mirror of https://gitee.com/antv-l7/antv-l7
Merge branch 'master' into react
This commit is contained in:
commit
1b407433d5
|
@ -27,8 +27,7 @@ fetch('https://gw.alipayobjects.com/os/rmsportal/UEXQMifxtkQlYfChpPwT.txt')
|
|||
.shape('greatcircle')
|
||||
.color('#8C1EB2')
|
||||
.style({
|
||||
opacity: 0.8,
|
||||
blur: 0.99
|
||||
opacity: 0.8
|
||||
});
|
||||
scene.addLayer(layer);
|
||||
});
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
"message": "chore: publish"
|
||||
}
|
||||
},
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"npmClient": "yarn",
|
||||
"useWorkspaces": true,
|
||||
"publishConfig": {
|
||||
|
|
|
@ -119,7 +119,7 @@
|
|||
"scripts": {
|
||||
"start": "yarn run site:clean && yarn run site:develop",
|
||||
"site:develop": "cross-env BABEL_ENV=site gatsby develop --open -H 0.0.0.0",
|
||||
"site:build": "yarn run site:clean && cross-env BABEL_ENV=site gatsby build --prefix-paths --no-uglify",
|
||||
"site:build": "yarn run site:clean && cross-env BABEL_ENV=site gatsby build --prefix-paths",
|
||||
"site:clean": "gatsby clean",
|
||||
"site:deploy": "yarn run site:build && gh-pages -d public",
|
||||
"site:publish": "gh-pages -d public",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "@antv/l7-component",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "",
|
||||
"main": "lib/index.js",
|
||||
"module": "es/index.js",
|
||||
|
@ -24,8 +24,8 @@
|
|||
"author": "lzxue",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"@antv/l7-core": "^2.0.18",
|
||||
"@antv/l7-utils": "^2.0.18",
|
||||
"@antv/l7-core": "^2.0.19",
|
||||
"@antv/l7-utils": "^2.0.19",
|
||||
"@babel/runtime": "^7.7.7",
|
||||
"eventemitter3": "^4.0.0",
|
||||
"inversify": "^5.0.1",
|
||||
|
|
|
@ -252,32 +252,32 @@ export default class Marker extends EventEmitter {
|
|||
element.addEventListener('click', (e: MouseEvent) => {
|
||||
this.onMapClick(e);
|
||||
});
|
||||
element.addEventListener('click', this.eventHander);
|
||||
element.addEventListener('click', this.eventHandle);
|
||||
applyAnchorClass(element, anchor, 'marker');
|
||||
}
|
||||
private registerMarkerEvent(element: HTMLElement) {
|
||||
element.addEventListener('mousemove', this.eventHander);
|
||||
element.addEventListener('click', this.eventHander);
|
||||
element.addEventListener('mousedown', this.eventHander);
|
||||
element.addEventListener('mouseup', this.eventHander);
|
||||
element.addEventListener('dblclick', this.eventHander);
|
||||
element.addEventListener('contextmenu', this.eventHander);
|
||||
element.addEventListener('mouseover', this.eventHander);
|
||||
element.addEventListener('mouseout', this.eventHander);
|
||||
element.addEventListener('mousemove', this.eventHandle);
|
||||
element.addEventListener('click', this.eventHandle);
|
||||
element.addEventListener('mousedown', this.eventHandle);
|
||||
element.addEventListener('mouseup', this.eventHandle);
|
||||
element.addEventListener('dblclick', this.eventHandle);
|
||||
element.addEventListener('contextmenu', this.eventHandle);
|
||||
element.addEventListener('mouseover', this.eventHandle);
|
||||
element.addEventListener('mouseout', this.eventHandle);
|
||||
}
|
||||
private unRegisterMarkerEvent() {
|
||||
const element = this.getElement();
|
||||
element.removeEventListener('mousemove', this.eventHander);
|
||||
element.removeEventListener('click', this.eventHander);
|
||||
element.removeEventListener('mousedown', this.eventHander);
|
||||
element.removeEventListener('mouseup', this.eventHander);
|
||||
element.removeEventListener('dblclick', this.eventHander);
|
||||
element.removeEventListener('contextmenu', this.eventHander);
|
||||
element.removeEventListener('mouseover', this.eventHander);
|
||||
element.removeEventListener('mouseout', this.eventHander);
|
||||
element.removeEventListener('mousemove', this.eventHandle);
