diff --git a/demos/01_point_circle.html b/demos/01_point_circle.html
index 7121179c29..fef2948b0d 100644
--- a/demos/01_point_circle.html
+++ b/demos/01_point_circle.html
@@ -46,17 +46,14 @@ window.scene = scene;
scene.on('loaded', () => {
$.get('https://gw.alipayobjects.com/os/rmsportal/epnZEheZeDgsiSjSPcCv.json', data => {
const circleLayer = scene.PointLayer({
- zIndex: 2
+ zIndex: 2,
})
- .source(data,{
- scale:{
- min:0,
- max:1000,
- type:'linear'
- }
+ .source(data)
+ .shape('circle')
+ .size('value', [ 2, 30]) // default 1
+ .scale('value', {
+ type:'log',
})
- .shape('2d:circle')
- .size('value', [ 2, 80]) // default 1
//.size('value', [ 10, 300]) // default 1
.active(true)
.filter('value', field_8 => {
@@ -69,7 +66,9 @@ scene.on('loaded', () => {
opacity: 1.
})
.render();
-
+ console.log(circleLayer);
+ var a = circleLayer.getLegendCfg('type','color');
+ console.log(a);
circleLayer.on('click',(e)=>{
console.log(e);
})
diff --git a/package.json b/package.json
index 94986a3c53..94993685ce 100755
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "@antv/l7",
- "version": "1.1.3",
+ "version": "1.1.6",
"description": "Large-scale WebGL-powered Geospatial Data Visualization",
"main": "build/l7.js",
"browser": "build/l7.js",
diff --git a/src/attr/color-util.js b/src/attr/color-util.js
index e5f5aa75d1..2fb2187adf 100644
--- a/src/attr/color-util.js
+++ b/src/attr/color-util.js
@@ -84,6 +84,9 @@ const ColorUtil = {
const rgba = this.toRGB(str);
return rgba.map(v => v / 255);
},
+ colorArray2RGBA(arr) {
+ return `rgba(${arr[0] * 255},${arr[1] * 255},${arr[2] * 255},${arr[3]})`;
+ },
color2RGBA(str) {
return this.color2Arr(str);
},
diff --git a/src/attr/size.js b/src/attr/size.js
index ec2d9430d4..b7d944a72e 100644
--- a/src/attr/size.js
+++ b/src/attr/size.js
@@ -42,10 +42,11 @@ class Size extends Base {
_scaling(scale, v) {
if (scale.type === 'identity') {
return v;
- } else if (scale.type === 'linear') {
- const percent = scale.scale(v);
- return this.getLinearValue(percent);
}
+ const percent = scale.scale(v);
+ return this.getLinearValue(percent);
+
+ // else if (scale.type === 'linear') {
}
getLinearValue(percent) {
diff --git a/src/core/engine/renderpass.js b/src/core/engine/renderpass.js
index ea50efc8a0..5a0dfc384c 100644
--- a/src/core/engine/renderpass.js
+++ b/src/core/engine/renderpass.js
@@ -31,8 +31,6 @@ RenderPass.prototype = {
render: function ( renderer, writeBuffer, readBuffer, delta ) {
this.scene.overrideMaterial = this.overrideMaterial;
- const oldAutoClear = renderer.autoClear;
- // renderer.autoClear = false;
if ( this.clearColor ) {
this.oldClearColor.copy( renderer.getClearColor() );
@@ -43,7 +41,7 @@ RenderPass.prototype = {
}
renderer.render( this.scene, this.camera, readBuffer, this.clear );
- // if(this.clear)renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
+
if ( this.clearColor ) {
@@ -52,7 +50,6 @@ RenderPass.prototype = {
}
this.scene.overrideMaterial = null;
- renderer.autoClear = oldAutoClear;
}
diff --git a/src/core/engine/shaderPass.js b/src/core/engine/shaderPass.js
new file mode 100644
index 0000000000..6e91880e81
--- /dev/null
+++ b/src/core/engine/shaderPass.js
@@ -0,0 +1,74 @@
+// jscs:disable
+/* eslint-disable */
+
+import * as THREE from '../three';
+
+/**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+var ShaderPass = function( shader, textureID ) {
