Agent: Rename _should_retry_task() -> _try_communicate_with_island()
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@ -94,7 +94,8 @@ class AutomatedMaster(IMaster):
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time.sleep(CHECK_FOR_TERMINATE_INTERVAL_SEC)
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def _should_retry_task(self, fn: Callable[[], Any], max_tries: int):
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@staticmethod
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def _try_communicate_with_island(fn: Callable[[], Any], max_tries: int):
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tries = 0
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while tries < max_tries:
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try:
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@ -107,7 +108,7 @@ class AutomatedMaster(IMaster):
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def _check_for_stop(self):
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try:
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stop = self._should_retry_task(
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stop = AutomatedMaster._try_communicate_with_island(
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self._control_channel.should_agent_stop, CHECK_FOR_STOP_AGENT_COUNT
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)
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if stop:
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@ -122,7 +123,7 @@ class AutomatedMaster(IMaster):
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def _run_simulation(self):
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try:
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config = self._should_retry_task(
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config = AutomatedMaster._try_communicate_with_island(
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self._control_channel.get_config, CHECK_FOR_CONFIG_COUNT
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)["config"]
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except IslandCommunicationError as e:
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