|
||||
element.removeEventListener('click', this.eventHandle);
|
||||
element.removeEventListener('mousedown', this.eventHandle);
|
||||
element.removeEventListener('mouseup', this.eventHandle);
|
||||
element.removeEventListener('dblclick', this.eventHandle);
|
||||
element.removeEventListener('contextmenu', this.eventHandle);
|
||||
element.removeEventListener('mouseover', this.eventHandle);
|
||||
element.removeEventListener('mouseout', this.eventHandle);
|
||||
}
|
||||
|
||||
private eventHander = (e: MouseEvent) => {
|
||||
private eventHandle = (e: MouseEvent) => {
|
||||
this.emit(e.type, {
|
||||
target: e,
|
||||
data: this.markerOption.extData,
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "@antv/l7-core",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "",
|
||||
"main": "lib/index.js",
|
||||
"module": "es/index.js",
|
||||
|
@ -22,7 +22,7 @@
|
|||
"author": "xiaoiver",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"@antv/l7-utils": "^2.0.18",
|
||||
"@antv/l7-utils": "^2.0.19",
|
||||
"@babel/runtime": "^7.7.7",
|
||||
"@mapbox/tiny-sdf": "^1.1.1",
|
||||
"ajv": "^6.10.2",
|
||||
|
|
|
@ -165,10 +165,10 @@ export interface ILayer {
|
|||
/**
|
||||
* 事件
|
||||
*/
|
||||
on(type: string, hander: (...args: any[]) => void): void;
|
||||
off(type: string, hander: (...args: any[]) => void): void;
|
||||
emit(type: string, hander: unknown): void;
|
||||
once(type: string, hander: (...args: any[]) => void): void;
|
||||
on(type: string, handler: (...args: any[]) => void): void;
|
||||
off(type: string, handler: (...args: any[]) => void): void;
|
||||
emit(type: string, handler: unknown): void;
|
||||
once(type: string, handler: (...args: any[]) => void): void;
|
||||
/**
|
||||
* JSON Schema 用于校验配置项
|
||||
*/
|
||||
|
|
|
@ -121,6 +121,8 @@ export interface IMapConfig<RawMap = {}> {
|
|||
maxZoom?: number;
|
||||
|
||||
attributionControl?: boolean;
|
||||
|
||||
[key: string]: any;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -75,11 +75,11 @@ export default class PixelPickingPass<
|
|||
this.interactionService.on(InteractionEvent.Hover, this.pickFromPickingFBO);
|
||||
this.interactionService.on(
|
||||
InteractionEvent.Select,
|
||||
this.selectFeatureHander.bind(this),
|
||||
this.selectFeatureHandle.bind(this),
|
||||
);
|
||||
this.interactionService.on(
|
||||
InteractionEvent.Active,
|
||||
this.highlightFeatureHander.bind(this),
|
||||
this.highlightFeatureHandle.bind(this),
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -259,12 +259,12 @@ export default class PixelPickingPass<
|
|||
this.layerService.renderLayers();
|
||||
}
|
||||
|
||||
private selectFeatureHander({ featureId }: Partial<IInteractionTarget>) {
|
||||
private selectFeatureHandle({ featureId }: Partial<IInteractionTarget>) {
|
||||
const pickedColors = encodePickingColor(featureId as number);
|
||||
this.selectFeature(new Uint8Array(pickedColors));
|
||||
}
|
||||
|
||||
private highlightFeatureHander({ featureId }: Partial<IInteractionTarget>) {
|
||||
private highlightFeatureHandle({ featureId }: Partial<IInteractionTarget>) {
|
||||
const pickedColors = encodePickingColor(featureId as number);
|
||||
this.highlightPickedFeature(new Uint8Array(pickedColors));
|
||||
}
|
||||
|
|
|
@ -3,8 +3,8 @@ import { IMapConfig } from '../map/IMapService';
|
|||
import { IRenderConfig } from '../renderer/IRendererService';
|
||||
|
||||
export interface ISceneService {
|
||||
on(type: string, hander: (...args: any[]) => void): void;
|
||||
off(type: string, hander: (...args: any[]) => void): void;
|
||||
on(type: string, handle: (...args: any[]) => void): void;
|
||||
off(type: string, handle: (...args: any[]) => void): void;
|
||||
removeAllListeners(event?: string): this;
|
||||
init(config: IMapConfig & IRenderConfig): void;
|
||||