+
+ this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
+
+ if ( shader instanceof THREE.ShaderMaterial ) {
+
+ this.uniforms = shader.uniforms;
+
+ this.material = shader;
+
+ }
+ else if ( shader ) {
+
+ this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
+
+ this.material = new THREE.ShaderMaterial( {
+
+ defines: shader.defines || {},
+ uniforms: this.uniforms,
+ vertexShader: shader.vertexShader,
+ fragmentShader: shader.fragmentShader
+
+ } );
+
+ }
+
+ this.renderToScreen = false;
+
+ this.enabled = true;
+ this.needsSwap = true;
+ this.clear = true;
+
+
+ this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
+ this.scene = new THREE.Scene();
+
+ this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
+ this.scene.add( this.quad );
+
+};
+
+ShaderPass.prototype = {
+
+ render: function( renderer, writeBuffer, readBuffer, delta ) {
+ if ( this.uniforms[ this.textureID ] ) {
+ this.uniforms[ this.textureID ].value = readBuffer.texture;
+
+ }
+ renderer.autoClear = false;
+ this.quad.material = this.material;
+
+ if ( this.renderToScreen ) {
+ renderer.render( this.scene, this.camera );
+
+ } else {
+
+ renderer.render( this.scene, this.camera, writeBuffer, this.clear );
+
+ }
+ renderer.autoClear = true;
+ }
+
+};
+
+export default ShaderPass;
diff --git a/src/core/layer.js b/src/core/layer.js
index 4905fba8ee..4852e0afb7 100644
--- a/src/core/layer.js
+++ b/src/core/layer.js
@@ -5,6 +5,7 @@
import Base from './base';
import * as THREE from './three';
import ColorUtil from '../attr/color-util';
+import Controller from './controller/index';
import source from './source';
import pickingFragmentShader from '../core/engine/picking/picking_frag.glsl';
// import PickingMaterial from '../core/engine/picking/pickingMaterial';
@@ -31,8 +32,10 @@ export default class Layer extends Base {
minZoom: 0,
maxZoom: 22,
rotation: 0,
+ option: {},
attrOptions: {
},
+ scaleOptions: {},
scales: {},
attrs: {},
// 样式配置项
@@ -152,6 +155,16 @@ export default class Layer extends Base {
this._createAttrOption('size', field, values, Global.size);
return this;
}
+ scale(field, cfg) {
+ const options = this.get('scaleOptions');
+ const scaleDefs = options;
+ if (Util.isObject(field)) {
+ Util.mix(scaleDefs, field);
+ } else {
+ scaleDefs[field] = cfg;
+ }
+ return this;
+ }
shape(field, values) {
if (field.split(':').length === 2) {
this.shapeType = field.split(':')[0];
@@ -207,11 +220,13 @@ export default class Layer extends Base {
this.set('styleOptions', styleOptions);
return this;
}
+
filter(field, values) {
this._needUpdateFilter = true;
this._createAttrOption('filter', field, values, true);
return this;
}
+
animate(field, cfg) {
let animateOptions = this.get('animateOptions');
if (!animateOptions) {
@@ -247,10 +262,11 @@ export default class Layer extends Base {
return this;
}
_createScale(field) {
+ // TODO scale更新
const scales = this.get('scales');
let scale = scales[field];
if (!scale) {
- scale = this.layerSource.createScale(field);
+ scale = this.createScale(field);
scales[field] = scale;
}
return scale;
@@ -277,8 +293,30 @@ export default class Layer extends Base {
}
this._setAttrOptions(attrName, attrCfg);
}
+ _initControllers() {
+ const scales = this.get('scaleOptions');
+ const scaleController = new Controller.Scale({
