Merge branch 'master' into react

This commit is contained in:
thinkinggis 2020-02-12 15:54:27 +08:00
commit 1b407433d5
26 changed files with 211 additions and 210 deletions

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@ -27,8 +27,7 @@ fetch('https://gw.alipayobjects.com/os/rmsportal/UEXQMifxtkQlYfChpPwT.txt')
.shape('greatcircle')
.color('#8C1EB2')
.style({
opacity: 0.8,
blur: 0.99
opacity: 0.8
});
scene.addLayer(layer);
});

View File

@ -14,7 +14,7 @@
"message": "chore: publish"
}
},
"version": "2.0.18",
"version": "2.0.19",
"npmClient": "yarn",
"useWorkspaces": true,
"publishConfig": {

View File

@ -119,7 +119,7 @@
"scripts": {
"start": "yarn run site:clean && yarn run site:develop",
"site:develop": "cross-env BABEL_ENV=site gatsby develop --open -H 0.0.0.0",
"site:build": "yarn run site:clean && cross-env BABEL_ENV=site gatsby build --prefix-paths --no-uglify",
"site:build": "yarn run site:clean && cross-env BABEL_ENV=site gatsby build --prefix-paths",
"site:clean": "gatsby clean",
"site:deploy": "yarn run site:build && gh-pages -d public",
"site:publish": "gh-pages -d public",

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@ -1,6 +1,6 @@
{
"name": "@antv/l7-component",
"version": "2.0.18",
"version": "2.0.19",
"description": "",
"main": "lib/index.js",
"module": "es/index.js",
@ -24,8 +24,8 @@
"author": "lzxue",
"license": "ISC",
"dependencies": {
"@antv/l7-core": "^2.0.18",
"@antv/l7-utils": "^2.0.18",
"@antv/l7-core": "^2.0.19",
"@antv/l7-utils": "^2.0.19",
"@babel/runtime": "^7.7.7",
"eventemitter3": "^4.0.0",
"inversify": "^5.0.1",

View File

@ -252,32 +252,32 @@ export default class Marker extends EventEmitter {
element.addEventListener('click', (e: MouseEvent) => {
this.onMapClick(e);
});
element.addEventListener('click', this.eventHander);
element.addEventListener('click', this.eventHandle);
applyAnchorClass(element, anchor, 'marker');
}
private registerMarkerEvent(element: HTMLElement) {
element.addEventListener('mousemove', this.eventHander);
element.addEventListener('click', this.eventHander);
element.addEventListener('mousedown', this.eventHander);
element.addEventListener('mouseup', this.eventHander);
element.addEventListener('dblclick', this.eventHander);
element.addEventListener('contextmenu', this.eventHander);
element.addEventListener('mouseover', this.eventHander);
element.addEventListener('mouseout', this.eventHander);
element.addEventListener('mousemove', this.eventHandle);
element.addEventListener('click', this.eventHandle);
element.addEventListener('mousedown', this.eventHandle);
element.addEventListener('mouseup', this.eventHandle);
element.addEventListener('dblclick', this.eventHandle);
element.addEventListener('contextmenu', this.eventHandle);
element.addEventListener('mouseover', this.eventHandle);
element.addEventListener('mouseout', this.eventHandle);
}
private unRegisterMarkerEvent() {
const element = this.getElement();
element.removeEventListener('mousemove', this.eventHander);
element.removeEventListener('click', this.eventHander);
element.removeEventListener('mousedown', this.eventHander);
element.removeEventListener('mouseup', this.eventHander);
element.removeEventListener('dblclick', this.eventHander);
element.removeEventListener('contextmenu', this.eventHander);
element.removeEventListener('mouseover', this.eventHander);
element.removeEventListener('mouseout', this.eventHander);
element.removeEventListener('mousemove', this.eventHandle);
element.removeEventListener('click', this.eventHandle);
element.removeEventListener('mousedown', this.eventHandle);
element.removeEventListener('mouseup', this.eventHandle);
element.removeEventListener('dblclick', this.eventHandle);
element.removeEventListener('contextmenu', this.eventHandle);
element.removeEventListener('mouseover', this.eventHandle);
element.removeEventListener('mouseout', this.eventHandle);
}
private eventHander = (e: MouseEvent) => {
private eventHandle = (e: MouseEvent) => {
this.emit(e.type, {
target: e,
data: this.markerOption.extData,