addLayer(layer: ILayer): void;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "@antv/l7",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "A Large-scale WebGL-powered Geospatial Data Visualization",
|
||||
"main": "lib/index.js",
|
||||
"module": "es/index.js",
|
||||
|
@ -24,11 +24,11 @@
|
|||
"author": "antv",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@antv/l7-component": "^2.0.18",
|
||||
"@antv/l7-core": "^2.0.18",
|
||||
"@antv/l7-layers": "^2.0.18",
|
||||
"@antv/l7-maps": "^2.0.18",
|
||||
"@antv/l7-scene": "^2.0.18",
|
||||
"@antv/l7-component": "^2.0.19",
|
||||
"@antv/l7-core": "^2.0.19",
|
||||
"@antv/l7-layers": "^2.0.19",
|
||||
"@antv/l7-maps": "^2.0.19",
|
||||
"@antv/l7-scene": "^2.0.19",
|
||||
"@babel/runtime": "^7.7.7"
|
||||
},
|
||||
"gitHead": "f2bd3c6473df79d815467b1677c6f985cf68800e",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "@antv/l7-layers",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "L7's collection of built-in layers",
|
||||
"main": "lib/index.js",
|
||||
"module": "es/index.js",
|
||||
|
@ -22,9 +22,9 @@
|
|||
"author": "xiaoiver",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"@antv/l7-core": "^2.0.18",
|
||||
"@antv/l7-source": "^2.0.18",
|
||||
"@antv/l7-utils": "^2.0.18",
|
||||
"@antv/l7-core": "^2.0.19",
|
||||
"@antv/l7-source": "^2.0.19",
|
||||
"@antv/l7-utils": "^2.0.19",
|
||||
"@babel/runtime": "^7.7.7",
|
||||
"@mapbox/martini": "^0.1.0",
|
||||
"@turf/meta": "^6.0.2",
|
||||
|
|
|
@ -12,7 +12,7 @@ import BaseModel from '../../core/BaseModel';
|
|||
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
|
||||
import { LineArcTriangulation } from '../../core/triangulation';
|
||||
import line_arc_frag from '../shaders/line_arc_frag.glsl';
|
||||
import line_arc2d_vert from '../shaders/line_bezier_vert.glsl';
|
||||
import line_arc2d_vert from '../shaders/line_arc_vert.glsl';
|
||||
const lineStyleObj: { [key: string]: number } = {
|
||||
solid: 0.0,
|
||||
dash: 1.0,
|
||||
|
|
|
@ -10,8 +10,8 @@ import {
|
|||
import BaseModel from '../../core/BaseModel';
|
||||
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
|
||||
import { LineArcTriangulation } from '../../core/triangulation';
|
||||
import line_arc_vert from '../shaders/line_arc_3d_vert.glsl';
|
||||
import line_arc_frag from '../shaders/line_arc_frag.glsl';
|
||||
import line_arc_vert from '../shaders/line_arc_vert.glsl';
|
||||
const lineStyleObj: { [key: string]: number } = {
|
||||
solid: 0.0,
|
||||
dash: 1.0,
|
||||
|
|
|
@ -11,8 +11,8 @@ import {
|
|||
import BaseModel from '../../core/BaseModel';
|
||||
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
|
||||
import { LineArcTriangulation } from '../../core/triangulation';
|
||||
import line_arc2d_vert from '../shaders/line_arc2d_vert.glsl';
|
||||
import line_arc_frag from '../shaders/line_arc_frag.glsl';
|
||||
import line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';
|
||||
const lineStyleObj: { [key: string]: number } = {
|
||||
solid: 0.0,
|
||||
dash: 1.0,
|
||||
|
|
|
@ -0,0 +1,91 @@
|
|||
#define LineTypeSolid 0.0
|
||||
#define LineTypeDash 1.0
|
||||
#define Animate 0.0
|
||||
attribute vec3 a_Position;
|
||||
attribute vec4 a_Instance;
|
||||
attribute vec4 a_Color;
|
||||
attribute float a_Size;
|
||||
|
||||
uniform mat4 u_ModelMatrix;
|
||||
uniform float segmentNumber;
|
||||
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_normal;
|
||||
varying float v_distance_ratio;
|
||||
uniform float u_line_type: 0.0;
|
||||
uniform vec2 u_dash_array: [10.0, 5.];
|
||||
|
||||
varying vec2 v_dash_array;
|
||||
|
||||
#pragma include "projection"
|
||||
#pragma include "project"
|
||||
#pragma include "picking"
|
||||
|
||||
float maps (float value, float start1, float stop1, float start2, float stop2) {
|
||||