+ defs: {
+ ...scales
+ }
+ });
+ this.set('scaleController', scaleController);
+ }
+
+ createScale(field) {
+ const data = this.layerSource.data.dataArray;
+ const scales = this.get('scales');
+ let scale = scales[field];
+ const scaleController = this.get('scaleController');
+ if (!scale) {
+ scale = scaleController.createScale(field, data);
+ scales[field] = scale;
+ }
+ return scale;
+ }
// 初始化图层
init() {
+ this._initControllers();
this._initAttrs();
this._scaleByZoom();
this._mapping();
@@ -295,11 +333,16 @@ export default class Layer extends Base {
this.off('mouseleave', resetHander);
}
}
+
setActive(id, color) {
this._activeIds = id;
this.layerMesh.material.setUniformsValue('u_activeId', id);
- this.layerMesh.material.setUniformsValue('u_activeColor', ColorUtil.color2RGBA(color));
+ if (!Array.isArray(color)) {
+ color = ColorUtil.color2RGBA(color);
+ }
+ this.layerMesh.material.setUniformsValue('u_activeColor', color);
}
+
_addActiveFeature(e) {
const { featureId } = e;
this._activeIds = featureId;
@@ -315,6 +358,7 @@ export default class Layer extends Base {
}
}
}
+
_updateAttr(type) {
const self = this;
const attrs = this.get('attrs');
@@ -354,6 +398,7 @@ export default class Layer extends Base {
}
this.emit('sizeUpdated', this.zoomSizeCache[zoom]);
}
+
_mapping() {
const self = this;
const attrs = self.get('attrs');
@@ -388,6 +433,7 @@ export default class Layer extends Base {
}
this.layerData = mappedData;
}
+
// 更新地图映射
_updateMaping() {
const self = this;
@@ -416,6 +462,7 @@ export default class Layer extends Base {
}
}
}
+
// 获取属性映射的值
_getAttrValues(attr, record) {
const scales = attr.scales;
@@ -505,9 +552,11 @@ export default class Layer extends Base {
}
const feature = this.layerSource.getSelectFeature(featureId);
const lnglat = this.scene.containerToLngLat(point2d);
+ const style = this.layerData[featureId - 1];
const target = {
featureId,
feature,
+ style,
pixel: point2d,
type,
lnglat: { lng: lnglat.lng, lat: lnglat.lat }
@@ -648,6 +697,34 @@ export default class Layer extends Base {
this.scene.off('zoomchange', this._zoomchangeHander);
this.destroyed = true;
}
+
+ /**
+ * 获取图例配置项
+ * @param {*} field 字段
+ * @param {*} type 图例类型 color, size
+ * @return {*} 图例配置项
+ */
+ getLegendCfg(field, type = 'color') {
+ // todo heatmap
+ if (this.type === 'heatmap' && this.shapeType === 'heatmap') {
+ return this.get('styleOptions').rampColors;
+ }
+ const scales = this.get('scales');
+ const scale = scales[field];
+ const colorAttrs = this.get('attrs')[type];
+ const lengendCfg = {};
+ if (scale) {
+ const ticks = scale.ticks;
+ lengendCfg.value = ticks;
+ lengendCfg.type = scale.type;
+ const values = ticks.map(value => {
+ const v = this._getAttrValues(colorAttrs, { [field]: value });
+ return type === 'color' ? ColorUtil.colorArray2RGBA(v) : v;
+ });
+ lengendCfg[type] = values;
+ }
+ return lengendCfg;
+ }
preRender() {
}
diff --git a/src/core/source.js b/src/core/source.js
index b57125ac15..305e535178 100644
--- a/src/core/source.js
+++ b/src/core/source.js
@@ -1,5 +1,4 @@
import Base from './base';
-import Controller from './controller/index';
import { getTransform, getParser } from '../source';
import { extent, tranfrormCoord } from '../util/geo';
import { getMap } from '../map/index';
@@ -10,6 +9,7 @@ export default class Source extends Base {
