forked from p15670423/monkey
Island: Move `should_stop` out of the config to a standalone field in the Monkey document
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parent
bcbb005ba0
commit
d9ce5bae37
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@ -1,4 +1,4 @@
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from mongoengine import BooleanField, EmbeddedDocument
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from mongoengine import EmbeddedDocument
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class Config(EmbeddedDocument):
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@ -11,6 +11,5 @@ class Config(EmbeddedDocument):
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See https://mongoengine-odm.readthedocs.io/apireference.html#mongoengine.FieldDoesNotExist
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"""
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should_stop = BooleanField()
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meta = {"strict": False}
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pass
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@ -38,6 +38,7 @@ class Monkey(Document):
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# SCHEMA
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guid = StringField(required=True)
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config = EmbeddedDocumentField("Config")
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should_stop = BooleanField()
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dead = BooleanField()
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description = StringField()
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hostname = StringField()
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@ -19,11 +19,6 @@ INTERNAL = {
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"title": "Monkey",
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"type": "object",
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"properties": {
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"should_stop": {
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"type": "boolean",
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"default": False,
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"description": "Was stop command issued for this monkey",
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},
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"aws_keys": {
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"type": "object",
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"properties": {
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@ -17,7 +17,7 @@ logger = logging.getLogger(__name__)
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def set_stop_all(time: float):
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# This will use Agent and Simulation repositories
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for monkey in Monkey.objects():
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monkey.config.should_stop = True
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monkey.should_stop = True
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monkey.save()
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agent_controls = AgentControls.objects.first()
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agent_controls.last_stop_all = time
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@ -30,9 +30,9 @@ def should_agent_die(guid: int) -> bool:
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def _should_agent_stop(monkey: Monkey) -> bool:
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if monkey.config.should_stop:
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if monkey.should_stop:
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# Only stop the agent once, to allow further runs on that machine
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monkey.config.should_stop = False
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monkey.should_stop = False
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monkey.save()
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return True
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return False
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@ -261,7 +261,7 @@ class NodeService:
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# Cancel the force kill once monkey died
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if is_dead:
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props_to_set["config.should_stop"] = False
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props_to_set["should_stop"] = False
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mongo.db.monkey.update({"guid": monkey["guid"]}, {"$set": props_to_set}, upsert=False)
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@ -10,21 +10,23 @@ from monkey_island.cc.services.infection_lifecycle import should_agent_die
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@pytest.mark.usefixtures("uses_database")
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def test_should_agent_die_by_config(monkeypatch):
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monkey = Monkey(guid=str(uuid.uuid4()))
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monkey.config = Config(should_stop=True)
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monkey.config = Config()
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monkey.should_stop = True
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monkey.save()
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assert should_agent_die(monkey.guid)
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monkeypatch.setattr(
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"monkey_island.cc.services.infection_lifecycle._is_monkey_killed_manually", lambda _: False
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)
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monkey.config.should_stop = True
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monkey.should_stop = True
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monkey.save()
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assert not should_agent_die(monkey.guid)
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def create_monkey(launch_time):
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monkey = Monkey(guid=str(uuid.uuid4()))
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monkey.config = Config(should_stop=False)
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monkey.config = Config()
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monkey.should_stop = False
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monkey.launch_time = launch_time
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monkey.save()
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return monkey
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