antv-l7/packages/site/examples/earth/arc3d/demo/flyline.js

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import { Scene, EarthLayer, LineLayer } from '@antv/l7';
import { Earth } from '@antv/l7-maps';
const scene = new Scene({
id: 'map',
map: new Earth({})
});
feat: 瓦片图层、地图图层渲染性能/体验优化 (#1329) * fix: 修复 featureScale 错误 * style: lint style * fix: remove featureScalePlugin async * feat: 优化简单矢量线瓦片的计算 * feat: 优化简单线图层的网格计算构建 * style: lint style * style: lint style * feat: 矢量瓦片更新渲染优化 * fix: 修复 tileLayer 重复创建导致的瓦片更新错误 * feat: 优化矢量瓦片图层本身的性能 * style: lint style * feat: 优化 reRender 的调用 * feat: 合并瓦片销毁时的重绘 * feat: 去除矢量文本图层的 remapping 映射 * feat: 网格构建异步改造修复 * feat: 瓦片渲染流程优化 * feat: 通用瓦片流程的优化(主线程阻塞优化) * feat: 补全瓦片更新触发 * feat: 默认顶点属性构建的优化 * style: lint style * feat: 调整矢量点 uniform 参数 * chore: 去除矢量图层对偏移坐标的支持(不统一) * style: lint style * feat: 合并不同瓦片图层触发的重绘 * style: lint style * chore: 调整瓦片代码结构 * feat: 矢量图层初始化优化 * chore: code clean * feat: 矢量图层地图绘制数据属性映射优化 * chore: lint style * feat: 矢量图层地图绘制初始化优化 * feat: maskLayer 初始化优化、debugtestLayer 默认为 basemap 模式 * chore: style * feat: 绘制指令优化 - picking drawCommand * style: lint style * feat: 优化矢量图层初始化资源的创建 * feat: 简化矢量瓦片图层加载完成触发的重绘 * chore: 统一地图图层的样式写法 color、size * style: lint style * style: lint style * style: lint style * feat: 瓦片渲染执行优化 Please enter the commit message for your changes. Lines starting * feat: 优化拾取渲染 * style: lint style * chore: style change * style: lint style * feat: layer plugin list clean * style: lint style * feat: 合并shader 使用 * style: lint style * feat: 优化 source 计算 * feat: 去除 source 中对创建 tileset 的多余判断 * chore: 优化代码写法 * feat: 地图瓦片图层类型定义优化 * chore: data clean * style: lint style * style: lint style * feat: debugLayer add basemap attr * chore: demo 调整 * feat: 优化瓦片图层的渲染 * feat: 修改瓦片显示更新 * fix: 修复动画模式传值导致的显示效果问题 * fix: 修复 mapbox version 设置错误的问题 * fix: 修复 CanvasLayer render * style: lint style * chore: clean citybuilding demo * style: lint style * chore: clean point simple code * chore: clean point text iconfont * chore: clean polygon fill code * style: lint style * chore: clean billboard demo * chore: clean polygon water/ocean demos * chore: clean point radar demos * chore: clean point normal demos * chore: clean wind layer demos * chore: clean demos * feat: clean demos & fix half line insert attri * style: lint style * chore: clean mask demo * chore: adjust website demo * style: lint style * chore: clean worker demos * style: lint style * fix: 修复箭头顶点重复插入的问题 * fix: 修复线图层弧线的纹理分布 * chore: website demos code clean * chore: layerService/renderlayers move clear place * feat: 优化图片瓦片的颜色映射 * style: lint style Co-authored-by: shihui <yiqianyao.yqy@alibaba-inc.com>
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// 地球模式下背景色默认为 #000 通过 setBgColor 方法我们可以设置可视化层的背景色
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scene.setBgColor('#333');
const earthlayer = new EarthLayer()
.source(
'https://gw.alipayobjects.com/mdn/rms_23a451/afts/img/A*3-3NSpqRqUoAAAAAAAAAAAAAARQnAQ',
{
parser: {
type: 'image'
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}
}
)
.color('#2E8AE6')
.shape('fill')
.style({
globalOptions: {
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ambientRatio: 0.6, // 环境光
diffuseRatio: 0.4, // 漫反射
specularRatio: 0.1 // 高光反射
}
})
.animate(true);
const atomLayer = new EarthLayer()