defs: {},
parser: {},
transforms: [],
+ scaledefs: {},
scales: {},
options: {}
};
@@ -18,13 +18,15 @@ export default class Source extends Base {
super(cfg);
const transform = this.get('transforms');
this._transforms = transform || [];
- this._initControllers();
+ const mapType = this.get('mapType');
+ this.projectFlat = getMap(mapType).project;
// 数据解析
this._excuteParser();
// 数据转换 统计,聚合,分类
this._executeTrans();
// 坐标转换
this._projectCoords();
+
}
_excuteParser() {
const parser = this.get('parser');
@@ -55,27 +57,6 @@ export default class Source extends Base {
data.coordinates = tranfrormCoord(data.coordinates, this._coorConvert.bind(this));
});
}
- createScale(field) {
- const data = this.data.dataArray;
- const scales = this.get('scales');
- let scale = scales[field];
- const scaleController = this.get('scaleController');
- if (!scale) {
- scale = scaleController.createScale(field, data);
- scales[field] = scale;
- }
- return scale;
- }
- _initControllers() {
- const defs = this.get('defs');
- const mapType = this.get('mapType');
- this.projectFlat = getMap(mapType).project;
- const scaleController = new Controller.Scale({
- defs
- });
- this.set('scaleController', scaleController);
- }
-
_getCoord(geo) {
if (geo.geometry) {
// GeoJSON feature
diff --git a/src/geom/material/pointLineMaterial.js b/src/geom/material/pointLineMaterial.js
index c84c5911f5..ca6242e0f2 100644
--- a/src/geom/material/pointLineMaterial.js
+++ b/src/geom/material/pointLineMaterial.js
@@ -8,7 +8,7 @@ export default class PointLineMaterial extends Material {
u_stroke: { value: [ 1.0, 1.0, 1.0, 1.0 ] },
u_strokeWidth: { value: 1.0 },
u_zoom: { value: 10 },
- u_activeId: { value: 0 },
+ u_activeId: { value: -1 },
u_activeColor: { value: [ 1.0, 0, 0, 1.0 ] }
}
diff --git a/src/geom/shader/dashline_frag.glsl b/src/geom/shader/dashline_frag.glsl
index f7d56d8da9..1cc8f95356 100644
--- a/src/geom/shader/dashline_frag.glsl
+++ b/src/geom/shader/dashline_frag.glsl
@@ -1,5 +1,4 @@
varying float v_lineU;
-uniform float u_opacity;
uniform float u_dashSteps;
uniform float u_dashSmooth;
uniform float u_dashDistance;
@@ -7,5 +6,5 @@ varying vec4 v_color;
void main() {
float lineUMod = mod(v_lineU, 1.0/ u_dashSteps) * u_dashSteps;
float dash = smoothstep(u_dashDistance, u_dashDistance+u_dashSmooth, length(lineUMod-0.5));
- gl_FragColor = vec4(v_color.xyz * vec3(dash), v_color.a*u_opacity * dash);
+ gl_FragColor = vec4(v_color.xyz * vec3(dash), v_color.a * dash);
}
\ No newline at end of file
diff --git a/src/geom/shader/dashline_vert.glsl b/src/geom/shader/dashline_vert.glsl
index 5ef4ec1c4c..d5492bd848 100644
--- a/src/geom/shader/dashline_vert.glsl
+++ b/src/geom/shader/dashline_vert.glsl
@@ -3,6 +3,7 @@ attribute float a_miter;
attribute vec4 a_color;
attribute float a_size;
uniform float u_zoom;
+uniform float u_opacity;
varying vec4 v_color;
attribute float a_distance;
varying float v_lineU;
@@ -13,6 +14,7 @@ void main() {
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
vec3 pointPos = position.xyz + vec3(normal * a_size * pow(2.0,20.0-u_zoom) / 2.0 * a_miter);
v_color = a_color;
+ v_color.a *= u_opacity;
if(pickingId == u_activeId) {
v_color = u_activeColor;
}
diff --git a/src/geom/shader/grid_frag.glsl b/src/geom/shader/grid_frag.glsl
index 042dde511e..6fd41421b4 100644
--- a/src/geom/shader/grid_frag.glsl
