diff --git a/demos/01_circle.html b/demos/01_circle.html
index 3236c5aa79..7301f999ef 100644
--- a/demos/01_circle.html
+++ b/demos/01_circle.html
@@ -65,7 +65,7 @@
textOffset: [ 0, 0 ], // 文本相对锚点的偏移量 [水平, 垂直]
spacing: 2, // 字符间距
padding: [ 4, 4 ], // 文本包围盒 padding [水平,垂直],影响碰撞检测结果,避免相邻文本靠的太近
- strokeColor: 'white', // 描边颜色
+ stroke: 'white', // 描边颜色
strokeWidth: 1, // 描边宽度
opacity: 1.0
})
diff --git a/demos/01_point_circle.html b/demos/01_point_circle.html
index dd49aafa4c..62f8e26010 100644
--- a/demos/01_point_circle.html
+++ b/demos/01_point_circle.html
@@ -85,7 +85,7 @@ scene.on('loaded', () => {
textOffset: [ 0, 0 ], // 文本相对锚点的偏移量 [水平, 垂直]
spacing: 2, // 字符间距
padding: [ 4, 4 ], // 文本包围盒 padding [水平,垂直],影响碰撞检测结果,避免相邻文本靠的太近
- strokeColor: 'white', // 描边颜色
+ stroke: 'white', // 描边颜色
strokeWidth: 1, // 描边宽度
opacity: 1.0
})
diff --git a/demos/06_text.html b/demos/06_text.html
index 074a8f1d4a..d97ec184cc 100644
--- a/demos/06_text.html
+++ b/demos/06_text.html
@@ -60,7 +60,7 @@ scene.on('loaded', () => {
textOffset: [ 0, 0 ], // 文本相对锚点的偏移量 [水平, 垂直]
spacing: 2, // 字符间距
padding: [ 4, 4 ], // 文本包围盒 padding [水平,垂直],影响碰撞检测结果,避免相邻文本靠的太近
- strokeColor: 'white', // 描边颜色
+ stroke: 'white', // 描边颜色
strokeWidth: 2, // 描边宽度
opacity: 1.0
})
diff --git a/demos/point.html b/demos/point.html
index c6e4e37bfb..e5fee90c62 100644
--- a/demos/point.html
+++ b/demos/point.html
@@ -71,7 +71,7 @@
textOffset: [ 0, 0 ], // 文本相对锚点的偏移量 [水平, 垂直]
spacing: 2, // 字符间距
padding: [ 4, 4 ], // 文本包围盒 padding [水平,垂直],影响碰撞检测结果,避免相邻文本靠的太近
- strokeColor: '#fff', // 描边颜色
+ stroke: '#fff', // 描边颜色
strokeWidth: 4, // 描边宽度
opacity: 1.0
})
diff --git a/demos/pointImage.html b/demos/pointImage.html
new file mode 100644
index 0000000000..94868110ca
--- /dev/null
+++ b/demos/pointImage.html
@@ -0,0 +1,55 @@
+
+
+
+
+
+ 气泡图
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/demos/text.html b/demos/text.html
index c0541ef7e3..8dd55ee83a 100644
--- a/demos/text.html
+++ b/demos/text.html
@@ -72,7 +72,7 @@ scene.on('loaded', () => {
textOffset: [ 0, 0 ], // 文本相对锚点的偏移量 [水平, 垂直]
spacing: 2, // 字符间距
padding: [ 4, 4 ], // 文本包围盒 padding [水平,垂直],影响碰撞检测结果,避免相邻文本靠的太近
- strokeColor: 'white', // 描边颜色
+ stroke: 'white', // 描边颜色
strokeWidth: 1, // 描边宽度
opacity: 1.0
})
diff --git a/package.json b/package.json
index 5739cec597..0b12b2ad36 100755
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "@antv/l7",
- "version": "1.3.3-beta.3",
+ "version": "1.3.4",
"description": "Large-scale WebGL-powered Geospatial Data Visualization",
"main": "build/L7.js",
"homepage": "https://github.com/antvis/l7",
diff --git a/src/core/controller/event.js b/src/core/controller/event.js
index b36339eb1a..5a6a858e7f 100644
--- a/src/core/controller/event.js
+++ b/src/core/controller/event.js
@@ -8,7 +8,6 @@ export default class EventContoller {
}
_init() {
this.layer.scene.on('pick-' + this.layer.layerId, e => {
-
let { featureId, point2d, type } = e;
if (type === 'click') {
return;
diff --git a/src/core/layer.js b/src/core/layer.js
index 99b18beb18..6b739d20bd 100644
--- a/src/core/layer.js
+++ b/src/core/layer.js
@@ -211,7 +211,7 @@ export default class Layer extends Base {
}
style(field, cfg) {
- const colorItem = [ 'fill', 'stroke', 'color', 'baseColor', 'brightColor', 'windowColor' ];
+ const colorItem = [ 'fill', 'stroke', 'strokeColor', 'color', 'baseColor', 'brightColor', 'windowColor' ];
let styleOptions = this.get('styleOptions');
if (!styleOptions) {
styleOptions = {};
diff --git a/src/geom/shader/circle_frag.glsl b/src/geom/shader/circle_frag.glsl
index f2ff28b35e..a615a21f04 100644
--- a/src/geom/shader/circle_frag.glsl
+++ b/src/geom/shader/circle_frag.glsl
@@ -1,8 +1,8 @@
uniform float u_blur : 0;
uniform float u_opacity : 1;
-uniform float u_stroke_width : 1;
-uniform vec4 u_stroke_color : [1, 1, 1, 1];
-uniform float u_stroke_opacity : 1;
+uniform float u_strokeWidth : 1;
+uniform vec4 u_stroke : [1, 1, 1, 1];
+uniform float u_strokeOpacity : 1;
varying vec4 v_data;
varying vec4 v_color;
@@ -16,7 +16,7 @@ void main() {
lowp float antialiasblur = v_data.z;
