Island, UI: remove starting node states
Since bootloader is gone, nothing sets the state of the node to "starting"
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@ -14,10 +14,8 @@ class NodeStates(Enum):
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ISLAND = "island"
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ISLAND_MONKEY_LINUX = "island_monkey_linux"
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ISLAND_MONKEY_LINUX_RUNNING = "island_monkey_linux_running"
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ISLAND_MONKEY_LINUX_STARTING = "island_monkey_linux_starting"
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ISLAND_MONKEY_WINDOWS = "island_monkey_windows"
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ISLAND_MONKEY_WINDOWS_RUNNING = "island_monkey_windows_running"
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ISLAND_MONKEY_WINDOWS_STARTING = "island_monkey_windows_starting"
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MANUAL_LINUX = "manual_linux"
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MANUAL_LINUX_RUNNING = "manual_linux_running"
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MANUAL_WINDOWS = "manual_windows"
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@ -26,8 +24,6 @@ class NodeStates(Enum):
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MONKEY_LINUX_RUNNING = "monkey_linux_running"
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MONKEY_WINDOWS = "monkey_windows"
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MONKEY_WINDOWS_RUNNING = "monkey_windows_running"
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MONKEY_WINDOWS_STARTING = "monkey_windows_starting"
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MONKEY_LINUX_STARTING = "monkey_linux_starting"
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@staticmethod
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def get_by_keywords(keywords: List) -> NodeStates:
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