+++ b/src/geom/shader/grid_frag.glsl
@@ -1,8 +1,5 @@
precision highp float;
- uniform float u_opacity;
varying vec4 v_color;
void main() {
- vec4 color = v_color;
- gl_FragColor = color;
- gl_FragColor.a =color.a*u_opacity;
+ gl_FragColor = v_color;
}
\ No newline at end of file
diff --git a/src/geom/shader/grid_vert.glsl b/src/geom/shader/grid_vert.glsl
index f61af9e26c..81ae913d6a 100644
--- a/src/geom/shader/grid_vert.glsl
+++ b/src/geom/shader/grid_vert.glsl
@@ -4,6 +4,7 @@ attribute vec4 a_color;
uniform float u_xOffset;
uniform float u_yOffset;
uniform float u_coverage;
+uniform float u_opacity;
uniform float u_activeId;
uniform vec4 u_activeColor;
varying vec4 v_color;
@@ -11,6 +12,7 @@ varying vec4 v_color;
void main() {
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
v_color = a_color;
+ v_color.a *= u_opacity;
if(pickingId == u_activeId) {
v_color = u_activeColor;
}
diff --git a/src/geom/shader/hexagon_frag.glsl b/src/geom/shader/hexagon_frag.glsl
index 042dde511e..77c7d120d0 100644
--- a/src/geom/shader/hexagon_frag.glsl
+++ b/src/geom/shader/hexagon_frag.glsl
@@ -4,5 +4,4 @@
void main() {
vec4 color = v_color;
gl_FragColor = color;
- gl_FragColor.a =color.a*u_opacity;
}
\ No newline at end of file
diff --git a/src/geom/shader/hexagon_vert.glsl b/src/geom/shader/hexagon_vert.glsl
index cafb6fb9c8..1bd95bbbdf 100644
--- a/src/geom/shader/hexagon_vert.glsl
+++ b/src/geom/shader/hexagon_vert.glsl
@@ -3,6 +3,7 @@ attribute vec2 miter;
attribute vec4 a_color;
uniform float u_radius;
uniform float u_coverage;
+uniform float u_opacity;
uniform float u_angle;
uniform float u_activeId;
uniform vec4 u_activeColor;
@@ -12,6 +13,7 @@ void main() {
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
v_color = a_color;
+ v_color.a *= u_opacity;
if(pickingId == u_activeId) {
v_color = u_activeColor;
}
diff --git a/src/geom/shader/line_frag.glsl b/src/geom/shader/line_frag.glsl
index 38c6ef4140..c1478d4b29 100644
--- a/src/geom/shader/line_frag.glsl
+++ b/src/geom/shader/line_frag.glsl
@@ -1,5 +1,4 @@
precision highp float;
- uniform float u_opacity;
varying vec4 v_color;
varying float vTime;
void main() {
@@ -12,5 +11,4 @@
color.a= color.a * vTime * 1.5;
#endif
gl_FragColor = color;
- gl_FragColor.a =color.a*u_opacity;
}
\ No newline at end of file
diff --git a/src/geom/shader/line_vert.glsl b/src/geom/shader/line_vert.glsl
index 1cd5d8bb35..e214d46a61 100644
--- a/src/geom/shader/line_vert.glsl
+++ b/src/geom/shader/line_vert.glsl
@@ -2,6 +2,7 @@ precision highp float;
attribute vec4 a_color;
uniform float currentTime;
uniform float u_time;
+uniform float u_opacity;
varying float vTime;
varying vec4 v_color;
uniform float u_activeId;
@@ -9,6 +10,7 @@ uniform vec4 u_activeColor;
void main() {
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
v_color = a_color;
+ v_color.a *= u_opacity;
if(pickingId == u_activeId) {
v_color = u_activeColor;
}
diff --git a/src/geom/shader/point_frag.glsl b/src/geom/shader/point_frag.glsl
index e32aa8b9b1..f14cbd46c2 100644
--- a/src/geom/shader/point_frag.glsl
+++ b/src/geom/shader/point_frag.glsl
@@ -6,7 +6,6 @@ precision highp float;
uniform float u_strokeWidth;
uniform vec4 u_stroke;
-uniform float u_opacity;
uniform sampler2D u_texture;
varying vec2 v_rs;
@@ -29,7 +28,7 @@ void main() {
#endif
if(v_color.a == 0.)
