antv-l7/packages/site/examples/point/column/demo/clumn_shape.js

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import { Scene, PointLayer } from '@antv/l7';
import { GaodeMap } from '@antv/l7-maps';
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const scene = new Scene({
id: 'map',
map: new GaodeMap({
pitch: 66.02383,
style: 'dark',
center: [ 121.400257, 31.25287 ],
zoom: 14.55,
rotation: 134.95
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})
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});
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scene.on('loaded', () => {
fetch(
'https://gw.alipayobjects.com/os/basement_prod/893d1d5f-11d9-45f3-8322-ee9140d288ae.json'
)
.then(res => res.json())
.then(data => {
const pointLayer = new PointLayer({})
.source(data, {
parser: {
type: 'json',
x: 'longitude',
y: 'latitude'
}
})
.animate(true)
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.active(true)
.shape('name', [
'cylinder',
'triangleColumn',
'hexagonColumn',
'squareColumn'
])
.size('unit_price', h => {
return [ 6, 6, h / 500 ];
})
feat: 瓦片图层、地图图层渲染性能/体验优化 (#1329) * fix: 修复 featureScale 错误 * style: lint style * fix: remove featureScalePlugin async * feat: 优化简单矢量线瓦片的计算 * feat: 优化简单线图层的网格计算构建 * style: lint style * style: lint style * feat: 矢量瓦片更新渲染优化 * fix: 修复 tileLayer 重复创建导致的瓦片更新错误 * feat: 优化矢量瓦片图层本身的性能 * style: lint style * feat: 优化 reRender 的调用 * feat: 合并瓦片销毁时的重绘 * feat: 去除矢量文本图层的 remapping 映射 * feat: 网格构建异步改造修复 * feat: 瓦片渲染流程优化 * feat: 通用瓦片流程的优化(主线程阻塞优化) * feat: 补全瓦片更新触发 * feat: 默认顶点属性构建的优化 * style: lint style * feat: 调整矢量点 uniform 参数 * chore: 去除矢量图层对偏移坐标的支持(不统一) * style: lint style * feat: 合并不同瓦片图层触发的重绘 * style: lint style * chore: 调整瓦片代码结构 * feat: 矢量图层初始化优化 * chore: code clean * feat: 矢量图层地图绘制数据属性映射优化 * chore: lint style * feat: 矢量图层地图绘制初始化优化 * feat: maskLayer 初始化优化、debugtestLayer 默认为 basemap 模式 * chore: style * feat: 绘制指令优化 - picking drawCommand * style: lint style * feat: 优化矢量图层初始化资源的创建 * feat: 简化矢量瓦片图层加载完成触发的重绘 * chore: 统一地图图层的样式写法 color、size * style: lint style * style: lint style * style: lint style * feat: 瓦片渲染执行优化 Please enter the commit message for your changes. Lines starting * feat: 优化拾取渲染 * style: lint style * chore: style change * style: lint style * feat: layer plugin list clean * style: lint style * feat: 合并shader 使用 * style: lint style * feat: 优化 source 计算 * feat: 去除 source 中对创建 tileset 的多余判断 * chore: 优化代码写法 * feat: 地图瓦片图层类型定义优化 * chore: data clean * style: lint style * style: lint style * feat: debugLayer add basemap attr * chore: demo 调整 * feat: 优化瓦片图层的渲染 * feat: 修改瓦片显示更新 * fix: 修复动画模式传值导致的显示效果问题 * fix: 修复 mapbox version 设置错误的问题 * fix: 修复 CanvasLayer render * style: lint style * chore: clean citybuilding demo * style: lint style * chore: clean point simple code * chore: clean point text iconfont * chore: clean polygon fill code * style: lint style * chore: clean billboard demo * chore: clean polygon water/ocean demos * chore: clean point radar demos * chore: clean point normal demos * chore: clean wind layer demos * chore: clean demos * feat: clean demos & fix half line insert attri * style: lint style * chore: clean mask demo * chore: adjust website demo * style: lint style * chore: clean worker demos * style: lint style * fix: 修复箭头顶点重复插入的问题 * fix: 修复线图层弧线的纹理分布 * chore: website demos code clean * chore: layerService/renderlayers move clear place * feat: 优化图片瓦片的颜色映射 * style: lint style Co-authored-by: shihui <yiqianyao.yqy@alibaba-inc.com>
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.color('name', [ '#739DFF', '#61FCBF', '#FFDE74', '#FF896F' ]);
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scene.addLayer(pointLayer);
});
});