.color('#2E8AE6')
feat: 瓦片图层、地图图层渲染性能/体验优化 (#1329) * fix: 修复 featureScale 错误 * style: lint style * fix: remove featureScalePlugin async * feat: 优化简单矢量线瓦片的计算 * feat: 优化简单线图层的网格计算构建 * style: lint style * style: lint style * feat: 矢量瓦片更新渲染优化 * fix: 修复 tileLayer 重复创建导致的瓦片更新错误 * feat: 优化矢量瓦片图层本身的性能 * style: lint style * feat: 优化 reRender 的调用 * feat: 合并瓦片销毁时的重绘 * feat: 去除矢量文本图层的 remapping 映射 * feat: 网格构建异步改造修复 * feat: 瓦片渲染流程优化 * feat: 通用瓦片流程的优化(主线程阻塞优化) * feat: 补全瓦片更新触发 * feat: 默认顶点属性构建的优化 * style: lint style * feat: 调整矢量点 uniform 参数 * chore: 去除矢量图层对偏移坐标的支持(不统一) * style: lint style * feat: 合并不同瓦片图层触发的重绘 * style: lint style * chore: 调整瓦片代码结构 * feat: 矢量图层初始化优化 * chore: code clean * feat: 矢量图层地图绘制数据属性映射优化 * chore: lint style * feat: 矢量图层地图绘制初始化优化 * feat: maskLayer 初始化优化、debugtestLayer 默认为 basemap 模式 * chore: style * feat: 绘制指令优化 - picking drawCommand * style: lint style * feat: 优化矢量图层初始化资源的创建 * feat: 简化矢量瓦片图层加载完成触发的重绘 * chore: 统一地图图层的样式写法 color、size * style: lint style * style: lint style * style: lint style * feat: 瓦片渲染执行优化 Please enter the commit message for your changes. Lines starting * feat: 优化拾取渲染 * style: lint style * chore: style change * style: lint style * feat: layer plugin list clean * style: lint style * feat: 合并shader 使用 * style: lint style * feat: 优化 source 计算 * feat: 去除 source 中对创建 tileset 的多余判断 * chore: 优化代码写法 * feat: 地图瓦片图层类型定义优化 * chore: data clean * style: lint style * style: lint style * feat: debugLayer add basemap attr * chore: demo 调整 * feat: 优化瓦片图层的渲染 * feat: 修改瓦片显示更新 * fix: 修复动画模式传值导致的显示效果问题 * fix: 修复 mapbox version 设置错误的问题 * fix: 修复 CanvasLayer render * style: lint style * chore: clean citybuilding demo * style: lint style * chore: clean point simple code * chore: clean point text iconfont * chore: clean polygon fill code * style: lint style * chore: clean billboard demo * chore: clean polygon water/ocean demos * chore: clean point radar demos * chore: clean point normal demos * chore: clean wind layer demos * chore: clean demos * feat: clean demos & fix half line insert attri * style: lint style * chore: clean mask demo * chore: adjust website demo * style: lint style * chore: clean worker demos * style: lint style * fix: 修复箭头顶点重复插入的问题 * fix: 修复线图层弧线的纹理分布 * chore: website demos code clean * chore: layerService/renderlayers move clear place * feat: 优化图片瓦片的颜色映射 * style: lint style Co-authored-by: shihui <yiqianyao.yqy@alibaba-inc.com>
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.shape('atomSphere');
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const bloomLayer = new EarthLayer().color('#fff').shape('bloomSphere')
.style({
opacity: 0.7
});
scene.on('loaded', () => {
scene.addLayer(earthlayer);
scene.addLayer(atomLayer);
scene.addLayer(bloomLayer);
fetch('https://gw.alipayobjects.com/os/bmw-prod/20a69b46-3d6d-4ab5-b8b5-150b6aa52c88.json')
.then(res => res.json())
.then(flydata => {
const flyLine = new LineLayer({ blend: 'normal' })
.source(flydata, {
parser: {
type: 'json',
coordinates: 'coord'
}
})
.color('#b97feb')
.shape('arc3d')
.size(0.5)
.active(true)
.animate({
interval: 2,
trailLength: 2,
duration: 1
})
.style({
segmentNumber: 60,
globalArcHeight: 20
});
scene.addLayer(flyLine);
});
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earthlayer.setEarthTime(4.0);
});