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7-core",
"version": "2.0.18",
"version": "2.0.19",
"description": "",
"main": "lib/index.js",
"module": "es/index.js",
@ -22,7 +22,7 @@
"author": "xiaoiver",
"license": "ISC",
"dependencies": {
"@antv/l7-utils": "^2.0.18",
"@antv/l7-utils": "^2.0.19",
"@babel/runtime": "^7.7.7",
"@mapbox/tiny-sdf": "^1.1.1",
"ajv": "^6.10.2",

View File

@ -165,10 +165,10 @@ export interface ILayer {
/**
*
*/
on(type: string, hander: (...args: any[]) => void): void;
off(type: string, hander: (...args: any[]) => void): void;
emit(type: string, hander: unknown): void;
once(type: string, hander: (...args: any[]) => void): void;
on(type: string, handler: (...args: any[]) => void): void;
off(type: string, handler: (...args: any[]) => void): void;
emit(type: string, handler: unknown): void;
once(type: string, handler: (...args: any[]) => void): void;
/**
* JSON Schema
*/

View File

@ -121,6 +121,8 @@ export interface IMapConfig<RawMap = {}> {
maxZoom?: number;
attributionControl?: boolean;
[key: string]: any;
}
/**

View File

@ -75,11 +75,11 @@ export default class PixelPickingPass<
this.interactionService.on(InteractionEvent.Hover, this.pickFromPickingFBO);
this.interactionService.on(
InteractionEvent.Select,
this.selectFeatureHander.bind(this),
this.selectFeatureHandle.bind(this),
);
this.interactionService.on(
InteractionEvent.Active,
this.highlightFeatureHander.bind(this),
this.highlightFeatureHandle.bind(this),
);
}
@ -259,12 +259,12 @@ export default class PixelPickingPass<
this.layerService.renderLayers();
}
private selectFeatureHander({ featureId }: Partial<IInteractionTarget>) {
private selectFeatureHandle({ featureId }: Partial<IInteractionTarget>) {
const pickedColors = encodePickingColor(featureId as number);
this.selectFeature(new Uint8Array(pickedColors));
}
private highlightFeatureHander({ featureId }: Partial<IInteractionTarget>) {
private highlightFeatureHandle({ featureId }: Partial<IInteractionTarget>) {
const pickedColors = encodePickingColor(featureId as number);
this.highlightPickedFeature(new Uint8Array(pickedColors));
}

View File

@ -3,8 +3,8 @@ import { IMapConfig } from '../map/IMapService';
import { IRenderConfig } from '../renderer/IRendererService';
export interface ISceneService {
on(type: string, hander: (...args: any[]) => void): void;
off(type: string, hander: (...args: any[]) => void): void;
on(type: string, handle: (...args: any[]) => void): void;
off(type: string, handle: (...args: any[]) => void): void;
removeAllListeners(event?: string): this;
init(config: IMapConfig & IRenderConfig): void;
addLayer(layer: ILayer): void;

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7",
"version": "2.0.18",
"version": "2.0.19",
"description": "A Large-scale WebGL-powered Geospatial Data Visualization",
"main": "lib/index.js",
"module": "es/index.js",
@ -24,11 +24,11 @@
"author": "antv",
"license": "MIT",
"dependencies": {
"@antv/l7-component": "^2.0.18",
"@antv/l7-core": "^2.0.18",
"@antv/l7-layers": "^2.0.18",
"@antv/l7-maps": "^2.0.18",
"@antv/l7-scene": "^2.0.18",
"@antv/l7-component": "^2.0.19",
"@antv/l7-core": "^2.0.19",
"@antv/l7-layers": "^2.0.19",
"@antv/l7-maps": "^2.0.19",
"@antv/l7-scene": "^2.0.19",
"@babel/runtime": "^7.7.7"
},
"gitHead": "f2bd3c6473df79d815467b1677c6f985cf68800e",

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7-layers",
"version": "2.0.18",
"version": "2.0.19",
"description": "L7's collection of built-in layers",
"main": "lib/index.js",
"module": "es/index.js",
@ -22,9 +22,9 @@
"author": "xiaoiver",
"license": "ISC",
"dependencies": {
"@antv/l7-core": "^2.0.18",
"@antv/l7-source": "^2.0.18",
"@antv/l7-utils": "^2.0.18",
"@antv/l7-core": "^2.0.19",
"@antv/l7-source": "^2.0.19",
"@antv/l7-utils": "^2.0.19",
"@babel/runtime": "^7.7.7",
"@mapbox/martini": "^0.1.0",
"@turf/meta": "^6.0.2",