discard;
- vec4 pcolor = v_color * u_opacity;
+ vec4 pcolor = v_color;
float ro = v_rs.x;
float ri = v_rs.y;
float d = 0.0;
@@ -54,7 +53,7 @@ void main() {
gl_FragColor = vec4(u_stroke.xyz,u_stroke.a*(ro- dis2center));
return;
}else if(dis2center>ri){
- gl_FragColor= u_stroke * alpha ;
+ gl_FragColor= u_stroke;
return;
}
}
@@ -71,7 +70,6 @@ void main() {
} else{
gl_FragColor= pcolor;
}
- gl_FragColor *= u_opacity;
}
diff --git a/src/geom/shader/point_meshLine_frag.glsl b/src/geom/shader/point_meshLine_frag.glsl
index 14b914e832..dce0d13b09 100644
--- a/src/geom/shader/point_meshLine_frag.glsl
+++ b/src/geom/shader/point_meshLine_frag.glsl
@@ -1,9 +1,6 @@
precision highp float;
-uniform float u_strokeOpacity;
-uniform vec4 u_stroke;
-uniform float u_activeId;
-uniform vec4 u_activeColor;
varying float v_pickingId;
+varying vec4 v_color;
void main() {
if(v_pickingId < -0.1) {
discard;
@@ -13,9 +10,5 @@ void main() {
discard;
}
#endif
- gl_FragColor = u_stroke;
- gl_FragColor.a = u_stroke.a * u_strokeOpacity ;
- if(v_pickingId == u_activeId) {
- gl_FragColor = u_activeColor;
- }
+ gl_FragColor = v_color;
}
diff --git a/src/geom/shader/point_meshLine_vert.glsl b/src/geom/shader/point_meshLine_vert.glsl
index f77e360fc1..3493808811 100644
--- a/src/geom/shader/point_meshLine_vert.glsl
+++ b/src/geom/shader/point_meshLine_vert.glsl
@@ -3,10 +3,15 @@ attribute float a_miter;
attribute vec3 a_size;
attribute vec3 a_shape;
uniform float u_strokeWidth;
+uniform float u_strokeOpacity;
+uniform vec4 u_activeColor;
+uniform float u_activeId;
+uniform vec4 u_stroke;
uniform float u_zoom;
uniform float u_time;
varying float vTime;
varying float v_pickingId;
+varying vec4 v_color;
void main() {
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
float scale = pow(2.0,(20.0 - u_zoom));
@@ -14,7 +19,12 @@ void main() {
#ifdef ANIMATE
vTime = 1.0- (mod(u_time*50.,3600.)- position.z) / 100.;
#endif
- v_pickingId = pickingId;
+v_color = u_stroke;
+v_color.a *= u_strokeOpacity;
+if(v_pickingId == u_activeId) {
+ v_color = u_activeColor;
+}
+ v_pickingId = pickingId;
//vec3 pointPos = newposition.xyz + vec3(normal * u_strokeWidth * pow(2.0,20.0-u_zoom) / 2.0 * a_miter);
vec3 pointPos = newposition.xyz + vec3(normal * u_strokeWidth * scale / 2.0 * a_miter);
gl_Position = matModelViewProjection * vec4(pointPos, 1.0);
diff --git a/src/geom/shader/point_vert.glsl b/src/geom/shader/point_vert.glsl
index 78449a174a..d394e556fc 100644
--- a/src/geom/shader/point_vert.glsl
+++ b/src/geom/shader/point_vert.glsl
@@ -15,6 +15,7 @@ uniform vec4 u_activeColor;
void main() {
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
v_color = a_color;
+ v_color.a *= u_opacity;
if(pickingId == u_activeId) {
v_color = u_activeColor;
}
diff --git a/src/geom/shader/polygon_frag.glsl b/src/geom/shader/polygon_frag.glsl
index 9179c7e9d2..bad3913f6b 100644
--- a/src/geom/shader/polygon_frag.glsl
