self.image, self.identify_results.multi_hand_landmarks[i], self.mp_hands.HAND_CONNECTIONS)
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if self.identify_results.multi_handedness[i].classification[0].score > 0.5:
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self.right_hand_flag = True
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self.is_identify = True
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def hand_angle(self):
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'''
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获取对应手相关向量的二维角度,根据角度确定手势
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'''
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angle_list = []
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if self.left_hand_flag:
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hand_ = self.left_hand_points
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else:
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hand_ = self.right_hand_points
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# ---------------------------- thumb 大拇指角度
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angle_ = util.Util.vector_2d_angle(
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((int(hand_[2][0]) - int(hand_[3][0])), (int(hand_[2][1]) - int(hand_[3][1]))),
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((int(hand_[3][0]) - int(hand_[4][0])), (int(hand_[3][1]) - int(hand_[4][1])))
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)
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angle_list.append(angle_)
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# ---------------------------- index 食指角度
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angle_ = util.Util.vector_2d_angle(
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((int(hand_[5][0]) - int(hand_[6][0])), (int(hand_[5][1]) - int(hand_[6][1]))),
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((int(hand_[7][0]) - int(hand_[8][0])), (int(hand_[7][1]) - int(hand_[8][1])))
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)
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angle_list.append(angle_)
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# ---------------------------- middle 中指角度
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angle_ = util.Util.vector_2d_angle(
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((int(hand_[9][0]) - int(hand_[10][0])), (int(hand_[9][1]) - int(hand_[10][1]))),
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((int(hand_[11][0]) - int(hand_[12][0])), (int(hand_[11][1]) - int(hand_[12][1])))
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)
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angle_list.append(angle_)
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# ---------------------------- ring 无名指角度
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angle_ = util.Util.vector_2d_angle(
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((int(hand_[13][0]) - int(hand_[14][0])), (int(hand_[13][1]) - int(hand_[14][1]))),
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((int(hand_[15][0]) - int(hand_[16][0])), (int(hand_[15][1]) - int(hand_[16][1])))
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)
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angle_list.append(angle_)
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# ---------------------------- pink 小拇指角度
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angle_ = util.Util.vector_2d_angle(
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((int(hand_[17][0]) - int(hand_[18][0])), (int(hand_[17][1]) - int(hand_[18][1]))),
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((int(hand_[19][0]) - int(hand_[20][0])), (int(hand_[19][1]) - int(hand_[20][1])))
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)
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angle_list.append(angle_)
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self.angle_list = angle_list
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def judge_finger_straight(self):
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if self.is_identify:
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self.hand_angle()
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for i in range(5):
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self.is_finger_straight[i] = util.Util.is_straight(self.angle_list[i])
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def judge_zero(self):
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return not self.is_finger_straight[1] and not self.is_finger_straight[2] and \
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not self.is_finger_straight[3] and not self.is_finger_straight[4]
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def judge_one(self):
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if self.left_hand_flag:
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self.position_x = self.left_hand_points[8][0]
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self.position_y = self.left_hand_points[8][1]
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elif self.right_hand_flag:
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self.position_x = self.right_hand_points[8][0]
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self.position_y = self.right_hand_points[8][1]
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return self.is_finger_straight[1] and not self.is_finger_straight[2] and \
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not self.is_finger_straight[3] and not self.is_finger_straight[4]
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def judge_two(self):
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return self.is_finger_straight[1] and self.is_finger_straight[2] and \
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not self.is_finger_straight[3] and not self.is_finger_straight[4]
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def judge_three(self):
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return self.is_finger_straight[1] and self.is_finger_straight[2] and \
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self.is_finger_straight[3] and not self.is_finger_straight[4]
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def judge_four(self):
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return self.is_finger_straight[1] and self.is_finger_straight[2] and \
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self.is_finger_straight[3] and self.is_finger_straight[4]
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def judge_five(self):
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return self.is_finger_straight[1] and self.is_finger_straight[2] and \
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self.is_finger_straight[3] and self.is_finger_straight[4]
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def judge_step_one(self, is_left):
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if is_left:
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if self.judge_five() and self.left_hand_points[8][0] < self.left_hand_points[0][0] and \
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self.left_hand_points[12][0] < self.left_hand_points[0][0] and \
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self.left_hand_points[16][0] < self.left_hand_points[0][0] and self.left_hand_points[20][0] < \
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self.left_hand_points[0][0]:
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return True
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else:
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if self.judge_five() and self.right_hand_points[8][0] > self.right_hand_points[0][0] and \
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self.right_hand_points[12][0] > self.right_hand_points[0][0] and \
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self.right_hand_points[16][0] > self.right_hand_points[0][0] and self.right_hand_points[20][0] > \