View File

@ -12,7 +12,7 @@ import BaseModel from '../../core/BaseModel';
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
import { LineArcTriangulation } from '../../core/triangulation';
import line_arc_frag from '../shaders/line_arc_frag.glsl';
import line_arc2d_vert from '../shaders/line_bezier_vert.glsl';
import line_arc2d_vert from '../shaders/line_arc_vert.glsl';
const lineStyleObj: { [key: string]: number } = {
solid: 0.0,
dash: 1.0,

View File

@ -10,8 +10,8 @@ import {
import BaseModel from '../../core/BaseModel';
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
import { LineArcTriangulation } from '../../core/triangulation';
import line_arc_vert from '../shaders/line_arc_3d_vert.glsl';
import line_arc_frag from '../shaders/line_arc_frag.glsl';
import line_arc_vert from '../shaders/line_arc_vert.glsl';
const lineStyleObj: { [key: string]: number } = {
solid: 0.0,
dash: 1.0,

View File

@ -11,8 +11,8 @@ import {
import BaseModel from '../../core/BaseModel';
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
import { LineArcTriangulation } from '../../core/triangulation';
import line_arc2d_vert from '../shaders/line_arc2d_vert.glsl';
import line_arc_frag from '../shaders/line_arc_frag.glsl';
import line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';
const lineStyleObj: { [key: string]: number } = {
solid: 0.0,
dash: 1.0,

View File

@ -0,0 +1,91 @@
#define LineTypeSolid 0.0
#define LineTypeDash 1.0
#define Animate 0.0
attribute vec3 a_Position;
attribute vec4 a_Instance;
attribute vec4 a_Color;
attribute float a_Size;
uniform mat4 u_ModelMatrix;
uniform float segmentNumber;
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
varying vec4 v_color;
varying vec2 v_normal;
varying float v_distance_ratio;
uniform float u_line_type: 0.0;
uniform vec2 u_dash_array: [10.0, 5.];
varying vec2 v_dash_array;
#pragma include "projection"
#pragma include "project"
#pragma include "picking"
float maps (float value, float start1, float stop1, float start2, float stop2) {
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
}
float getSegmentRatio(float index) {
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
}
float paraboloid(vec2 source, vec2 target, float ratio) {
vec2 x = mix(source, target, ratio);
vec2 center = mix(source, target, 0.5);
float dSourceCenter = distance(source, center);
float dXCenter = distance(x, center);
return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
}
vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
float vertex_height = paraboloid(source, target, segmentRatio);
return vec3(
mix(source, target, segmentRatio),
sqrt(max(0.0, vertex_height))
);
}
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
// normalized direction of the line
vec2 dir_screenspace = normalize(line_clipspace);
// rotate by 90 degrees
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
vec2 offset = dir_screenspace * offset_direction * a_Size / 2.0;
return offset;
}
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
// normalized direction of the line
vec2 dir_screenspace = normalize(line_clipspace);
// rotate by 90 degrees
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
}
void main() {
v_color = a_Color;
vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
float segmentIndex = a_Position.x;
float segmentRatio = getSegmentRatio(segmentIndex);
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
if(u_line_type == LineTypeDash) {
v_distance_ratio = segmentIndex / segmentNumber;
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
}
if(u_aimate.x == Animate) {
v_distance_ratio = segmentIndex / segmentNumber;
}
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
vec3 curr = getPos(source, target, segmentRatio);
vec3 next = getPos(source, target, nextSegmentRatio);
vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
setPickingColor(a_PickingColor);
}

View File

@ -18,7 +18,7 @@ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
void main() {
gl_FragColor = v_color;
float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
gl_FragColor.a *= (blur * u_opacity);
gl_FragColor.a *= u_opacity * blur;
if(u_line_type == LineTypeDash) {
gl_FragColor.a *= blur * (1.0- step(v_dash_array.x, mod(v_distance_ratio, v_dash_array.x +v_dash_array.y)));
}

View File

@ -50,7 +50,7 @@ vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
// rotate by 90 degrees
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
vec2 offset = dir_screenspace * offset_direction * a_Size / 2.0;
return offset * vec2(1.0, -1.0);
return offset;
}
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
// normalized direction of the line

