mirror of https://gitee.com/antv-l7/antv-l7
Shihui (#1024)
* feat: 增加各个图层的纹理销毁的容错判断 * feat: 增加挤出几何体顶面纹理贴图的能力 * feat: 增加挤出几何体侧面颜色配置渐变 * style: lint style
This commit is contained in:
parent
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069f581e9c
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@ -127,7 +127,7 @@ export default class PlaneModel extends BaseModel {
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} = this.layer.getLayerConfig() as IGeometryLayerStyleOptions;
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if (this.mapTexture !== mapTexture) {
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this.mapTexture = mapTexture;
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this.texture.destroy();
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this.texture?.destroy();
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this.updateTexture(mapTexture);
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}
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return {
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@ -143,7 +143,7 @@ export default class PlaneModel extends BaseModel {
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}
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public clearModels(): void {
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this.texture.destroy();
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this.texture?.destroy();
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}
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public initModels() {
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@ -83,7 +83,10 @@ export interface IPolygonLayerStyleOptions {
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dir: string;
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};
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mapTexture?: string; // 挤出几何体顶面贴图
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raisingHeight?: number; // 挤出几何体抬升高度
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sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)
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targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)
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heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)
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pickLight: boolean;
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@ -232,7 +232,7 @@ export default class FillImageModel extends BaseModel {
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public clearModels() {
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this.iconService.off('imageUpdate', this.updateTexture);
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this.texture.destroy();
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this.texture?.destroy();
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this.dataTexture?.destroy();
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}
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@ -1,19 +1,35 @@
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import { AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';
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import { getMask } from '@antv/l7-utils';
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import {
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AttributeType,
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gl,
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IEncodeFeature,
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IModel,
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ITexture2D,
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} from '@antv/l7-core';
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import { getMask, rgb2arr } from '@antv/l7-utils';
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import { isNumber } from 'lodash';
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import BaseModel from '../../core/BaseModel';
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import { IPolygonLayerStyleOptions } from '../../core/interface';
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import { PolygonExtrudeTriangulation } from '../../core/triangulation';
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import polygonExtrudeFrag from '../shaders/polygon_extrude_frag.glsl';
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import polygonExtrudePickLightFrag from '../shaders/polygon_extrude_picklight_frag.glsl';
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import polygonExtrudePickLightVert from '../shaders/polygon_extrude_picklight_vert.glsl';
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import polygonExtrudeVert from '../shaders/polygon_extrude_vert.glsl';
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import polygonExtrudeFrag from '../shaders/extrude/polygon_extrude_frag.glsl';
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// extrude
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import polygonExtrudeVert from '../shaders/extrude/polygon_extrude_vert.glsl';
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import polygonExtrudeTexFrag from '../shaders/extrude/polygon_extrudetex_frag.glsl';
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// texture
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import polygonExtrudeTexVert from '../shaders/extrude/polygon_extrudetex_vert.glsl';
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// extrude picking
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import polygonExtrudePickLightFrag from '../shaders/extrude/polygon_extrude_picklight_frag.glsl';
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import polygonExtrudePickLightVert from '../shaders/extrude/polygon_extrude_picklight_vert.glsl';
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export default class ExtrudeModel extends BaseModel {
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protected texture: ITexture2D;
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public getUninforms() {
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const {
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opacity = 1,
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heightfixed = false,
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raisingHeight = 0,
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sourceColor,
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targetColor,
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} = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;
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if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {
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@ -46,16 +62,28 @@ export default class ExtrudeModel extends BaseModel {
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});
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}
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// 转化渐变色
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let sourceColorArr = [1, 1, 1, 1];
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let targetColorArr = [1, 1, 1, 1];
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if (sourceColor && targetColor) {
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sourceColorArr = rgb2arr(sourceColor);
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targetColorArr = rgb2arr(targetColor);
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}
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return {
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u_heightfixed: Number(heightfixed),
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u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_raisingHeight: Number(raisingHeight),
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u_opacity: isNumber(opacity) ? opacity : 1.0,
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u_sourceColor: sourceColorArr,
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u_targetColor: targetColorArr,
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u_texture: this.texture,
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};
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}
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public initModels(): IModel[] {
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this.loadTexture();
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return this.buildModels();
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}
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@ -74,6 +102,10 @@ export default class ExtrudeModel extends BaseModel {
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fragmentShader: frag,
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triangulation: PolygonExtrudeTriangulation,
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stencil: getMask(mask, maskInside),
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cull: {
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enable: true,
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face: gl.BACK, // gl.FRONT | gl.BACK;
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},
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}),
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];
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}
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@ -81,7 +113,15 @@ export default class ExtrudeModel extends BaseModel {
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public getShaders() {
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const {
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pickLight,
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mapTexture,
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} = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;
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if (mapTexture) {
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return {
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frag: polygonExtrudeTexFrag,
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vert: polygonExtrudeTexVert,
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type: 'polygonExtrudeTexture',
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};
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}
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if (pickLight) {
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return {
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frag: polygonExtrudePickLightFrag,
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@ -99,9 +139,75 @@ export default class ExtrudeModel extends BaseModel {
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public clearModels() {