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
|
||||
}
|
||||
|
||||
float getSegmentRatio(float index) {
|
||||
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
|
||||
}
|
||||
|
||||
float paraboloid(vec2 source, vec2 target, float ratio) {
|
||||
vec2 x = mix(source, target, ratio);
|
||||
vec2 center = mix(source, target, 0.5);
|
||||
float dSourceCenter = distance(source, center);
|
||||
float dXCenter = distance(x, center);
|
||||
return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
|
||||
}
|
||||
|
||||
vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
|
||||
float vertex_height = paraboloid(source, target, segmentRatio);
|
||||
|
||||
return vec3(
|
||||
mix(source, target, segmentRatio),
|
||||
sqrt(max(0.0, vertex_height))
|
||||
);
|
||||
}
|
||||
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
||||
// normalized direction of the line
|
||||
vec2 dir_screenspace = normalize(line_clipspace);
|
||||
// rotate by 90 degrees
|
||||
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
||||
|
||||
vec2 offset = dir_screenspace * offset_direction * a_Size / 2.0;
|
||||
|
||||
return offset;
|
||||
}
|
||||
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
||||
// normalized direction of the line
|
||||
vec2 dir_screenspace = normalize(line_clipspace);
|
||||
// rotate by 90 degrees
|
||||
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
||||
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
||||
}
|
||||
|
||||
void main() {
|
||||
v_color = a_Color;
|
||||
vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
|
||||
vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
|
||||
float segmentIndex = a_Position.x;
|
||||
float segmentRatio = getSegmentRatio(segmentIndex);
|
||||
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
||||
|
||||
if(u_line_type == LineTypeDash) {
|
||||
v_distance_ratio = segmentIndex / segmentNumber;
|
||||
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
|
||||
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
||||
}
|
||||
if(u_aimate.x == Animate) {
|
||||
v_distance_ratio = segmentIndex / segmentNumber;
|
||||
}
|
||||
|
||||
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
||||
vec3 curr = getPos(source, target, segmentRatio);
|
||||
vec3 next = getPos(source, target, nextSegmentRatio);
|
||||
vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
|
||||
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
||||
|
||||
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
|
||||
setPickingColor(a_PickingColor);
|
||||
}
|
|
@ -18,7 +18,7 @@ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
|
|||
void main() {
|
||||
gl_FragColor = v_color;
|
||||
float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
|
||||
gl_FragColor.a *= (blur * u_opacity);
|
||||
gl_FragColor.a *= u_opacity * blur;
|
||||
if(u_line_type == LineTypeDash) {
|
||||
gl_FragColor.a *= blur * (1.0- step(v_dash_array.x, mod(v_distance_ratio, v_dash_array.x +v_dash_array.y)));
|
||||
}
|
||||
|
|
|
@ -50,7 +50,7 @@ vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|||
// rotate by 90 degrees
|
||||
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
||||
vec2 offset = dir_screenspace * offset_direction * a_Size / 2.0;
|
||||
return offset * vec2(1.0, -1.0);
|
||||
return offset;
|
||||
}
|
||||
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
||||
// normalized direction of the line
|
|
@ -1,91 +1,85 @@
|
|||
#define LineTypeSolid 0.0
|
||||
#define LineTypeDash 1.0
|
||||
#define Animate 0.0
|
||||
attribute vec4 a_Color;
|
||||
attribute vec3 a_Position;
|
||||
attribute vec4 a_Instance;
|
||||
attribute vec4 a_Color;
|
||||
attribute float a_Size;
|
||||
|
||||
uniform mat4 u_ModelMatrix;
|
||||
uniform float segmentNumber;
|
||||
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_normal;