View File

@ -1,58 +1,54 @@
#define LineTypeSolid 0.0
#define LineTypeDash 1.0
#define Animate 0.0
attribute vec4 a_Color;
attribute vec3 a_Position;
attribute vec4 a_Instance;
attribute vec4 a_Color;
attribute float a_Size;
uniform mat4 u_ModelMatrix;
uniform float segmentNumber;
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
varying vec4 v_color;
varying vec2 v_normal;
varying float v_distance_ratio;
uniform float u_line_type: 0.0;
uniform vec2 u_dash_array: [10.0, 5.];
varying vec2 v_dash_array;
#pragma include "projection"
#pragma include "project"
#pragma include "picking"
float maps (float value, float start1, float stop1, float start2, float stop2) {
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
float bezier3(vec3 arr, float t) {
float ut = 1. - t;
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
}
vec2 midPoint(vec2 source, vec2 target) {
vec2 center = target - source;
float r = length(center);
float theta = atan(center.y, center.x);
float thetaOffset = 0.314;
float r2 = r / 2.0 / cos(thetaOffset);
float theta2 = theta + thetaOffset;
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
return mid;
}
float getSegmentRatio(float index) {
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
}
float paraboloid(vec2 source, vec2 target, float ratio) {
vec2 x = mix(source, target, ratio);
vec2 center = mix(source, target, 0.5);
float dSourceCenter = distance(source, center);
float dXCenter = distance(x, center);
return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
}
vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
float vertex_height = paraboloid(source, target, segmentRatio);
return vec3(
mix(source, target, segmentRatio),
sqrt(max(0.0, vertex_height))
);
vec2 interpolate (vec2 source, vec2 target, float t) {
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
vec2 mid = midPoint(source, target);
vec3 x = vec3(source.x, mid.x, target.x);
vec3 y = vec3(source.y, mid.y, target.y);
return vec2(bezier3(x ,t), bezier3(y,t));
}
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
// normalized direction of the line
vec2 dir_screenspace = normalize(line_clipspace);
// rotate by 90 degrees
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
vec2 offset = dir_screenspace * offset_direction * a_Size / 2.0;
return offset;
}
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
@ -65,12 +61,12 @@ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
void main() {
v_color = a_Color;
vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
vec2 source = a_Instance.rg;
vec2 target = a_Instance.ba;
float segmentIndex = a_Position.x;
float segmentRatio = getSegmentRatio(segmentIndex);
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
if(u_line_type == LineTypeDash) {
v_distance_ratio = segmentIndex / segmentNumber;
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
@ -79,13 +75,11 @@ void main() {
if(u_aimate.x == Animate) {
v_distance_ratio = segmentIndex / segmentNumber;
}
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
vec3 curr = getPos(source, target, segmentRatio);
vec3 next = getPos(source, target, nextSegmentRatio);
vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio), 0.0, 1.0));
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio), 0.0, 1.0));
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
setPickingColor(a_PickingColor);
}

View File

@ -1,85 +0,0 @@
#define LineTypeSolid 0.0
#define LineTypeDash 1.0
#define Animate 0.0
attribute vec4 a_Color;
attribute vec3 a_Position;
attribute vec4 a_Instance;
attribute float a_Size;
uniform mat4 u_ModelMatrix;
uniform float segmentNumber;
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
varying vec4 v_color;
varying vec2 v_normal;
varying float v_distance_ratio;
uniform float u_line_type: 0.0;
uniform vec2 u_dash_array: [10.0, 5.];
varying vec2 v_dash_array;
#pragma include "projection"
#pragma include "project"
#pragma include "picking"
float bezier3(vec3 arr, float t) {
float ut = 1. - t;
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
}
vec2 midPoint(vec2 source, vec2 target) {
vec2 center = target - source;
float r = length(center);
float theta = atan(center.y, center.x);
float thetaOffset = 0.314;
float r2 = r / 2.0 / cos(thetaOffset);
float theta2 = theta + thetaOffset;
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
return mid;
}
float getSegmentRatio(float index) {
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
}
vec2 interpolate (vec2 source, vec2 target, float t) {
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
vec2 mid = midPoint(source, target);
vec3 x = vec3(source.x, mid.x, target.x);
vec3 y = vec3(source.y, mid.y, target.y);
return vec2(bezier3(x ,t), bezier3(y,t));
}
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
// normalized direction of the line
vec2 dir_screenspace = normalize(line_clipspace);
// rotate by 90 degrees
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
vec2 offset = dir_screenspace * offset_direction * a_Size / 2.0;
return offset * vec2(1.0, -1.0);
}
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
// normalized direction of the line
vec2 dir_screenspace = normalize(line_clipspace);
// rotate by 90 degrees
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
}
void main() {
v_color = a_Color;
vec2 source = a_Instance.rg;
vec2 target = a_Instance.ba;
float segmentIndex = a_Position.x;
float segmentRatio = getSegmentRatio(segmentIndex);
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
if(u_line_type == LineTypeDash) {
v_distance_ratio = segmentIndex / segmentNumber;
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
}
if(u_aimate.x == Animate) {
v_distance_ratio = segmentIndex / segmentNumber;
}
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio), 0.0, 1.0));
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio), 0.0, 1.0));
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
setPickingColor(a_PickingColor);
}

