forked from p15670423/monkey
Island, UT: fix a bug in "is monkey killed" endpoint
The bug happened because by default there's no kill event so kill event time is None
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1c76ea20f2
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8d325df6d6
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@ -33,11 +33,13 @@ def _is_monkey_marked_dead(monkey: Monkey) -> bool:
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def _is_monkey_killed_manually(monkey: Monkey) -> bool:
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def _is_monkey_killed_manually(monkey: Monkey) -> bool:
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kill_timestamp = AgentControls.objects.first().last_stop_all
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if kill_timestamp is None:
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return False
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if monkey.has_parent():
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if monkey.has_parent():
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launch_timestamp = monkey.get_parent().launch_time
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launch_timestamp = monkey.get_parent().launch_time
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else:
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else:
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launch_timestamp = monkey.launch_time
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launch_timestamp = monkey.launch_time
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kill_timestamp = AgentControls.objects.first().last_stop_all
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return int(kill_timestamp) >= int(launch_timestamp)
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return int(kill_timestamp) >= int(launch_timestamp)
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@ -30,6 +30,14 @@ def create_monkey(launch_time):
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return monkey
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return monkey
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@pytest.mark.usefixtures("uses_database")
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def test_should_agent_die_no_kill_event():
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monkey = create_monkey(launch_time=3)
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kill_event = AgentControls()
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kill_event.save()
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assert not should_agent_die(monkey.guid)
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def create_kill_event(event_time):
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def create_kill_event(event_time):
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kill_event = AgentControls(last_stop_all=event_time)
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kill_event = AgentControls(last_stop_all=event_time)
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kill_event.save()
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kill_event.save()
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