|
||||
|
||||
varying float v_distance_ratio;
|
||||
uniform float u_line_type: 0.0;
|
||||
uniform vec2 u_dash_array: [10.0, 5.];
|
||||
|
||||
varying vec2 v_dash_array;
|
||||
|
||||
#pragma include "projection"
|
||||
#pragma include "project"
|
||||
#pragma include "picking"
|
||||
|
||||
float maps (float value, float start1, float stop1, float start2, float stop2) {
|
||||
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
|
||||
float bezier3(vec3 arr, float t) {
|
||||
float ut = 1. - t;
|
||||
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
||||
}
|
||||
vec2 midPoint(vec2 source, vec2 target) {
|
||||
vec2 center = target - source;
|
||||
float r = length(center);
|
||||
float theta = atan(center.y, center.x);
|
||||
float thetaOffset = 0.314;
|
||||
float r2 = r / 2.0 / cos(thetaOffset);
|
||||
float theta2 = theta + thetaOffset;
|
||||
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
||||
return mid;
|
||||
}
|
||||
|
||||
float getSegmentRatio(float index) {
|
||||
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
|
||||
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
||||
}
|
||||
|
||||
float paraboloid(vec2 source, vec2 target, float ratio) {
|
||||
vec2 x = mix(source, target, ratio);
|
||||
vec2 center = mix(source, target, 0.5);
|
||||
float dSourceCenter = distance(source, center);
|
||||
float dXCenter = distance(x, center);
|
||||
return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
|
||||
}
|
||||
|
||||
vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
|
||||
float vertex_height = paraboloid(source, target, segmentRatio);
|
||||
|
||||
return vec3(
|
||||
mix(source, target, segmentRatio),
|
||||
sqrt(max(0.0, vertex_height))
|
||||
);
|
||||
vec2 interpolate (vec2 source, vec2 target, float t) {
|
||||
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
||||
vec2 mid = midPoint(source, target);
|
||||
vec3 x = vec3(source.x, mid.x, target.x);
|
||||
vec3 y = vec3(source.y, mid.y, target.y);
|
||||
return vec2(bezier3(x ,t), bezier3(y,t));
|
||||
}
|
||||
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
||||
// normalized direction of the line
|
||||
vec2 dir_screenspace = normalize(line_clipspace);
|
||||
// rotate by 90 degrees
|
||||
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
||||
|
||||
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
||||
vec2 offset = dir_screenspace * offset_direction * a_Size / 2.0;
|
||||
|
||||
return offset;
|
||||
}
|
||||
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
||||
// normalized direction of the line
|
||||
vec2 dir_screenspace = normalize(line_clipspace);
|
||||
// rotate by 90 degrees
|
||||
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
||||
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
||||
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
||||
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
||||
}
|
||||
|
||||
void main() {
|
||||
v_color = a_Color;
|
||||
vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
|
||||
vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
|
||||
vec2 source = a_Instance.rg;
|
||||
vec2 target = a_Instance.ba;
|
||||
float segmentIndex = a_Position.x;
|
||||
float segmentRatio = getSegmentRatio(segmentIndex);
|
||||
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
||||
|
||||
if(u_line_type == LineTypeDash) {
|
||||
v_distance_ratio = segmentIndex / segmentNumber;
|
||||
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
|
||||
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
||||
}
|
||||
if(u_aimate.x == Animate) {
|
||||
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
||||
if(u_line_type == LineTypeDash) {
|
||||
v_distance_ratio = segmentIndex / segmentNumber;
|
||||
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
|
||||