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this.dataTexture?.destroy();
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this.texture?.destroy();
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}
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protected registerBuiltinAttributes() {
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const {
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mapTexture,
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} = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;
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if (mapTexture) {
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const bbox = this.layer.getSource().extent;
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const [minLng, minLat, maxLng, maxLat] = bbox;
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const lngLen = maxLng - minLng;
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const latLen = maxLat - minLat;
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// this.styleAttributeService.registerStyleAttribute({
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// name: 'extrudeTopUv',
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// type: AttributeType.Attribute,
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// descriptor: {
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// name: 'a_uv',
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// buffer: {
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// // give the WebGL driver a hint that this buffer may change
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// usage: gl.STATIC_DRAW,
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// data: [],
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// type: gl.FLOAT,
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// },
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// size: 2,
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// update: (
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// feature: IEncodeFeature,
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// featureIdx: number,
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// vertex: number[],
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// attributeIdx: number,
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// normal: number[],
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// ) => {
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// const lng = vertex[0];
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// const lat = vertex[1];
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// return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
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// },
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// },
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// });
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// 计算出来只有侧边值有效
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this.styleAttributeService.registerStyleAttribute({
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name: 'uvs',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_uvs',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.STATIC_DRAW,
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data: [],
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type: gl.FLOAT,
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},
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size: 3,
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update: (
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feature: IEncodeFeature,
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featureIdx: number,
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vertex: number[],
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attributeIdx: number,
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normal: number[],
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) => {
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const lng = vertex[0];
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const lat = vertex[1];
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return [
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(lng - minLng) / lngLen,
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(lat - minLat) / latLen,
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vertex[4],
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];
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},
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},
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});
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}
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// point layer size;
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this.styleAttributeService.registerStyleAttribute({
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name: 'normal',
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@ -151,4 +257,35 @@ export default class ExtrudeModel extends BaseModel {
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},
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});
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}
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private loadTexture() {
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const {
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mapTexture,
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} = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;
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const { createTexture2D } = this.rendererService;
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this.texture = createTexture2D({
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height: 0,
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width: 0,
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});
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if (mapTexture) {
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const image = new Image();
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image.crossOrigin = '';
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image.src = mapTexture;
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image.onload = () => {
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this.texture = createTexture2D({
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data: image,
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width: image.width,
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height: image.height,
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wrapS: gl.CLAMP_TO_EDGE,
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wrapT: gl.CLAMP_TO_EDGE,
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min: gl.LINEAR,
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mag: gl.LINEAR,
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});
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this.layerService.updateLayerRenderList();
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this.layerService.renderLayers();
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};
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}
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}
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}
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@ -107,7 +107,7 @@ export default class OceanModel extends BaseModel {
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const latLen = maxLat - minLat;
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this.styleAttributeService.registerStyleAttribute({
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name: 'linear',
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name: 'oceanUv',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_uv',
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@ -88,7 +88,7 @@ export default class WaterModel extends BaseModel {
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}
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public clearModels() {
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this.texture.destroy();
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this.texture?.destroy();
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this.dataTexture?.destroy();
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}
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const latLen = maxLat - minLat;
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this.styleAttributeService.registerStyleAttribute({
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name: 'linear',
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name: 'waterUv',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_uv',
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@ -0,0 +1,28 @@
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uniform sampler2D u_texture;
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uniform float u_opacity: 1.0;
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uniform vec4 u_sourceColor;
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uniform vec4 u_targetColor;
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// varying vec4 v_Color;
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varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
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#pragma include "picking"
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void main() {
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float opacity = styleMappingMat[0][0];
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float isSide = styleMappingMat[0][3];
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float topU = styleMappingMat[2][2];
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float topV = styleMappingMat[2][3];
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float sidey = styleMappingMat[3][0];
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if(isSide < 1.0) {
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gl_FragColor = mix(u_targetColor, u_sourceColor, sidey);
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} else {
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gl_FragColor = texture2D(u_texture, vec2(topU, topV));
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}
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// gl_FragColor = v_Color;
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gl_FragColor.a *= opacity;
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gl_FragColor = filterColor(gl_FragColor);
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}
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@ -0,0 +1,92 @@
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precision highp float;
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#define ambientRatio 0.5