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self.right_hand_points[0][0]:
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return True
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return False
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def judge_step_two(self, is_left):
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if is_left:
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if self.judge_five() and self.left_hand_points[8][0] > self.left_hand_points[0][0] and \
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self.left_hand_points[12][0] > self.left_hand_points[0][0] and \
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self.left_hand_points[16][0] > self.left_hand_points[0][0] and self.left_hand_points[20][0] > \
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self.left_hand_points[0][0]:
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return True
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else:
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if self.judge_five() and self.right_hand_points[8][0] < self.right_hand_points[0][0] and \
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self.right_hand_points[12][0] < self.right_hand_points[0][0] and \
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self.right_hand_points[16][0] < self.right_hand_points[0][0] and self.right_hand_points[20][0] < \
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self.right_hand_points[0][0]:
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return True
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return False
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def judge_step_three(self):
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if self.left_hand_flag:
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if self.left_hand_points[20][1] < self.left_hand_points[0][1]:
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return True
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else:
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if self.right_hand_points[20][1] < self.right_hand_points[0][1]:
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return True
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return False
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def judge_page_up(self):
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if not self.right_hand_flag:
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return False
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if self.step_up == 0:
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self.lase_time = time.time()
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if self.step_up == 0 and self.judge_step_three():
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self.step_up = 4
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if self.step_up == 4 and self.judge_step_one(False):
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self.step_up = 1
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elif self.step_up == 1 and self.judge_step_two(False):
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self.step_up = 3
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elif self.step_up == 2 and self.judge_zero():
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self.step_up = 3
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elif self.step_up == 3:
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self.step_up = 0
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now_time = time.time()
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if now_time - self.lase_time < 3:
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self.lase_time = now_time
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return True
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else:
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self.lase_time = now_time
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return False
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return False
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def judge_page_down(self):
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if not self.left_hand_flag:
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return False
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if self.step_down == 0:
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self.lase_time = time.time()
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if self.step_down == 0 and self.judge_step_three():
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self.step_down = 4
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print("step = 1")
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if self.step_down == 4 and self.judge_step_one(True):
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self.step_down = 1
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print("step = 2")
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elif self.step_down == 1 and self.judge_step_two(True):
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self.step_down = 3
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print("step = 3")
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elif self.step_down == 2 and self.judge_zero():
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self.step_down = 3
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elif self.step_down == 3:
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self.step_down = 0
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now_time = time.time()
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if now_time - self.lase_time < 3:
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self.lase_time = now_time
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return True
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else:
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self.lase_time = now_time
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return False
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return False
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def judge_end(self):
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if self.left_hand_flag and self.right_hand_flag and self.judge_zero():
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return True
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return False
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def judge_control(self):
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if self.is_identify:
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if self.judge_two():
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return 1
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elif self.judge_page_up():
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return 2
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elif self.judge_page_down():
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# print("down!down!down!down!down!down!down!down!down!down!down!down!down!down!down!down!down!down!")
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return 3
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elif self.judge_one():
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return 4
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elif self.judge_zero():
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return 5
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else:
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print("other")
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else:
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print("no_hand_points")
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return 0
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#
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# identify = Identify()
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# identify.begin()
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