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
||||
}
|
||||
if(u_aimate.x == Animate) {
|
||||
v_distance_ratio = segmentIndex / segmentNumber;
|
||||
}
|
||||
|
||||
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
||||
vec3 curr = getPos(source, target, segmentRatio);
|
||||
vec3 next = getPos(source, target, nextSegmentRatio);
|
||||
vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
|
||||
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio), 0.0, 1.0));
|
||||
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio), 0.0, 1.0));
|
||||
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
||||
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
||||
|
||||
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
|
||||
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
|
||||
setPickingColor(a_PickingColor);
|
||||
}
|
||||
|
|
|
@ -1,85 +0,0 @@
|
|||
#define LineTypeSolid 0.0
|
||||
#define LineTypeDash 1.0
|
||||
#define Animate 0.0
|
||||
attribute vec4 a_Color;
|
||||
attribute vec3 a_Position;
|
||||
attribute vec4 a_Instance;
|
||||
attribute float a_Size;
|
||||
uniform mat4 u_ModelMatrix;
|
||||
uniform float segmentNumber;
|
||||
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_normal;
|
||||
|
||||
varying float v_distance_ratio;
|
||||
uniform float u_line_type: 0.0;
|
||||
uniform vec2 u_dash_array: [10.0, 5.];
|
||||
varying vec2 v_dash_array;
|
||||
#pragma include "projection"
|
||||
#pragma include "project"
|
||||
#pragma include "picking"
|
||||
|
||||
float bezier3(vec3 arr, float t) {
|
||||
float ut = 1. - t;
|
||||
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
||||
}
|
||||
vec2 midPoint(vec2 source, vec2 target) {
|
||||
vec2 center = target - source;
|
||||
float r = length(center);
|
||||
float theta = atan(center.y, center.x);
|
||||
float thetaOffset = 0.314;
|
||||
float r2 = r / 2.0 / cos(thetaOffset);
|
||||
float theta2 = theta + thetaOffset;
|
||||
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
||||
return mid;
|
||||
}
|
||||
float getSegmentRatio(float index) {
|
||||
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
||||
}
|
||||
vec2 interpolate (vec2 source, vec2 target, float t) {
|
||||
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
||||
vec2 mid = midPoint(source, target);
|
||||
vec3 x = vec3(source.x, mid.x, target.x);
|
||||
vec3 y = vec3(source.y, mid.y, target.y);
|
||||
return vec2(bezier3(x ,t), bezier3(y,t));
|
||||
}
|
||||
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
||||
// normalized direction of the line
|
||||
vec2 dir_screenspace = normalize(line_clipspace);
|
||||
// rotate by 90 degrees
|
||||
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
||||
vec2 offset = dir_screenspace * offset_direction * a_Size / 2.0;
|
||||
return offset * vec2(1.0, -1.0);
|
||||
}
|
||||
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
||||
// normalized direction of the line
|
||||
vec2 dir_screenspace = normalize(line_clipspace);
|
||||
// rotate by 90 degrees
|
||||
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
||||
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
||||
}
|
||||
|
||||
void main() {
|
||||
v_color = a_Color;
|
||||
vec2 source = a_Instance.rg;
|
||||
vec2 target = a_Instance.ba;
|
||||
float segmentIndex = a_Position.x;
|
||||
float segmentRatio = getSegmentRatio(segmentIndex);
|
||||
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
||||
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
||||
if(u_line_type == LineTypeDash) {
|
||||
v_distance_ratio = segmentIndex / segmentNumber;
|
||||
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
|
||||
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
||||
}
|
||||
if(u_aimate.x == Animate) {
|
||||
v_distance_ratio = segmentIndex / segmentNumber;
|
||||
}
|
||||