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#define diffuseRatio 0.3
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#define specularRatio 0.2
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attribute vec4 a_Color;
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attribute vec3 a_Position;
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attribute vec3 a_Normal;
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attribute float a_Size;
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attribute vec3 a_uvs;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_Mvp;
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// varying vec4 v_Color;
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uniform float u_heightfixed: 0.0; // 默认不固定
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uniform float u_raisingHeight: 0.0;
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uniform float u_opacity: 1.0;
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varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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#pragma include "styleMapping"
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#pragma include "styleMappingCalOpacity"
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#pragma include "projection"
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#pragma include "light"
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#pragma include "picking"
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void main() {
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// cal style mapping - 数据纹理映射部分的计算
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styleMappingMat = mat4(
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0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - a_Position.z(judge side by a_Position.z)
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0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
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0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - u - v
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0.0, 0.0, 0.0, 0.0 // sidey
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);
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styleMappingMat[0][3] = a_Position.z;
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styleMappingMat[2][2] = a_uvs[0];
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styleMappingMat[2][3] = 1.0 - a_uvs[1];
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styleMappingMat[3][0] = a_uvs[2];
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float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
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float columnWidth = 1.0/columnCount; // 列宽
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float rowHeight = 1.0/rowCount; // 行高
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float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
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float id = a_vertexId; // 第n个顶点
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float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
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float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
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// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
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// 按顺序从 cell 中取值、若没有则自动往下取值
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float textureOffset = 0.0; // 在 cell 中取值的偏移量
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vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
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styleMappingMat[0][0] = opacityAndOffset.r;
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textureOffset = opacityAndOffset.g;
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// cal style mapping - 数据纹理映射部分的计算
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vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
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vec4 project_pos = project_position(pos);
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if(u_heightfixed > 0.0) { // 判断几何体是否固定高度
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project_pos.z = a_Position.z * a_Size;
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project_pos.z += u_raisingHeight;
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if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
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float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
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project_pos.z *= mapboxZoomScale;
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project_pos.z += u_raisingHeight * mapboxZoomScale;
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}
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}
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// project_pos.z += 500000.0; // amap1
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// project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox
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// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
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// gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));
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gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
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} else {
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
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}
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// float lightWeight = calc_lighting(pos);
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// v_Color = a_Color;
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// v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
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setPickingColor(a_PickingColor);
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}
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@ -99,7 +99,7 @@ export default class ReglTexture2D implements ITexture2D {
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public destroy() {
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if (!this.isDistroy) {
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this.texture.destroy();
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this.texture?.destroy();
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}
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this.isDistroy = true;
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}
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@ -0,0 +1,68 @@
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import { PolygonLayer, Scene, LineLayer, PointLayer } from '@antv/l7';
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import { GaodeMap, GaodeMapV2, Mapbox } from '@antv/l7-maps';
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import * as React from 'react';
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export default class Amap2demo_polygon_extrude extends React.Component {
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private gui: dat.GUI;
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private $stats: Node;
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// @ts-ignore
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private scene: Scene;
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public componentWillUnmount() {
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this.scene.destroy();
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}
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public async componentDidMount() {
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const scene = new Scene({
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id: 'map',
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map: new GaodeMap({
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style: 'dark',
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center: [120, 29.732983],
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zoom: 6.2,
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pitch: 60,
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}),
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});
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this.scene = scene;
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fetch('https://geo.datav.aliyun.com/areas_v3/bound/330000.json')
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.then((res) => res.json())
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.then((data) => {
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const provincelayer = new PolygonLayer({})
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.source(data)
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.size(150000)
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.shape('extrude')
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.color('#0DCCFF')
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// .active({
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// color: 'rgb(100,230,255)',
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// })
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.style({
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heightfixed: true,
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pickLight: true,
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raisingHeight: 200000,
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mapTexture:
|
||||
'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*SOUKQJpw1FYAAAAAAAAAAAAAARQnAQ',
|
||||
// mapTexture: 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ'
|
||||
// opacity: 0.8,
|
||||
sourceColor: '#f00',
|
||||
targetColor: '#ff0',
|
||||
});
|
||||
|
||||
scene.addLayer(provincelayer);
|
||||
});
|
||||
}
|
||||
|
||||
public render() {
|
||||
return (
|
||||
<div
|
||||
id="map"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
bottom: 0,
|
||||
}}
|
||||
/>
|
||||
);
|
||||
}
|
||||
}
|
|
@ -78,6 +78,7 @@ import Cluster from './components/cluster'
|
|||
import Hot from './components/hot'
|
||||
import Hot2 from './components/hot2'
|
||||
import Mask from './components/mask'
|
||||
import PolygonExteudeTex from './components/polygon_extrudeTex';
|
||||
import BugFix from './components/bugfix'
|
||||
|
||||
// @ts-ignore
|
||||
|
@ -161,5 +162,5 @@ storiesOf('地图方法', module)
|
|||
.add('Hot1', () => <Hot/>)
|
||||
.add('Hot2', () => <Hot2/>)
|
||||
.add('Mask', () => <Mask/>)
|
||||
|
||||
.add('PolygonExteudeTex', () => <PolygonExteudeTex/>)
|
||||
.add('BugFix', () => <BugFix/>)
|
||||
|
|
Loading…
Reference in New Issue