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7-maps",
"version": "2.0.18",
"version": "2.0.19",
"description": "",
"main": "lib/index.js",
"module": "es/index.js",
@ -23,8 +23,8 @@
"author": "xiaoiver",
"license": "ISC",
"dependencies": {
"@antv/l7-core": "^2.0.18",
"@antv/l7-utils": "^2.0.18",
"@antv/l7-core": "^2.0.19",
"@antv/l7-utils": "^2.0.19",
"@babel/runtime": "^7.7.7",
"gl-matrix": "^3.1.0",
"inversify": "^5.0.1",

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7-renderer",
"version": "2.0.18",
"version": "2.0.19",
"description": "",
"main": "lib/index.js",
"module": "es/index.js",
@ -25,7 +25,7 @@
"gl": "^4.4.0"
},
"dependencies": {
"@antv/l7-core": "^2.0.18",
"@antv/l7-core": "^2.0.19",
"@babel/runtime": "^7.7.7",
"inversify": "^5.0.1",
"lodash": "^4.17.15",

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7-scene",
"version": "2.0.18",
"version": "2.0.19",
"description": "",
"main": "lib/index.js",
"module": "es/index.js",
@ -22,11 +22,11 @@
"author": "xiaoiver",
"license": "ISC",
"dependencies": {
"@antv/l7-component": "^2.0.18",
"@antv/l7-core": "^2.0.18",
"@antv/l7-maps": "^2.0.18",
"@antv/l7-renderer": "^2.0.18",
"@antv/l7-utils": "^2.0.18",
"@antv/l7-component": "^2.0.19",
"@antv/l7-core": "^2.0.19",
"@antv/l7-maps": "^2.0.19",
"@antv/l7-renderer": "^2.0.19",
"@antv/l7-utils": "^2.0.19",
"@babel/runtime": "^7.7.7",
"inversify": "^5.0.1",
"mapbox-gl": "^1.2.1",

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7-source",
"version": "2.0.18",
"version": "2.0.19",
"description": "",
"main": "lib/index.js",
"module": "es/index.js",
@ -24,8 +24,8 @@
"author": "lzxue",
"license": "ISC",
"dependencies": {
"@antv/l7-core": "^2.0.18",
"@antv/l7-utils": "^2.0.18",
"@antv/l7-core": "^2.0.19",
"@antv/l7-utils": "^2.0.19",
"@babel/runtime": "^7.7.7",
"@mapbox/geojson-rewind": "^0.4.0",
"@turf/helpers": "^6.1.4",

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7-utils",
"version": "2.0.18",
"version": "2.0.19",
"description": "",
"main": "lib/index.js",
"module": "es/index.js",

View File

@ -23,28 +23,28 @@ export default class Arc2DLineDemo extends React.Component {
zoom: 2,
}),
});
const lineLayer = new LineLayer()
const lineLayer = new LineLayer({
blend: 'normal',
})
.source(await response.text(), {
parser: {
type: 'csv',
x: 'lng1',
y: 'lat1',
x1: 'lng2',
y1: 'lat2',
x1: 'lng1',
y1: 'lat1',
x: 'lng2',
y: 'lat2',
},
})
.size(4)
.shape('greatcircle')
.color('rgb(13,64,140)')
.animate({
interval: 0.5,
duration: 2,
trailLength: 0.4,
})
.size(3)
.shape('arc')
.color('#8C1EB2')
.style({
opacity: 0.1,
opacity: 1,
});
scene.addLayer(lineLayer);
lineLayer.on('click', (e) => {
console.log(e);
});
scene.render();
this.scene = scene;
}