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio), 0.0, 1.0));
|
||||
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio), 0.0, 1.0));
|
||||
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
||||
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
||||
|
||||
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
|
||||
setPickingColor(a_PickingColor);
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "@antv/l7-maps",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "",
|
||||
"main": "lib/index.js",
|
||||
"module": "es/index.js",
|
||||
|
@ -23,8 +23,8 @@
|
|||
"author": "xiaoiver",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"@antv/l7-core": "^2.0.18",
|
||||
"@antv/l7-utils": "^2.0.18",
|
||||
"@antv/l7-core": "^2.0.19",
|
||||
"@antv/l7-utils": "^2.0.19",
|
||||
"@babel/runtime": "^7.7.7",
|
||||
"gl-matrix": "^3.1.0",
|
||||
"inversify": "^5.0.1",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "@antv/l7-renderer",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "",
|
||||
"main": "lib/index.js",
|
||||
"module": "es/index.js",
|
||||
|
@ -25,7 +25,7 @@
|
|||
"gl": "^4.4.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"@antv/l7-core": "^2.0.18",
|
||||
"@antv/l7-core": "^2.0.19",
|
||||
"@babel/runtime": "^7.7.7",
|
||||
"inversify": "^5.0.1",
|
||||
"lodash": "^4.17.15",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "@antv/l7-scene",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "",
|
||||
"main": "lib/index.js",
|
||||
"module": "es/index.js",
|
||||
|
@ -22,11 +22,11 @@
|
|||
"author": "xiaoiver",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"@antv/l7-component": "^2.0.18",
|
||||
"@antv/l7-core": "^2.0.18",
|
||||
"@antv/l7-maps": "^2.0.18",
|
||||
"@antv/l7-renderer": "^2.0.18",
|
||||
"@antv/l7-utils": "^2.0.18",
|
||||
"@antv/l7-component": "^2.0.19",
|
||||
"@antv/l7-core": "^2.0.19",
|
||||
"@antv/l7-maps": "^2.0.19",
|
||||
"@antv/l7-renderer": "^2.0.19",
|
||||
"@antv/l7-utils": "^2.0.19",
|
||||
"@babel/runtime": "^7.7.7",
|
||||
"inversify": "^5.0.1",
|
||||
"mapbox-gl": "^1.2.1",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "@antv/l7-source",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "",
|
||||
"main": "lib/index.js",
|
||||
"module": "es/index.js",
|
||||
|
@ -24,8 +24,8 @@
|
|||
"author": "lzxue",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"@antv/l7-core": "^2.0.18",
|
||||
"@antv/l7-utils": "^2.0.18",
|
||||
"@antv/l7-core": "^2.0.19",
|
||||
"@antv/l7-utils": "^2.0.19",
|
||||
"@babel/runtime": "^7.7.7",
|
||||
"@mapbox/geojson-rewind": "^0.4.0",
|
||||
"@turf/helpers": "^6.1.4",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "@antv/l7-utils",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "",
|
||||
"main": "lib/index.js",
|
||||
"module": "es/index.js",
|
||||
|
|
|
@ -23,28 +23,28 @@ export default class Arc2DLineDemo extends React.Component {
|
|||
zoom: 2,
|
||||
}),
|
||||
});
|
||||
const lineLayer = new LineLayer()
|
||||
const lineLayer = new LineLayer({
|
||||
blend: 'normal',
|
||||
})
|
||||
.source(await response.text(), {
|
||||
parser: {
|
||||
type: 'csv',
|
||||
x: 'lng1',
|
||||
y: 'lat1',
|
||||
x1: 'lng2',
|
||||
y1: 'lat2',
|
||||
x1: 'lng1',
|
||||
y1: 'lat1',
|
||||
x: 'lng2',
|
||||
y: 'lat2',
|
||||
},
|
||||
})
|
||||
.size(4)
|
||||
.shape('greatcircle')
|
||||
.color('rgb(13,64,140)')
|
||||
.animate({
|
||||
interval: 0.5,
|
||||
duration: 2,
|
||||
trailLength: 0.4,
|
||||
})
|
||||
.size(3)
|
||||
.shape('arc')
|
||||
.color('#8C1EB2')
|
||||
.style({
|
||||
opacity: 0.1,
|
||||
opacity: 1,
|
||||
});
|
||||
scene.addLayer(lineLayer);
|
||||
lineLayer.on('click', (e) => {
|
||||
console.log(e);
|
||||
});
|
||||
scene.render();
|
||||
this.scene = scene;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue