fix(tile): vectorMap

This commit is contained in:
thinkinggis 2019-05-28 11:35:31 +08:00
parent cef72bc497
commit 0888f31769
5 changed files with 364 additions and 8 deletions

173
demos/assets/color-hash.js Normal file
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@ -0,0 +1,173 @@
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.ColorHash = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
/**
* BKDR Hash (modified version)
*
* @param {String} str string to hash
* @returns {Number}
*/
var BKDRHash = function(str) {
var seed = 131;
var seed2 = 137;
var hash = 0;
// make hash more sensitive for short string like 'a', 'b', 'c'
str += 'x';
// Note: Number.MAX_SAFE_INTEGER equals 9007199254740991
var MAX_SAFE_INTEGER = parseInt(9007199254740991 / seed2);
for(var i = 0; i < str.length; i++) {
if(hash > MAX_SAFE_INTEGER) {
hash = parseInt(hash / seed2);
}
hash = hash * seed + str.charCodeAt(i);
}
return hash;
};
module.exports = BKDRHash;
},{}],2:[function(require,module,exports){
var BKDRHash = require('./bkdr-hash');
/**
* Convert RGB Array to HEX
*
* @param {Array} RGBArray - [R, G, B]
* @returns {String} 6 digits hex starting with #
*/
var RGB2HEX = function(RGBArray) {
var hex = '#';
RGBArray.forEach(function(value) {
if (value < 16) {
hex += 0;
}
hex += value.toString(16);
});
return hex;
};
/**
* Convert HSL to RGB
*
* @see {@link http://zh.wikipedia.org/wiki/HSL和HSV色彩空间} for further information.
* @param {Number} H Hue [0, 360)
* @param {Number} S Saturation [0, 1]
* @param {Number} L Lightness [0, 1]
* @returns {Array} R, G, B [0, 255]
*/
var HSL2RGB = function(H, S, L) {
H /= 360;
var q = L < 0.5 ? L * (1 + S) : L + S - L * S;
var p = 2 * L - q;
return [H + 1/3, H, H - 1/3].map(function(color) {
if(color < 0) {
color++;
}
if(color > 1) {
color--;
}
if(color < 1/6) {
color = p + (q - p) * 6 * color;
} else if(color < 0.5) {
color = q;
} else if(color < 2/3) {
color = p + (q - p) * 6 * (2/3 - color);
} else {
color = p;
}
return Math.round(color * 255);
});
};
function isArray(o) {
return Object.prototype.toString.call(o) === '[object Array]';
}
/**
* Color Hash Class
*
* @class
*/
var ColorHash = function(options) {
options = options || {};
var LS = [options.lightness, options.saturation].map(function(param) {
param = param || [0.35, 0.5, 0.65]; // note that 3 is a prime
return isArray(param) ? param.concat() : [param];
});
this.L = LS[0];
this.S = LS[1];
if (typeof options.hue === 'number') {
options.hue = {min: options.hue, max: options.hue};
}
if (typeof options.hue === 'object' && !isArray(options.hue)) {
options.hue = [options.hue];
}
if (typeof options.hue === 'undefined') {
options.hue = [];
}
this.hueRanges = options.hue.map(function (range) {
return {
min: typeof range.min === 'undefined' ? 0 : range.min,
max: typeof range.max === 'undefined' ? 360: range.max
};
});
this.hash = options.hash || BKDRHash;
};
/**
* Returns the hash in [h, s, l].
* Note that H [0, 360); S [0, 1]; L [0, 1];
*
* @param {String} str string to hash
* @returns {Array} [h, s, l]
*/
ColorHash.prototype.hsl = function(str) {
var H, S, L;
var hash = this.hash(str);
if (this.hueRanges.length) {
var range = this.hueRanges[hash % this.hueRanges.length];
var hueResolution = 727; // note that 727 is a prime
H = ((hash / this.hueRanges.length) % hueResolution) * (range.max - range.min) / hueResolution + range.min;
} else {
H = hash % 359; // note that 359 is a prime
}
hash = parseInt(hash / 360);
S = this.S[hash % this.S.length];
hash = parseInt(hash / this.S.length);
L = this.L[hash % this.L.length];
return [H, S, L];
};
/**
* Returns the hash in [r, g, b].
* Note that R, G, B [0, 255]
*
* @param {String} str string to hash
* @returns {Array} [r, g, b]
*/
ColorHash.prototype.rgb = function(str) {
var hsl = this.hsl(str);
return HSL2RGB.apply(this, hsl);
};
/**
* Returns the hash in hex
*
* @param {String} str string to hash
* @returns {String} hex with #
*/
ColorHash.prototype.hex = function(str) {
var rgb = this.rgb(str);
return RGB2HEX(rgb);
};
module.exports = ColorHash;
},{"./bkdr-hash":1}]},{},[2])(2)
});