float antialiased_blur = -max(u_blur, antialiasblur);
- float r = v_radius / (v_radius + u_stroke_width);
+ float r = v_radius / (v_radius + u_strokeWidth);
float outer_df;
float inner_df;
@@ -52,12 +52,12 @@ void main() {
float opacity_t = smoothstep(0.0, antialiased_blur, outer_df);
- float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(
+ float color_t = u_strokeWidth < 0.01 ? 0.0 : smoothstep(
antialiased_blur,
0.0,
inner_df
);
- gl_FragColor = opacity_t * mix(v_color * u_opacity, u_stroke_color * u_stroke_opacity * v_color.a, color_t);
+ gl_FragColor = opacity_t * mix(v_color * u_opacity, u_stroke * u_strokeOpacity * v_color.a, color_t);
#pragma include "pick"
}
\ No newline at end of file
diff --git a/src/geom/shader/line_frag.glsl b/src/geom/shader/line_frag.glsl
index 9d7b1a04d1..d29bab960e 100644
--- a/src/geom/shader/line_frag.glsl
+++ b/src/geom/shader/line_frag.glsl
@@ -11,5 +11,5 @@
color.a= color.a * vTime * 1.5;
#endif
gl_FragColor = color;
- #pragma include "pick"
+ #pragma include "pick"
}
\ No newline at end of file
diff --git a/src/geom/shader/point_frag.glsl b/src/geom/shader/point_frag.glsl
index fdf2201ff7..0ac85dfa2f 100644
--- a/src/geom/shader/point_frag.glsl
+++ b/src/geom/shader/point_frag.glsl
@@ -24,6 +24,7 @@ void main(){
pos.y=1.-pos.y;
vec4 textureColor=texture2D(u_texture,pos);
gl_FragColor=textureColor;
+ #pragma include "pick"
return;
#endif
if(v_color.a==0.)
@@ -70,6 +71,7 @@ void main(){
}else{
gl_FragColor=pcolor;
}
+ #pragma include "pick"
}
diff --git a/src/geom/shader/text_frag.glsl b/src/geom/shader/text_frag.glsl
index abe10582cd..f5aa14b763 100644
--- a/src/geom/shader/text_frag.glsl
+++ b/src/geom/shader/text_frag.glsl
@@ -2,7 +2,7 @@ uniform sampler2D u_sdf_map;
uniform float u_gamma_scale : 0.5;
uniform float u_font_size : 24;
uniform float u_opacity : 1.0;
-uniform vec4 u_strokeColor : [0, 0, 0, 1];
+uniform vec4 u_stroke : [0, 0, 0, 1];
uniform float u_strokeWidth : 2.0;
uniform float u_halo_blur : 0.5;
@@ -23,6 +23,6 @@ void main() {
highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
- gl_FragColor = mix(v_color * u_opacity, u_strokeColor, smoothstep(0., 0.5, 1. - dist)) * alpha;
+ gl_FragColor = mix(v_color * u_opacity, u_stroke, smoothstep(0., 0.5, 1. - dist)) * alpha;
#pragma include "pick"
}
\ No newline at end of file
diff --git a/src/layer/render/point/drawCircle.js b/src/layer/render/point/drawCircle.js
index 6fcd27979d..1e60c08d6e 100644
--- a/src/layer/render/point/drawCircle.js
+++ b/src/layer/render/point/drawCircle.js
@@ -34,9 +34,9 @@ export default function drawCircle(layerData, layer, buffer) {
u_opacity: style.opacity,
u_activeColor: activeOption.fill,
u_zoom: layer.scene.getZoom(),
- u_stroke_color: style.stroke,
- u_stroke_width: style.strokeWidth,
- u_stroke_opacity: style.strokeOpacity
+ u_stroke: style.stroke,
+ u_strokeWidth: style.strokeWidth,
+ u_strokeOpacity: style.strokeOpacity
});
material.depthTest = false;
material.setBending(style.blending);
diff --git a/src/layer/render/text/drawText.js b/src/layer/render/text/drawText.js
index 234013cb04..05283d5e4d 100644
--- a/src/layer/render/text/drawText.js
+++ b/src/layer/render/text/drawText.js
@@ -9,7 +9,7 @@ const defaultTextStyle = {
textOffset: [ 0, 0 ],
spacing: 2,
padding: [ 4, 4 ],
- strokeColor: 'white',
+ stroke: 'white',
strokeWidth: 2,
strokeOpacity: 1.0
};
@@ -20,7 +20,7 @@ export default function DrawText(layerData, layer) {
};
layer.set('styleOptions', style);
const activeOption = layer.get('activedOptions');
- const { strokeWidth, strokeColor, opacity } = style;
+ const { strokeWidth, stroke, opacity } = style;
const { width, height } = layer.scene.getSize();
const { geometry, texture, fontAtlas } = _updateGeometry(layerData, layer);
@@ -34,7 +34,7 @@ export default function DrawText(layerData, layer) {
const material = new TextMaterial({
name: layer.layerId,
u_sdf_map: texture,
- u_strokeColor: ColorUtil.toRGB(strokeColor).map(e => e / 255),
+ u_stroke: ColorUtil.toRGB(stroke).map(e => e / 255),
u_strokeWidth: strokeWidth,
u_halo_blur: 0.5,
u_opacity: opacity,