+++ b/src/geom/shader/polygon_frag.glsl
@@ -1,5 +1,4 @@
precision highp float;
-uniform float u_opacity;
uniform sampler2D u_texture;
uniform vec4 u_baseColor;
uniform vec4 u_brightColor;
@@ -58,7 +57,7 @@ void main() {
#ifdef ANIMATE
if(v_texCoord.x < 0.) { //顶部颜色
vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
- gl_FragColor = vec4( foggedColor, v_color.w * u_opacity);
+ gl_FragColor = vec4( foggedColor, v_color.w);
}else { // 侧面颜色
vec2 st = v_texCoord;
vec2 UvScale = v_texCoord;
@@ -107,7 +106,7 @@ void main() {
gl_FragColor = vec4(foggedColor,1.0);
}
#else
- gl_FragColor = vec4(v_color.xyz , v_color.w * u_opacity);
+ gl_FragColor = vec4(v_color.xyz , v_color.w);
#endif
}
\ No newline at end of file
diff --git a/src/geom/shader/polygon_vert.glsl b/src/geom/shader/polygon_vert.glsl
index 20e410405a..36474bde79 100644
--- a/src/geom/shader/polygon_vert.glsl
+++ b/src/geom/shader/polygon_vert.glsl
@@ -7,6 +7,7 @@ attribute vec2 faceUv;
attribute vec3 a_shape;
attribute vec3 a_size;
uniform float u_zoom;
+uniform float u_opacity;
varying vec2 v_texCoord;
varying vec4 v_color;
varying float v_lightWeight;
@@ -25,6 +26,7 @@ void main() {
v_texCoord = faceUv;
if(normal == vec3(0.,0.,1.)){
v_color = a_color;
+ v_color.a *= u_opacity;
if(pickingId == u_activeId) {
v_color = u_activeColor;
}
diff --git a/src/geom/shader/raster_vert.glsl b/src/geom/shader/raster_vert.glsl
index ca918e4c40..7568cdbf80 100644
--- a/src/geom/shader/raster_vert.glsl
+++ b/src/geom/shader/raster_vert.glsl
@@ -18,6 +18,7 @@ void main() {
fract(16.0 * (1.0 - value1)),
floor(16.0 * (1.0 - value1)) / 16.0);
v_color = texture2D(u_colorTexture,ramp_pos);
+ v_color.a *= u_opacity;
vec2 range = u_extent.zw - u_extent.xy;
gl_Position = matModelViewProjection * vec4(position.xy, value*100., 1.0);
diff --git a/src/layer/render/heatmap/heatmap.js b/src/layer/render/heatmap/heatmap.js
index 287d9dc893..732cd89df5 100644
--- a/src/layer/render/heatmap/heatmap.js
+++ b/src/layer/render/heatmap/heatmap.js
@@ -2,7 +2,7 @@ import HeatmapBuffer from '../../../geom/buffer/heatmap/heatmap';
import { createColorRamp } from '../../../geom/buffer/heatmap/heatmap';
import { HeatmapIntensityMaterial, HeatmapColorizeMaterial } from '../../../geom/material/heatmapMateial';
// import Renderpass from '../../../core/engine/renderpass.bak';
-import Renderpass from '../../../core/engine/renderPass';
+import RenderPass from '../../../core/engine/renderpass';
import ShaderPass from '../../../core/engine/ShaderPass';
import EffectComposer from '../../../core/engine/EffectComposer';
import * as THREE from '../../../core/three';
@@ -49,7 +49,7 @@ function heatmapPass(layer) {
const zoom = layer.scene.getZoom();
mesh.material.setUniformsValue('u_zoom', zoom);
};
- const pass = new Renderpass(scene, camera);
+ const pass = new RenderPass(scene, camera);
return pass;
}
function copyPass(layer) {