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@ -0,0 +1,81 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<meta name="geometry" content="diagram">
<link rel="stylesheet" href="./assets/common.css">
<link rel="stylesheet" href="./assets/info.css">
<title>hexagon demo</title>
<style>
body {margin: 0;}
#map { position:absolute; top:0; bottom:0; width:100%; }
</style>
</head>
<body>
<div id="map"></div>
<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script>
<script src="./assets/color-hash.js"></script>
<script src="./assets/jquery-3.2.1.min.js"></script>
<script src="./assets/dat.gui.min.js"></script>
<script src="../build/L7.js"></script>
<script>
const scene = new L7.Scene({
id: 'map',
mapStyle: 'dark', // 样式URL
center: [116.5909,39.9225 ],
pitch: 0,
hash:true,
zoom: 14,
});
window.scene = scene;
var colorHash = new ColorHash();
scene.on('loaded', () => {
const layer = scene.VectorTileLayer({
zIndex:0,
layerType:'polygon'
})
//.source('https://pre-lbs-show.taobao.com/gettile?x={x}&y={y}&z={z}&pipeId=pipe_vt_test')
// http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point/{z}/{x}/{y}.pbf
// https://mvt.amap.com/district/CHN2/8/203/105/4096?key=
.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/china/{z}/{x}/{y}.pbf',{
parser:{
type: 'mvt',
sourceLayer:'layer',
idField:'adcode',
maxZoom: 17,
}
})
//.scale()
// cylinder
.shape('fill')
.size(2)
.active({fill:'red'})
.color('name',name => {
//var colorHash = new ColorHash();
return colorHash.hex(name)
})
.style({
opacity:1.0
})
.render(
);
layer.on('mousemove',(feature)=>{
console.log(feature);
})
console.log(layer);
});
//OBJECTID',(id)=>{
// const index = id % 8;
//return ['#9e0142','#d53e4f','#f46d43','#fdae61','#fee08b','#ffffbf','#e6f598','#abdda4','#66c2a5','#3288bd','#5e4fa2'][index];
//}
</script>
</body>
</html>

80
demos/vectorheatMap.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<meta name="geometry" content="diagram">
<link rel="stylesheet" href="./assets/common.css">
<link rel="stylesheet" href="./assets/info.css">
<title>hexagon demo</title>
<style>
body {margin: 0;}
#map { position:absolute; top:0; bottom:0; width:100%; }
</style>
</head>
<body>
<div id="map"></div>
<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script>
<script src="./assets/jquery-3.2.1.min.js"></script>
<script src="./assets/dat.gui.min.js"></script>
<script src="../build/L7.js"></script>
<script>
const scene = new L7.Scene({
id: 'map',
mapStyle: 'dark', // 样式URL
center: [116.5909,39.9225 ],
pitch: 0,
hash:true,
zoom: 14,
});
window.scene = scene;
scene.on('loaded', () => {
const layer = scene.VectorTileLayer({
zIndex:0,
layerType:'heatmap'
})
.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point2/{z}/{x}/{y}.pbf',{
parser:{
type: 'mvt',
sourceLayer:'layer',
maxZoom: 17,
}
})
.scale({
total:{
min:0,
max:1000000,
type:'log'
}
})
.shape('heatmap')
.size('total',[ 0, 1])
.style({
intensity: 10,
radius: 10,
opacity:1,
rampColors: {
colors: [ '#ffda45ff', '#fde725ff', '#ffc934ff', '#ffb824ff', '#ffb824ff', '#fa8100ff' ],
positions: [ 0, 0.2, 0.4, 0.6, 0.9, 1.0 ]
}
})
.render(
);
layer.on('mousemove',(feature)=>{
console.log(feature);
})
console.log(layer);
});
//OBJECTID',(id)=>{
// const index = id % 8;
//return ['#9e0142','#d53e4f','#f46d43','#fdae61','#fee08b','#ffffbf','#e6f598','#abdda4','#66c2a5','#3288bd','#5e4fa2'][index];
//}
</script>
</body>
</html>

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@ -178,6 +178,12 @@ export default class TileLayer extends Layer {
mesh.name = key;
this._tileCache.setTile(tile, key);
this._tileKeys.push(key);
if (mesh.type === 'composer') {
this.scene._engine.composerLayers.push(mesh);
this.scene._engine.update();
this._pruneTiles();
return;
}
if (mesh.children.length !== 0) {
this._tiles.add(tile.getMesh());
this._addPickTile(tile.getMesh());
@ -186,6 +192,12 @@ export default class TileLayer extends Layer {
this._pruneTiles();
});
} else {
if (tile.getMesh().type === 'composer') {
this.scene._engine.composerLayers.push(tile.getMesh());
this.scene._engine.update();
this._pruneTiles();
return;
}
this._tiles.add(tile.getMesh());
t.active = true;
this._addPickTile(tile.getMesh());
@ -288,6 +300,11 @@ export default class TileLayer extends Layer {
tileObj._abortRequest();
this._tiles.remove(tileObj.getMesh());
}
if (tileObj && tileObj.getMesh().type === 'composer') {
this.scene._engine.composerLayers = this.scene._engine.composerLayers.filter(obj => {
return obj.name !== tileObj.getMesh().name;
});
}
delete this.tileList[key];
}
}

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@ -43,14 +43,19 @@ export default class VectorTile extends Tile {
this.layer.shape = this.layer._getShape(this.layerData);
}
this.mesh = getRender(this.layer.get('layerType'), this.layer.shape)(this.layerData, this.layer);
this.mesh.onBeforeRender = renderer => {
this._renderMask(renderer);
};
this.mesh.onAfterRender = renderer => {
const context = renderer.context;
context.disable(context.STENCIL_TEST);
};
this._object3D.add(this.mesh);
if (this.mesh.type !== 'composer') { // 热力图的情况
this.mesh.onBeforeRender = renderer => {
this._renderMask(renderer);
};
this.mesh.onAfterRender = renderer => {
const context = renderer.context;
context.disable(context.STENCIL_TEST);
};
this._object3D.add(this.mesh);
} else {
this._object3D = this.mesh;
}
this.emit('tileLoaded');
return this._object3D;
}